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Please Help - Memory Buffer is to high


terrorr

Question

Hallo m2dev.

I have problem about memory used in main client. After a couple of teleporting to maps my memory is to high and showed 900mb used.

In M1 always used minimum 500 mb memory. Every teleport to map memory going up and never back down... Client is crash after 20min maybe 30

I saw in Vanilla topic this message :

 

"+ Membuf errors have been fixed! Now optimized buffer are used which do not consume too much RAM, but still hold enough to keep the players"

 

So how she do it?

Why is this happening?

 

 

Please help me about that. Where I have to searching this problem? This buffer is in the game source or binary source?

 

I used mainline_sg compiled and novaline for binary with update grany,python etc...

 

I don't believe that nobody knows something about that how to fix:/

 

Please.

 

 

edit: Please close because I fixed this problem myself...  LoL

Memory is max used right now 450mb/500mb :)

Edited by terrorr
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