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Hey guys my problem is that if i want to start my cores all of them crash instant.

I use my own gamefile and my syserr shows that:

SYSERR: May  9 09:40:48 :: pid_init: 
Start of pid: 903

SYSERR: May  9 09:40:49 :: Boot: mob table size error
SYSERR: May  9 09:40:50 :: pid_deinit: 
End of pid

i dont know how i can fix that. 

i linked all the cores to the package dir and all .txt files (mop_name, mob_proto, ...) are in the db folder.

 

MfG 

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64 MAP_ALLOW limit

 

First of all,

 

GAME folder:
 
Open your desc_client.cpp
 
Search for: (about 167. lines)
map_allow_copy(p.alMaps, 32);
 
 
Change for it:
map_allow_copy(p.alMaps, 64);
 
 
Open your input_db.cpp
 
Search for: (about 1337. lines)
 
for (int i = 0; i < 32; ++i)
 
Change for it:
for (int i = 0; i < 64; ++i)
 
Search for:
void CInputDB::MapLocations(const char * c_pData)
 
All BYTE datatype change for INT datatype.
 
 
DB folder
 
Open your Peer.h
 
Search for: (about 71. lines)
long m_alMaps[32];
 
Change for it:
long m_alMaps[64];
 
 
Finally, 
 
COMMON folder
 
Open your tables.h
 
Search for it: (about 793. lines)
long alMaps[32];
 
Change for it:
long alMaps[64];
 
 
Search for: (about 805. lines) 
long alMaps[32];
 
Change for it:
long alMaps[64];
 
 
And ready. :D
 
You can use 64 MAP_ALLOW in Config file.

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If you use source, that you can extend the MAPALLOW's limit in source. You don't have to use core.

Wtf?

Read what error says:

SYSERR: May  9 09:40:49 :: Boot: mob table size error

He modified something in length.h and he probably build only game or source. He had to build all of them. There's nothing about map allowing.

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