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How can I save in a global flag a string variable?



Hi guys,

I need some help, I tried to develop a new quest and I got a problem: I can't save in a global flag (game.set_event_flag) a variable (string).

I tried:

game.set_event_flag("spiderowner", pc.get_name()) 

and didn't work, in global flag it saves "0".

So, I tried:

d.setf("spiderowner", pc.get_name())

and same thing.


I can save in those flags only integer variables...

How can I save a string variable?




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Save the player id instead of player name ^^


I put some global variables in translate.lua and use them. Not it works perfectly. :D

But I've other problem, d.spawn_mob function dosen't spawn mobs. Why?

And something, somehow, I changed the sd3 type, this is not anymore dungeon because if I put this function in quest pc.in_dungeon() it returns false... So... I think that's why...

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