It worked!!! Amazing, thks a lot man, the skeleton is kinda weird but i dont really care xD the main think is that it works, thks a lot again
Edit: The Fingers are kinda bugged with noesis tho, granny shows them and plays the animation with no problem, but when viewing with noesis, the finger bones are bugged, and one of them doesn't do the animation, it can be noticed on the sura one hand sword wait and main skill animation (geomhwan.gr2)
Make ProcessDamage return with a boolean value. Return false if the damage queue is empty and return true at other returns and at the end of the function.
And in CInstanceBase::Update put ProcessDamage in a loop like this.