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ITEM ID RANGE size error + specular error


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CClientManager::MirrorItemTableIntoDB() bool in ClientManagerBoot.cpp in db source

This YMIR feature should be removed. This creates 1000 querty per minute.  MirrorItemTableIntoDB() and MirrorMobTableIntoDB()  SHOULD BE REMOVEEEED. It is useless.

 

login phase does not handle this packet! header 207

The problem it's the packet struct.

Edited by ds_aim
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and how should the game save the item and mob protos ??

 

plus ... problem 2 is fixed ... it was python code problem :/

it's stored in the memory and refreshed with a "reload p" or a restart.

the db mirroring is useless as @ds_aim said.

It's not useless!

 

But as I said, it is basically useless.
I have not removed it, it is helpful to me when I use debug mode, and development.

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  • Former Staff

oh

and how should the game save the item and mob protos ??

 

plus ... problem 2 is fixed ... it was python code problem :/

it's stored in the memory and refreshed with a "reload p" or a restart.

the db mirroring is useless as @ds_aim said.

and how should the game save the item and mob protos ??

 

plus ... problem 2 is fixed ... it was python code problem :/

it's stored in the memory and refreshed with a "reload p" or a restart.

the db mirroring is useless as @ds_aim said.

It's not useless!

 

But as I said, it is basically useless.
I have not removed it, it is helpful to me when I use debug mode, and development.

aha ok... i think i will leave it there until i make the source a bit more stable  (as you said for debug and development uses)

but it's not my problem at the moment the specular is my problem now

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oh

and how should the game save the item and mob protos ??

 

plus ... problem 2 is fixed ... it was python code problem :/

it's stored in the memory and refreshed with a "reload p" or a restart.

the db mirroring is useless as @ds_aim said.

 

and how should the game save the item and mob protos ??

 

plus ... problem 2 is fixed ... it was python code problem :/

it's stored in the memory and refreshed with a "reload p" or a restart.

the db mirroring is useless as @ds_aim said.

It's not useless!

 

But as I said, it is basically useless.
I have not removed it, it is helpful to me when I use debug mode, and development.

aha ok... i think i will leave it there until i make the source a bit more stable  (as you said for debug and development uses)

but it's not my problem at the moment the specular is my problem now

ItemTable x MobTable  from where read? TXT ? SQL ?

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  • Former Staff

oh

and how should the game save the item and mob protos ??

 

plus ... problem 2 is fixed ... it was python code problem :/

it's stored in the memory and refreshed with a "reload p" or a restart.

the db mirroring is useless as @ds_aim said.

 

and how should the game save the item and mob protos ??

 

plus ... problem 2 is fixed ... it was python code problem :/

it's stored in the memory and refreshed with a "reload p" or a restart.

the db mirroring is useless as @ds_aim said.

It's not useless!

 

But as I said, it is basically useless.
I have not removed it, it is helpful to me when I use debug mode, and development.

aha ok... i think i will leave it there until i make the source a bit more stable  (as you said for debug and development uses)

but it's not my problem at the moment the specular is my problem now

ItemTable x MobTable  from where read? TXT ? SQL ?

what ?? you mean my server reads TXT or SQL .... i this is what are you asking i'm using TXT

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