[Question]pc.get_sig_items metin2.de
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Very strange bug, when creating new char
Uninstall affect shower and attack+ changes and try again, that's the most logical way i think. -
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Voooxy aka m2core.tech scammer
Sometimes I thought his fixes were done using chatgpt. Because they made absolutely no sense. In my opinion, the systems he offers are not even his. Voooxy discord ID: 541666510138114059 -
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Ulthar SF V2 (TMP4 Base)
hangul.c:59:21: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 59 | "<88>a", "<8C>a", "<90>a", "<94>a", "<98>a", | ^~~~ hangul.c:59:27: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 59 | "<88>a", "<8C>a", "<90>a", "<94>a", "<98>a", | ^~~~ hangul.c:60:3: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 60 | "<9C>a", "<A0>a", "<A4>a", "<A8>a", "<AC>a", | ^~~~ hangul.c:60:9: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 60 | "<9C>a", "<A0>a", "<A4>a", "<A8>a", "<AC>a", | ^~~~ hangul.c:60:15: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 60 | "<9C>a", "<A0>a", "<A4>a", "<A8>a", "<AC>a", | ^~~~ hangul.c:60:21: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 60 | "<9C>a", "<A0>a", "<A4>a", "<A8>a", "<AC>a", | ^~~~ hangul.c:60:27: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 60 | "<9C>a", "<A0>a", "<A4>a", "<A8>a", "<AC>a", | ^~~~ hangul.c:61:3: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 61 | "<B0>a", "<B4>a", "<B8>a", "<BC>a", "<C0>a", | ^~~~ hangul.c:61:9: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 61 | "<B0>a", "<B4>a", "<B8>a", "<BC>a", "<C0>a", | ^~~~ hangul.c:61:15: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 61 | "<B0>a", "<B4>a", "<B8>a", "<BC>a", "<C0>a", | ^~~~ hangul.c:61:21: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 61 | "<B0>a", "<B4>a", "<B8>a", "<BC>a", "<C0>a", | ^~~~ hangul.c:61:27: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 61 | "<B0>a", "<B4>a", "<B8>a", "<BC>a", "<C0>a", | ^~~~ hangul.c:62:3: warning: illegal character encoding in string literal [-Winvalid-source-encoding] 62 | "<C4>a", "?", "?", "?", "" | ^~~~ 35 warnings generated. clang++-devel -Wall -O2 -pipe -mtune=i686 -g -I../include -c des.c clang++-devel -Wall -O2 -pipe -mtune=i686 -g -I../include -c gost.c clang++-devel -Wall -O2 -pipe -mtune=i686 -g -I../include -c memcpy.c clang++: clang++warning: : warning: treating 'c' input as 'c++' when in C++ mode, this behavior is deprecated [-Wdeprecated]clang++treating 'c' input as 'c++' when in C++ mode, this behavior is deprecated [-Wdeprecated]clang++: : warning: warning: 2 warnings generated. treating 'c' input as 'c++' when in C++ mode, this behavior is deprecated [-Wdeprecated]treating 'c' input as 'c++' when in C++ mode, this behavior is deprecated [-Wdeprecated] clang++: warning: treating 'c' input as 'c++' when in C++ mode, this behavior is deprecated [-Wdeprecated] if [ ! -d ../lib ]; then mkdir ../lib; fi ar cru ../lib/libthecore.a socket.o fdwatch.o buffer.o signal.o log.o utils.o kstbl.o hangul.o heart.o main.o tea.o des.o gost.o memcpy.o ranlib ../lib/libthecore.a chmod 700 ../lib/libthecore.a gmake[2]: Leaving directory '/usr/metin2/src/libthecore/src' gmake[1]: Leaving directory '/usr/metin2/src/libthecore/src' gmake[1]: Leaving directory '/usr/metin2/src/game/src' gmake -C game/src clean gmake[1]: Entering directory '/usr/metin2/src/game/src' gmake[1]: Leaving directory '/usr/metin2/src/game/src' gmake -C game/src limit_time gmake[1]: Entering directory '/usr/metin2/src/game/src' update limit time gmake[1]: Leaving directory '/usr/metin2/src/game/src' -------------------------------------- Build Done -------------------------------------- root@:/usr/metin2/src # i want to know howto compile the serverside part of the source -
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UI types and attributes
Hello Metin2Devs, are there any references of the available types and attributes for UIScript files? I looked at the Docs but I did not found anything. I am not sure if I've been made clear so this is an example of what I am looking for: window = { "name" : "CubeWindow", "x" : 430, "y" : 230, "style" : ("movable", "float",), "width" : 400, "height" : 300, "children" : ( { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 400, "height" : 300, "children" : ( ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 378, "color" : "yellow", "children" : ( { "name":"TitleName", "type":"text", "x":200, "y":3, "text":"synthesis results", "text_horizontal_align":"center"}, ), }, Most of them are self explanatory but I would like to know what is it available for any of those types UI Elements. Thanks in advance.
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