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hey guys i tried to get mobs info in my game options the one that displays the level of the mob with green letters before its name and makes the names of the agrressive mobs to have a * in the end... the result was to click the game options menu and the game closes...

here is my syserr

1013 09:34:20549 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
1013 09:35:54495 :: Failed to load script file : uiscript/gameoptiondialog.py
1013 09:35:54672 :: 
ui.py(line:2769) LoadScriptFile
system.py(line:192) execfile
system.py(line:161) Run
system.py(line:177) __LoadTextFile__

LoadScriptFile!!!!!!!!!!!!!! - exceptions.SyntaxError:invalid syntax (line 439)

1013 09:35:54672 :: ============================================================================================================
1013 09:35:54672 :: Abort!!!!


1013 09:35:54704 :: 
uiGameOption.py(line:70) __Load_LoadScript
ui.py(line:2786) LoadScriptFile
exception.py(line:36) Abort

OptionDialog.__Load_LoadScript - exceptions.SystemExit:

1013 09:35:54704 :: ============================================================================================================
1013 09:35:54704 :: Abort!!!!


 

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app is a built-in module inside the binary. I do not recommend to use the official file from uiscript, because of python conflicts.

@Lurinzo: The system is to detect the level of monsters and their aggressive flag and show these informations near the monster's name, which can be turned off.
Here it is:

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app is a built-in module inside the binary. I do not recommend to use the official file from uiscript, because of python conflicts.

@Lurinzo: The system is to detect the level of monsters and their aggressive flag and show these informations near the monster's name, which can be turned off.
Here it is:

i have problems compiling binaries isnt there any other way?

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