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Some errors by compiling the source


DaRealPain

Question

Hey guys ^-^

 

I wanted to compile the novaline

Everything is up on my root but when I want to compile somethin I become some errors

 

!I haven't changed anything. I only wanted to look if it works!

 

Errors:

 

Command: 

cd /usr/src/novaline/Server/
gmake
 
Error:
Makefile:47: warning: overriding recipe for target 'libserverkey'
Makefile:13: warning: ignoring old recipe for target 'libserverkey'
gmake -C libthecore/src dep
gmake[1]: Entering directory '/usr/src/novaline/Server/libthecore/src'
g++ -Wall -O2 -pipe -mcpu=i686 -g -I../include -MM *.c > Depend
g++: not found
Makefile:33: recipe for target 'dep' failed
gmake[1]: *** [dep] Error 127
gmake[1]: Leaving directory '/usr/src/novaline/Server/libthecore/src'
Makefile:41: recipe for target 'libthecore' failed
gmake: *** [libthecore] Error 2
 

Command:

cd /usr/src/novaline/Server/db/src
gmake clean
gmake -j20
 
Error:
[email protected]:/usr/src/novaline/Server/db/src # gmake clean
svn: not found
svn: not found
[email protected]:/usr/src/novaline/Server/db/src # gmake -j20
svn: not found
svn: not found
gmake: *** No rule to make target '/usr/include/c++/4.2/vector', needed by '.obj/Config.o'.  Stop.
 
Command:
cd /usr/src/novaline/Server/game/src
gmake clean
gmake -j20
 
Error:
gmake: *** No rule to make target '/usr/include/c++/4.2/cstdlib', needed by 'OBJDIR/BattleArena.o'.  Stop.
 

Somebody could help me?

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Hey guys ^-^

 

I wanted to compile the novaline

Everything is up on my root but when I want to compile somethin I become some errors

 

!I haven't changed anything. I only wanted to look if it works!

 

Errors:

 

Command: 

cd /usr/src/novaline/Server/
gmake
 
Error:
Makefile:47: warning: overriding recipe for target 'libserverkey'
Makefile:13: warning: ignoring old recipe for target 'libserverkey'
gmake -C libthecore/src dep
gmake[1]: Entering directory '/usr/src/novaline/Server/libthecore/src'
g++ -Wall -O2 -pipe -mcpu=i686 -g -I../include -MM *.c > Depend
g++: not found
Makefile:33: recipe for target 'dep' failed
gmake[1]: *** [dep] Error 127
gmake[1]: Leaving directory '/usr/src/novaline/Server/libthecore/src'
Makefile:41: recipe for target 'libthecore' failed
gmake: *** [libthecore] Error 2
 

Command:

cd /usr/src/novaline/Server/db/src
gmake clean
gmake -j20
 
Error:
[email protected]:/usr/src/novaline/Server/db/src # gmake clean
svn: not found
svn: not found
[email protected]:/usr/src/novaline/Server/db/src # gmake -j20
svn: not found
svn: not found
gmake: *** No rule to make target '/usr/include/c++/4.2/vector', needed by '.obj/Config.o'.  Stop.
 
Command:
cd /usr/src/novaline/Server/game/src
gmake clean
gmake -j20
 
Error:
gmake: *** No rule to make target '/usr/include/c++/4.2/cstdlib', needed by 'OBJDIR/BattleArena.o'.  Stop.
 

Somebody could help me?

You need freebsd 9.2 or 9.3 not work on 9.3+

 

If you want to compile on FreeBSD 9.3 +, you must copy the FreeBSD 9.3 in / usr / include folder c ++.
 
In FreeBSD 9.3+
 
 
 
Follow the steps
pkg install gmake
pkg install boost-all
pkg install subversion
pkg install gcc49
pkg install makedepend

1) Open a virtual image FreeBSD 9.2.
2) Create an archive folder / usr / include / c ++
3) upload archive c ++ in the same directory as in FreeBSD 9.2.

Install the above programs.

Upload source folder, try to compile.
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... Think before you post.

You don't need 9.2

If you really downgrade your system just because people without knowledge in this topic tell you to do so you're nothing more than plain stupid.

Get a grip on freebsd, compilers and most likely cpp before you do such a task.

 

FreeBSD dropped gcc in favour of clang. But you can just simply install gcc without the need of a new installation.

lang/gcc should do the trick.

g++ is the cpp compiler so if you install gcc you're ready to go. It's better to install a newer version but that just belongs to you.

what would you do in a battle of survival?

It's coming soon

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Error:

Makefile:47: warning: overriding recipe for target 'libserverkey'
Makefile:13: warning: ignoring old recipe for target 'libserverkey'
gmake -C libthecore/src dep
gmake[1]: Entering directory '/usr/src/novaline/Server/libthecore/src'
g++ -Wall -O2 -pipe -mcpu=i686 -g -I../include -MM *.c > Depend
g++: not found
Makefile:33: recipe for target 'dep' failed
gmake[1]: *** [dep] Error 127
gmake[1]: Leaving directory '/usr/src/novaline/Server/libthecore/src'
Makefile:41: recipe for target 'libthecore' failed
gmake: *** [libthecore] Error 2

Makefile from /usr/src/novaline/Server:

CC=gcc
CXX=g++

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

default: libthecore libpoly libgame liblua libsql libserverkey game db
	@echo "--------------------------------------"
	@echo "Build Done"
	@echo "--------------------------------------"

libserverkey: .
	@touch [email protected]/Depend
	$(MAKE) -C [email protected] dep
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected]

liblua: .
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected]

libsql: .
	@touch [email protected]/Depend
	$(MAKE) -C [email protected] dep
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected]

libgame: .
	@touch [email protected]/src/Depend
	$(MAKE) -C [email protected]/src dep
	$(MAKE) -C [email protected]/src clean
	$(MAKE) -C [email protected]/src

libpoly: .
	@touch [email protected]/Depend
	$(MAKE) -C [email protected] dep
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected] 

libthecore: .
	@touch [email protected]/src/Depend
	$(MAKE) -C [email protected]/src dep
	$(MAKE) -C [email protected]/src clean
	$(MAKE) -C [email protected]/src

libserverkey: .
	@touch [email protected]/Depend
	$(MAKE) -C [email protected] dep
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected]

game: .
	@touch [email protected]/src/Depend
	$(MAKE) -C [email protected]/src dep
	$(MAKE) -C [email protected]/src clean
	$(MAKE) -C [email protected]/src limit_time
#	$(MAKE) -C [email protected]/src

db: .
	@touch [email protected]/src/Depend
	$(MAKE) -C [email protected]/src dep
	$(MAKE) -C [email protected]/src clean
#	$(MAKE) -C [email protected]/src

all: 
	@echo "--------------------------------------"
	@echo "Full Build Start"
	@echo "--------------------------------------"

	$(MAKE) -C liblua clean
	$(MAKE) -C liblua

	@touch libsql/Depend
	$(MAKE) -C libsql dep
	$(MAKE) -C libsql clean
	$(MAKE) -C libsql

	@touch libgame/src/Depend
	$(MAKE) -C libgame/src dep
	$(MAKE) -C libgame/src clean
	$(MAKE) -C libgame/src

	@touch libpoly/Depend
	$(MAKE) -C libpoly dep
	$(MAKE) -C libpoly clean
	$(MAKE) -C libpoly 

	@touch libthecore/src/Depend
	$(MAKE) -C libthecore/src dep
	$(MAKE) -C libthecore/src clean
	$(MAKE) -C libthecore/src

	@touch game/src/Depend
	$(MAKE) -C game/src dep
	$(MAKE) -C game/src clean
	$(MAKE) -C game/src limit_time
#	$(MAKE) -C game/src

	@touch db/src/Depend
	$(MAKE) -C db/src dep
	$(MAKE) -C db/src clean
#	$(MAKE) -C db/src

	@echo "--------------------------------------"
	@echo "Full Build End"
	@echo "--------------------------------------"

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Error:

 

Makefile:47: warning: overriding recipe for target 'libserverkey'
Makefile:13: warning: ignoring old recipe for target 'libserverkey'
gmake -C libthecore/src dep
gmake[1]: Entering directory '/usr/src/novaline/Server/libthecore/src'
g++ -Wall -O2 -pipe -mcpu=i686 -g -I../include -MM *.c > Depend
g++: not found
Makefile:33: recipe for target 'dep' failed
gmake[1]: *** [dep] Error 127
gmake[1]: Leaving directory '/usr/src/novaline/Server/libthecore/src'
Makefile:41: recipe for target 'libthecore' failed
gmake: *** [libthecore] Error 2

Makefile from /usr/src/novaline/Server:

CC=gcc
CXX=g++

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

default: libthecore libpoly libgame liblua libsql libserverkey game db
	@echo "--------------------------------------"
	@echo "Build Done"
	@echo "--------------------------------------"

libserverkey: .
	@touch [email protected]/Depend
	$(MAKE) -C [email protected] dep
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected]

liblua: .
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected]

libsql: .
	@touch [email protected]/Depend
	$(MAKE) -C [email protected] dep
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected]

libgame: .
	@touch [email protected]/src/Depend
	$(MAKE) -C [email protected]/src dep
	$(MAKE) -C [email protected]/src clean
	$(MAKE) -C [email protected]/src

libpoly: .
	@touch [email protected]/Depend
	$(MAKE) -C [email protected] dep
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected] 

libthecore: .
	@touch [email protected]/src/Depend
	$(MAKE) -C [email protected]/src dep
	$(MAKE) -C [email protected]/src clean
	$(MAKE) -C [email protected]/src

libserverkey: .
	@touch [email protected]/Depend
	$(MAKE) -C [email protected] dep
	$(MAKE) -C [email protected] clean
	$(MAKE) -C [email protected]

game: .
	@touch [email protected]/src/Depend
	$(MAKE) -C [email protected]/src dep
	$(MAKE) -C [email protected]/src clean
	$(MAKE) -C [email protected]/src limit_time
#	$(MAKE) -C [email protected]/src

db: .
	@touch [email protected]/src/Depend
	$(MAKE) -C [email protected]/src dep
	$(MAKE) -C [email protected]/src clean
#	$(MAKE) -C [email protected]/src

all: 
	@echo "--------------------------------------"
	@echo "Full Build Start"
	@echo "--------------------------------------"

	$(MAKE) -C liblua clean
	$(MAKE) -C liblua

	@touch libsql/Depend
	$(MAKE) -C libsql dep
	$(MAKE) -C libsql clean
	$(MAKE) -C libsql

	@touch libgame/src/Depend
	$(MAKE) -C libgame/src dep
	$(MAKE) -C libgame/src clean
	$(MAKE) -C libgame/src

	@touch libpoly/Depend
	$(MAKE) -C libpoly dep
	$(MAKE) -C libpoly clean
	$(MAKE) -C libpoly 

	@touch libthecore/src/Depend
	$(MAKE) -C libthecore/src dep
	$(MAKE) -C libthecore/src clean
	$(MAKE) -C libthecore/src

	@touch game/src/Depend
	$(MAKE) -C game/src dep
	$(MAKE) -C game/src clean
	$(MAKE) -C game/src limit_time
#	$(MAKE) -C game/src

	@touch db/src/Depend
	$(MAKE) -C db/src dep
	$(MAKE) -C db/src clean
#	$(MAKE) -C db/src

	@echo "--------------------------------------"
	@echo "Full Build End"
	@echo "--------------------------------------"

 

Put here your Makefile from /usr/src/novaline/Server/game/src and /usr/src/novaline/Server/db/src

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/usr/src/novaline/Server/game/src

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = $(shell svnversion -n .)

CC = g++

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti 
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__="$(SVN_VERSION)"

ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686 -fstack-protector-all
else
CFLAGS += -mcpu=i686
endif

# boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../libdevil
LIBDIR += -L../../libdevil
LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

# MySQL
ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif

LIBS += -lmysqlclient -lz

# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp -lgtest

# HackShield
INCDIR += -I../../libhackshield/include
LIBDIR += -L../../libhackshield/lib
LIBS += -lanticpxsvr

# XTrap
INCDIR += -I../../libxtrap/include

# openssl
#INCDIR += -I/usr/include
LIBS += -lssl

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

TARGET  = $(BINDIR)/game_r$(P4_VERSION)_$(PLATFORM)

CFILE	= minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp
		  arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp
		  char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp
		  char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp
		  cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp
		  desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp
		  entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp
		  guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp
		  input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp
		  item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp
		  locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp
		  messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp
		  party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp
		  questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp
		  questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp
		  questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp
		  questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp
		  questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp
		  refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp
		  skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp
		  wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp
		  BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp
		  HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp
		  SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp
		  auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp
		  buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp
		  group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp
		  shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp 


COBJS	= $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS	= $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

TESTOBJ = $(OBJDIR)/test.o
TESTCPP = test.cpp
TEST_TARGET = $(BINDIR)/test

default: $(TARGET) $(TEST_TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o [email protected]
	@echo compile $<

$(OBJDIR)/version.o: version.cpp
	@$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o [email protected]
	@echo compile $<

$(OBJDIR)/%.o: %.cpp
	@echo compile $<
	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o [email protected]

limit_time:
	@echo update limit time
	@python update_limit_time.py

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
	@echo linking $(TARGET)....
	@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)

$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
	@echo linking $(TEST_TARGET)
	@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test

clean:
	@rm -f $(COBJS) $(CPPOBJS)
	@rm -f $(BINDIR)/game_r* $(BINDIR)/conv

tag:
	ctags *.cpp *.h *.c

dep:
	makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend

sinclude Depend

/usr/src/novaline/Server/db/src

MAKE = gmake
CC = g++

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj

GCC_VERSION = 4
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = $(shell svn info |grep Revision: |cut -c11-)
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

TARGET = $(BINDIR)/db_r$(SVN_VERSION)

CFLAGS = -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -D_THREAD_SAFE

ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686
else
CFLAGS += -mcpu=i686
endif

# boost
INCDIR += -I../../../Extern/include/boost

LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib

# Extern
INCDIR += -I../../../Extern/include
LIBDIR += -I../../../Extern/lib

# Project Library
INCDIR += -I/usr/local/include

ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif

LIBS = -lthecore -lmysqlclient -lsql -lpoly -lgame -lm -lz

SRCS =	Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp 
		Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp 
		ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp 
		PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp 
		Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp 
		AuctionManager.cpp ProtoReader.cpp CsvReader.cpp 

OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)

default: $(TARGET)

$(TARGET): $(OBJS)
	@echo linking ...
	@$(CC) $(CFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)
	@touch version.cpp

$(OBJDIR)/%.o: %.cpp
	@echo compile $<
	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o [email protected]

$(OBJDIR)/version.o: version.cpp
	@$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__SVN_VERSION__="$(SVN_VERSION)" -c $< -o [email protected]
	@echo compile $<

$(OBJDIR):
	@mkdir $(OBJDIR)

clean:
	@rm -f $(OBJS) $(BINDIR)/db_r*

dep:
	@touch Depend
	makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null

sinclude Depend

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