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Problem uimessenger.py
0816 20:44:17524 :: Traceback (most recent call last): 0816 20:44:17524 :: File "ui.py", line 1409, in CallEvent 0816 20:44:17525 :: File "ui.py", line 90, in __call__ 0816 20:44:17525 :: File "ui.py", line 72, in __call__ 0816 20:44:17525 :: File "interfaceModule.py", line 1266, in ToggleMessenger 0816 20:44:17525 :: File "uiMessenger.py", line 384, in Show 0816 20:44:17525 :: File "uiMessenger.py", line 415, in __LoadWindow 0816 20:44:17525 :: AttributeError 0816 20:44:17525 :: : 0816 20:44:17525 :: 'module' object has no attribute 'MOBILE' 0816 20:44:17525 :: -
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Syseer Client
Ok for pack, I mean here: RaceManager.cpp void GetRaceResourcePathes(...) -
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Syseer Client
Mount gr2 should be in /npc_mount. Be sure the client i loading correctly (after you are sure about gr2 dir). -
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Syseer Client
Hello guys What is the problem when I wear mount CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc2/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc_pet/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/monster/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/monster2/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/guild/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. -
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Mob/Stone attack effect problem (shaking)
void CActorInstance::__ProcessDataAttackSuccess(const NRaceData::TAttackData& c_rAttackData, CActorInstance& rVictim, const D3DXVECTOR3& c_rv3Position, UINT uiSkill, BOOL isSendPacket) else if (rVictim.IsStone() || rVictim.IsDoor()) { __HitStone(rVictim); } void CActorInstance::__HitStone(CActorInstance& rVictim) { if (rVictim.IsStun()) { rVictim.Die(); } else { rVictim.__Shake(100); // This is what triggers the shake, make sure it's there. } }- 1
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Question
xLouche 1
Hello guys !
I'm new user on this forum
He works at source and would like to try your hand at offline shopss but does not quite know how to go about it. Could you advise or help me edit the files
All writing thank you for your time
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xLouche
Hello guys ! I'm new user on this forum He works at source and would like to try your hand at offline shopss but does not quite know how to go about it. Could you advise or help me edit the f
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