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3
Syseer Client
Ok for pack, I mean here: RaceManager.cpp void GetRaceResourcePathes(...) -
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3
Syseer Client
Mount gr2 should be in /npc_mount. Be sure the client i loading correctly (after you are sure about gr2 dir). -
3
Syseer Client
Hello guys What is the problem when I wear mount CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc2/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/npc_pet/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/monster/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/monster2/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. CRaceManager::RegisterRacePath : RACE[20282] LOAD MSMFILE[d:/ymir work/guild/easter_2022_seahorse/easter_2022_seahorse_1.msm] ERROR. Will Find Another Path. -
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Mob/Stone attack effect problem (shaking)
void CActorInstance::__ProcessDataAttackSuccess(const NRaceData::TAttackData& c_rAttackData, CActorInstance& rVictim, const D3DXVECTOR3& c_rv3Position, UINT uiSkill, BOOL isSendPacket) else if (rVictim.IsStone() || rVictim.IsDoor()) { __HitStone(rVictim); } void CActorInstance::__HitStone(CActorInstance& rVictim) { if (rVictim.IsStun()) { rVictim.Die(); } else { rVictim.__Shake(100); // This is what triggers the shake, make sure it's there. } } -
0
Repaired version of Scorpion for assassin male
Before and after are on the gif. Download: [Hidden Content] Virustotal: [Hidden Content] -
7
Mob/Stone attack effect problem (shaking)
I have the same problem. Did you find solution? -
5
Metin2 TitleBar Move Frezze
Yeah, no, I know about that (I edited the post later). The real fix is to actually nuke the fly to the moon, but players just got accustomed to that bug, so, here we are.
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