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  • Former Staff

Hello guys i got a bad problem ... if i open a map with world editor it'll look like this

1ky5RkK.jpg

now if i press Caps Lock it get back to normal .... the problem with my client too

XkVWTyk.jpg

Edited by Metin2 Dev
Core X - External 2 Internal
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https://metin2.dev/topic/7464-texture-in-game-and-world-editor-error/
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  • Former Staff

#Fixed <3

open MapOutdoorRenderHTP.cpp from gamelib from client source and change this

	if (GetAsyncKeyState(VK_CAPITAL))
	{
		CSpeedTreeWrapper::ms_bSelfShadowOn = false;
		STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC);
		STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC);
		STATEMANAGER.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC);
		STATEMANAGER.SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC);
		STATEMANAGER.SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC);
		STATEMANAGER.SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC);
	}
	else
	{
		CSpeedTreeWrapper::ms_bSelfShadowOn = true;
		STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
		STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
		STATEMANAGER.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
		STATEMANAGER.SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
		STATEMANAGER.SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
		STATEMANAGER.SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
	}

with this

	CSpeedTreeWrapper::ms_bSelfShadowOn = false;
	STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC);
	STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC);
	STATEMANAGER.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC);
	STATEMANAGER.SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC);
	STATEMANAGER.SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC);
	STATEMANAGER.SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC);

or this

	CSpeedTreeWrapper::ms_bSelfShadowOn = true;
	STATEMANAGER.SetBestFiltering(0);
	STATEMANAGER.SetBestFiltering(1);

 

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