name?usr 1 Posted February 5, 2015 Share Posted February 5, 2015 (edited) How can I close source or pack Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
gryzon95 0 Posted February 5, 2015 Share Posted February 5, 2015 Compile binary with distribute option Link to comment Share on other sites More sharing options...
Former Staff Solution flygun 304 Posted February 5, 2015 Former Staff Solution Share Posted February 5, 2015 open userinterface.cpp and change this #ifdef _DISTRIBUTE stRegisterDebugFlag = "__DEBUG__ = 0"; #else stRegisterDebugFlag = "__DEBUG__ = 1"; #endif to this #ifdef _DISTRIBUTE stRegisterDebugFlag = "__DEBUG__ = 0"; #elif _DEBUG stRegisterDebugFlag = "__DEBUG__ = 1"; #else stRegisterDebugFlag = "__DEBUG__ = 0"; #endif or to this #ifdef _DEBUG stRegisterDebugFlag = "__DEBUG__ = 1"; #else stRegisterDebugFlag = "__DEBUG__ = 0"; #endif 1 Link to comment Share on other sites More sharing options...
name?usr 1 Posted February 5, 2015 Author Share Posted February 5, 2015 open userinterface.cpp and change this #ifdef _DISTRIBUTE stRegisterDebugFlag = "__DEBUG__ = 0"; #else stRegisterDebugFlag = "__DEBUG__ = 1"; #endif to this #ifdef _DISTRIBUTE stRegisterDebugFlag = "__DEBUG__ = 0"; #elif _DEBUG stRegisterDebugFlag = "__DEBUG__ = 1"; #else stRegisterDebugFlag = "__DEBUG__ = 0"; #endif or to this #ifdef _DEBUG stRegisterDebugFlag = "__DEBUG__ = 1"; #else stRegisterDebugFlag = "__DEBUG__ = 0"; #endif #ifdef _DISTRIBUTE stRegisterDebugFlag ="__DEBUG__ = 1"; #else stRegisterDebugFlag ="__DEBUG__ = 0"; #endif Thanks It was in this way may be closed Link to comment Share on other sites More sharing options...
Former Staff flygun 304 Posted February 5, 2015 Former Staff Share Posted February 5, 2015 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now