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Origins2 Global | International | A new concept - 10.06.2022
Dear Community, We inform you that we have launched the official OG2 coin website! More information about this cryptocurrency can be found on the website. Follow us on social media to stay informed about this currency: Website: https://coin.origins2.global/ Telegram: https://t.me/og2coin Twitter: Soon we will announce our first airdrop (giveaway) worth 2000 OG2 coins! -
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Origins2 Global | International | A new concept - 10.06.2022
beautiful presentation- 1
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Does the Metin2 official system recognize?
Hey guys im curious if Metin2 can detect Robot clicks from IDEs, so he get banned? I recognized someone fishing for a very long time, a normal guy cant really fish that long. Thanks in advance -
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Looking for partners for international server
Good afternoon community, Friends I am looking for people who want to work on the development of an international project, the idea is that we are from different communities for example I am from the Hispanic community, I am looking for people from the Romanian, Turkish, German, English, Portuguese, Hungarian community, French and Italian, if you are interested contact me on Discord and we can talk better. [SA]Aaron#7965 -
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mob_proto.txt db offline +db.core
how can i fix the error below? SYSERR: May 19 16:08:44.708826 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (101, "??", "Vad kutya", 0, 0, 0, 1, 0, this will cause the server to shut down and not start -
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Question
berk 1
hello i got a little problem with skill animations after adding sash
buff skills Animation doesnt work i try to fix it 3-4x times with adding sash again again and again so i tired..
i really need your helps
i see so many ppl with this bug
btw i think this problem comes from client side there is my client project
up please :))
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Shisui
I don't think the problem comes from there. I made a few changes in your code anyway, not that going to solve your problem. char.cpp char_skill.cpp
Tasho
I have the same problem, if you find a solution can you give me a pm or someting please ... I tried some methods but without succes
Fliegex3
It's an bug from the crap sash system. I can fix it for you.
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