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How to add new Effect like Hapiness Ring

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Hey Guys,


Today i wanna Release how you can add new Effects :)


First of all we do the Server Part :)


We need this Files:







First of all we open VnumHelper.h and search for


static    const bool    IsLovePendant(DWORD vnum)        { return 71145 == vnum; }


Add after


static const bool    IsLoveRing(DWORD vnum)            { return 71167 == vnum; }


Here you can change your vnum :)


As next open length.h and search for




Add after




As next open cahr_item.cpp and search for


        else if (true == CItemVnumHelper::IsLovePendant(dwVnum))


Add after


[php]        else if (true == CItemVnumHelper::IsLoveRing(dwVnum))


As next open item.cpp and search for


    if (true == CItemVnumHelper::IsRamadanMoonRing(GetVnum()) || true == CItemVnumHelper::IsHalloweenCandy(GetVnum()))
        || true == CItemVnumHelper::IsHappinessRing(GetVnum()) || true == CItemVnumHelper::IsLovePendant(GetVnum())[/php]


Replace with that


[php]    if (true == CItemVnumHelper::IsRamadanMoonRing(GetVnum()) || true == CItemVnumHelper::IsHalloweenCandy(GetVnum())
        || true == CItemVnumHelper::IsHappinessRing(GetVnum()) || true == CItemVnumHelper::IsLovePendant(GetVnum())
        || true == CItemVnumHelper::IsLoveRing(GetVnum()) || true == CItemVnumHelper::IsLoveRing(GetVnum()))


So now we Finished the Server Part just Compile now your game and db :)


As next we open our Client Source and open PythonCharacterManagerModule.cpp and search for


PyModule_AddIntConstant(poModule, "EFFECT_LOVE_PENDANT_EQUIP",        CInstanceBase::EFFECT_LOVE_PENDANT_EQUIP);


Add after


PyModule_AddIntConstant(poModule, "EFFECT_LOVE_RING_EQUIP",        CInstanceBase::EFFECT_LOVE_RING_EQUIP);



As next open PythonNetworkStreamPhaseGameItem.cpp and search for


            effect = CInstanceBase::EFFECT_LOVE_PENDANT_EQUIP;


Add after


[php]        case SE_EQUIP_LOVE_RING:
            effect = CInstanceBase::EFFECT_LOVE_RING_EQUIP;


As next open Packet.h and search for




Add after




As next open InstanceBase.h and search for




Add after




So knwo we finished Client Source Part Compile now you Exe :)


So at Last we have to Change 1 Thing in playersettingmodule.py in your root archive


Search for


chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LOVE_PENDANT_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item4.mse")


And add after


chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LOVE_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item5.mse")


You can change the Names from






but if you chancge the Names in 1 File dont forgett it to change in all Files :)


So plz dont forgett the mse/dds Files for new Effects you have to do yourself. This Tutorial just show you how you cann add new Effects :)


I Hope you understand my Release and sry for my bad English.

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