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Go in char.cpp and in this function:

void CHARACTER::CreatePlayerProto(TPlayerTable & tab)

search for:

SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
ResetPlayTime(dwPlayedTime % 60000);

If you don't have it, or you have something like that then modify it.

Go in char.cpp and in this function:

void CHARACTER::CreatePlayerProto(TPlayerTable & tab)

search for:

SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
ResetPlayTime(dwPlayedTime % 60000);

If you don't have it, or you have something like that then modify it.

What ?

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