/usr/src/novaline/Server/game/src
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = $(shell svnversion -n .)
CC = g++
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__="$(SVN_VERSION)"
ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686 -fstack-protector-all
else
CFLAGS += -mcpu=i686
endif
# boost
INCDIR += -I../../../Extern/include/boost
# DevIL
INCDIR += -I../../libdevil
LIBDIR += -L../../libdevil
LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg
# MySQL
ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif
LIBS += -lmysqlclient -lz
# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp -lgtest
# HackShield
INCDIR += -I../../libhackshield/include
LIBDIR += -L../../libhackshield/lib
LIBS += -lanticpxsvr
# XTrap
INCDIR += -I../../libxtrap/include
# openssl
#INCDIR += -I/usr/include
LIBS += -lssl
# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif
TARGET = $(BINDIR)/game_r$(P4_VERSION)_$(PLATFORM)
CFILE = minilzo.c
CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp
arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp
char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp
char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp
cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp
desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp
entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp
guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp
input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp
item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp
locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp
messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp
party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp
questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp
questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp
questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp
questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp
questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp
refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp
skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp
wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp
BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp
HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp
SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp
auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp
buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp
group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp
shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp
TESTOBJ = $(OBJDIR)/test.o
TESTCPP = test.cpp
TEST_TARGET = $(BINDIR)/test
default: $(TARGET) $(TEST_TARGET)
$(OBJDIR)/minilzo.o: minilzo.c
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
@echo compile $<
$(OBJDIR)/version.o: version.cpp
@$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@
@echo compile $<
$(OBJDIR)/%.o: %.cpp
@echo compile $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
limit_time:
@echo update limit time
@python update_limit_time.py
$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(TARGET)....
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
@echo linking $(TEST_TARGET)
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test
clean:
@rm -f $(COBJS) $(CPPOBJS)
@rm -f $(BINDIR)/game_r* $(BINDIR)/conv
tag:
ctags *.cpp *.h *.c
dep:
makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend
sinclude Depend
/usr/src/novaline/Server/db/src
MAKE = gmake
CC = g++
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
GCC_VERSION = 4
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = $(shell svn info |grep Revision: |cut -c11-)
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
TARGET = $(BINDIR)/db_r$(SVN_VERSION)
CFLAGS = -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -D_THREAD_SAFE
ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686
else
CFLAGS += -mcpu=i686
endif
# boost
INCDIR += -I../../../Extern/include/boost
LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib
# Extern
INCDIR += -I../../../Extern/include
LIBDIR += -I../../../Extern/lib
# Project Library
INCDIR += -I/usr/local/include
ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif
LIBS = -lthecore -lmysqlclient -lsql -lpoly -lgame -lm -lz
SRCS = Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp
Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp
ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp
PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp
Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp
AuctionManager.cpp ProtoReader.cpp CsvReader.cpp
OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)
default: $(TARGET)
$(TARGET): $(OBJS)
@echo linking ...
@$(CC) $(CFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)
@touch version.cpp
$(OBJDIR)/%.o: %.cpp
@echo compile $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
$(OBJDIR)/version.o: version.cpp
@$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__SVN_VERSION__="$(SVN_VERSION)" -c $< -o $@
@echo compile $<
$(OBJDIR):
@mkdir $(OBJDIR)
clean:
@rm -f $(OBJS) $(BINDIR)/db_r*
dep:
@touch Depend
makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null
sinclude Depend