- 0
-
Recently Browsing 0 members
- No registered users viewing this page.
-
Activity
-
2
-
4
-
4
Syseer Client
Ok for pack, I mean here: RaceManager.cpp void GetRaceResourcePathes(...) -
896
-
4
-
4
Syseer Client
Mount gr2 should be in /npc_mount. Be sure the client i loading correctly (after you are sure about gr2 dir). -
4
Syseer Client
Hello guys What is the problem when I wear mount CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc2/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc_pet/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/monster/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/monster2/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/guild/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. -
7
Mob/Stone attack effect problem (shaking)
void CActorInstance::__ProcessDataAttackSuccess(const NRaceData::TAttackData& c_rAttackData, CActorInstance& rVictim, const D3DXVECTOR3& c_rv3Position, UINT uiSkill, BOOL isSendPacket) else if (rVictim.IsStone() || rVictim.IsDoor()) { __HitStone(rVictim); } void CActorInstance::__HitStone(CActorInstance& rVictim) { if (rVictim.IsStun()) { rVictim.Die(); } else { rVictim.__Shake(100); // This is what triggers the shake, make sure it's there. } }- 1
-
-
0
Repaired version of Scorpion for assassin male
Download Metin2 Download Before and after are on the gif. Download: [Hidden Content] Virustotal: [Hidden Content]
-
Question
nanoia 27
Hello everyone,
I am creating a quest for an event in my server
the quest is already 90% complete
need a function to finish already tried all the ways I knew
but unfortunately it still fails
what I do is the following
when a person of the kingdom Shinsu
kills a monster or destroy a stone
all players Chunjo kingdom are sent to their cities
Anyone know how I can do this
thanks
Link to comment
Share on other sites
Top Posters For This Question
1
1
Popular Days
Apr 25
2
Top Posters For This Question
Lufbert 1 post
nanoia 1 post
Popular Days
Apr 25 2015
2 posts
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now