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Mainline_sg doesn't work



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it's same


thisi is my start.sh script - http://wklej.org/hash/10697c34b2b/

[email protected]:/usr/home/mt2/auth # ./game &
[1] 90646
[email protected]:/usr/home/mt2/auth # ./game
Segmentation fault (core dumped)
[1]  + Segmentation fault            ./game (core dumped)

Game makefile:

PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
P4_VERSION = 123456
CC = g++
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti 
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_
ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686 -fstack-protector-all
CFLAGS += -mcpu=i686
# boost
INCDIR += -I../../../Extern/include/boost
# DevIL
INCDIR += -I../../libdevil
LIBDIR += -L../../libdevil
LIBS += -lpng -ltiff -lmng -llcms -ljpeg
#ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
#INCDIR += -I../../libmysql/5.x-5.1.35
#LIBDIR += -L../../libmysql/5.x-5.1.35
LIBS += -lmysqlclient -L/usr/local/lib/mysql -lz
# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp -lgtest
# HackShield
INCDIR += -I../../libhackshield/include
LIBDIR += -L../../libhackshield/lib
LIBS += -lanticpxsvr
# XTrap
INCDIR += -I../../libxtrap/include
# openssl
#INCDIR += -I/usr/include
#LIBS += -lssl
#LIBS += /usr/lib/libssl.a
# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -L/usr/local/lib/mysql
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
CFILE = minilzo.c
CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp
 arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp
 char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp
 char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp
 cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp
 desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp
 entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp
 guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp
 input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp
 item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp
 locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp
 messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp
 party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp
 questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp
 questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp
 questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp
 questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp
 questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp
 refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp
 skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp
 wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp
 BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp
 HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp
 SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp
 auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp
 buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp
 group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp
 shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp
TESTOBJ = $(OBJDIR)/test.o
TESTCPP = test.cpp
default: $(TARGET) $(TEST_TARGET)
$(OBJDIR)/minilzo.o: minilzo.c
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o [email protected]
@echo compile $<
$(OBJDIR)/version.o: version.cpp
@$(CC) $(CFLAGS) -D__P4_VERSION__="$(SVN_VERSION)" -c $< -o [email protected]
@echo compile $<
$(OBJDIR)/%.o: %.cpp
@echo compile $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o [email protected]
@echo update limit time
@python update_limit_time.py
@echo linking $(TARGET)....
@echo linking $(TEST_TARGET)
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test
@rm -f $(COBJS) $(CPPOBJS)
@rm -f $(BINDIR)/game_r* $(BINDIR)/conv
ctags *.cpp *.h *.c
makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend
sinclude Depend
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this error (well that is if it is an error to begin with) does apear for many reason :

misconfiguration , bad files , wrong access (the game is trying to access something that it should not access like a freebsd system file) , or other things , something wrong on your code etc

at the same time it might apear out of the blue for no reason like i just download it from the net and Oops i got this illogical error , (happend to me with many cores , my own , vanilla , 2 (from my friends) , and another one )

however you can always try to move it using cp commend or just creat a symlink. and try . look at your generated syslog and try to check were your prossess is stoping by analysing your game.core file

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Definitely try the game.core analysis if you have a core file like Night says, but I have my doubts that there will be anything in the syslog if it's segfaulting right on boot without outputting anything else.


Did you make changes to the code before you compiled it? Segfaults are very common in C++ and can mean pretty much anything. Even a core file analysis can be misleading because the crash might be ocurring on an unrelated part of your code. Since you are compiling it yourself, you could try the good old cout spam to see where it starts failing (cout in main, cout in boot, etc).

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