hi, trying to port the damage system from int to long long but after all its not working.
the damage shows correctly ingame but gets not applied as damage.
things i already changes:
GetMobAttackRange (it has damage base)
point bonuses increased by iatk
blue dragon idam stuff
and min max utilities
Problem: Dmg shows correctly ingame, but the damage didnt went through, so i deal 0 damage for the server.
Anyone has an Idea what i'm missing?
Someone linked me this old topic, and I figured out I never noticed those sounds played twice.
This is my fix: (PythonNetworkStreamPhaseGameItem.cpp)
There's no need to play those sounds.
Alternatively (based on penger's but via apply check): (but it's not of my taste) (PythonItem.cpp)
if (c_rkItemData.GetValue(0) == CItemData::APPLY_MOV_SPEED || c_rkItemData.GetValue(0) == CItemData::APPLY_ATT_SPEED)