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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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chrizz 9
hey i have some questions
@ the 34k Files costume system is working basicaly.
what start index or index have Body and hair Costumewindow?
what type-subtype-flag-antiflag have hair and costume to be?
at the oment my costume go into costume window type 28-subtype 0 thats working
but my hair dont go in costumewindow type 28-subtype1
i client i tried with start index 101 and 109 and+0 for body +1 for hair = body is always working hair not
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Chun-Chun
type 28, subtype 1, antiflag 106882 for women and 106881 for men, flag 0, wearflag 0 , for hairstyles. On 34k clean sf, they are working just fine.
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