Jump to content

Vanilla core forked_road quest


Recommended Posts

Hey comm i have another little prolem whit this quest 

quest forked_road begin
	state start begin
	function enter_level (vnum1,vnum2)
		lv_range={}
		lv_range[1] ={15,39}
		lv_range[2] ={40,64}
		lv_range[3] ={65,84}
		lv_range[4] ={85,99}
		return lv_range [vnum1][vnum2]
	end 
		when login with forked.isforkedmapindex( pc.get_map_index() ) == true begin
			if game.get_event_flag("threeway_war") == 0 then
				warp_to_village()
			else
				local noticeShow = false

				if forked.is_registered_user() == false then
					forked.register_user()
					forked.setdeadcount()
					pc.remove_item(50089)
					noticeShow = true
				end

				if forked.getdeadcount() <= 0 then
					warp_to_village()
				elseif true == noticeShow then
					if forked.issungzimapindex( pc.get_map_index() ) == true then
						say( locale.forked_condition2 )
						say( locale.NOTICE_COLOR..locale.forked_rule_sungzi )
					else
						say( locale.forked_condition )
						say( locale.NOTICE_COLOR..locale.forked_rule )
					end
				end
			end
		end

		when 11001.chat.locale.forked_man_chat or 11003.chat.locale.forked_man_chat or 11005.chat.locale.forked_man_chat begin
			if game.get_event_flag("threeway_war") == 0 then
				say(locale.forked_man_say_cant)
			else
				say(locale.forked_man_say)

				local s = select(locale.forked_enter, locale.forked_no_enter)
				local min = game.get_event_flag("threeway_war_level_min")
				local max = game.get_event_flag("threeway_war_level_max")

				if s == 1 then
					if pc.level < min or pc.level > max then
						say_title(gameforge.forked_road._10_sayTitle)
						say_reward(string.format(gameforge.forked_road._20_sayReward, min, max))
						return
					end

					local canJoin = false

					if (pc.getempire() == 1 and game.get_event_flag("threeway_war_open_gate1" ) != 0) or
						(pc.getempire() == 2 and game.get_event_flag("threeway_war_open_gate2" ) != 0) or
						(pc.getempire() == 3 and game.get_event_flag("threeway_war_open_gate3" ) != 0) then
						canJoin = true
					else
						say( locale.forked_man_say_you_cant2 )
					end

					if true == canJoin then
						pc.warp( forked.get_pass_start_pos() )
					else
						if pc.getempire() == 1 then
							say_title(gameforge.buy_fishrod._210_sayTitle)
							say(gameforge.forked_road._30_say)
						elseif pc.getempire() == 2 then
							say_title(gameforge.buy_fishrod._210_sayTitle)
							say(gameforge.forked_road._40_say)
						elseif pc.getempire() == 3 then
							say_title(gameforge.buy_fishrod._210_sayTitle)
							say(gameforge.forked_road._50_say)
						else
							say(locale.forked_man_say_you_cant2 )
						end
					end	
				end
			end
		end

		when 1306.kill or 1308.kill or 1309.kill or 1310.kill with forked.isforkedmapindex(pc.get_map_index()) == true begin
			game.drop_item(50089, 1)

            if pc.getempire() == 1 then
                say_title(gameforge.buy_fishrod._210_sayTitle)
                say(gameforge.forked_road._30_say)
            elseif pc.getempire() == 2 then
                say_title(gameforge.buy_fishrod._210_sayTitle)
                say(gameforge.forked_road._40_say)
            elseif pc.getempire() == 3 then
                say_title(gameforge.buy_fishrod._210_sayTitle)
                say(gameforge.forked_road._50_say)
            end
		end  

		when 1902.kill or 1904.kill or 1905.kill or 1906.kill with forked.issungzimapindex(pc.get_map_index()) == true begin
			if 0 == game.get_event_flag("threeway_war") then
				return
			end

			local remainBossCount = game.get_event_flag("threeway_war_boss_count") - 1

			game.set_event_flag("threeway_war_boss_count", remainBossCount)

			if remainBossCount > 1 then
				return
			end

			game.set_event_flag("threeway_war", 0)

			local nation = { "Shinsoo","Chunjo","Jinno" }
			notice_all(string.format(gameforge.forked_road._70_notice_all, nation[pc.getempire()] ))

			warp_all_to_village(forked.getsungzimapindex(), 30)
			warp_all_to_village(forked.getpassmapindexbyempire(1), 30)
			warp_all_to_village(forked.getpassmapindexbyempire(2), 30)
			warp_all_to_village(forked.getpassmapindexbyempire(3), 30)
		end

		when 20081.take with item.vnum == 50089 begin
			say_in_map(pc.get_map_index(), locale.forked_open_gate)
			npc.purge()
			item.remove()

			forked.initkillcount()

			if pc.getempire() == 1 then
				game.set_event_flag("threeway_war_open_gate1", 0)
                notice_multiline(gameforge.forked_road._80_notice_all,notice_all)
			elseif pc.getempire() == 2 then
				game.set_event_flag("threeway_war_open_gate2", 0)
				notice_multiline(gameforge.forked_road._90_notice_all,notice_all)
			elseif pc.getempire() == 3 then
				game.set_event_flag("threeway_war_open_gate3", 0)
				notice_multiline(gameforge.forked_road._100_notice_all,notice_all)
			else
				say(locale.forked_man_say_you_cant2 )
			end

			local x, y = forked.get_sungzi_start_pos()
			forked.warp_all_in_map( pc.get_map_index(), forked.getsungzimapindex(), x, y, 10)
		end

		when 11001.chat.gameforge.forked_road._110_npcChat or 11003.chat.gameforge.forked_road._110_npcChat or 11005.chat.gameforge.forked_road._110_npcChat with pc.get_gm_level()== 5 begin
			local s = select(gameforge.forked_road._120_select, gameforge.forked_road._130_select, gameforge.locale.cancel)

			if s == 1 then
				say("1> min "..forked_road.enter_level(1,1).." max "..forked_road.enter_level(1,2))
				say("2> min "..forked_road.enter_level(2,1).." max "..forked_road.enter_level(2,2))
				say("3> min "..forked_road.enter_level(3,1).." max "..forked_road.enter_level(3,2))
				say("4> min "..forked_road.enter_level(4,1).." max "..forked_road.enter_level(4,2))
				say("input number")
				local choice = input_number("select  player's level  who will join ")
                
                if choice > 4 or choice == 0 then
                    say("Invalid number only 1 - 4 are allowed")
                    return
                end
                
                say(string.format(gameforge.forked_road._170_say, forked_road.enter_level(choice,1).." max level: "..forked_road.enter_level(choice,2)))
				local t = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)

				if 1 == t then
					game.set_event_flag("threeway_war_choice", choice)
					game.set_event_flag("threeway_war_level_min",forked_road.enter_level(choice,1))
					game.set_event_flag("threeway_war_level_max",forked_road.enter_level(choice,2))

					forked.purge_all_monsters()
					forked.initforked()

					game.set_event_flag("threeway_war", 1)

					--
					game.set_event_flag("threeway_war_dead_count", 25)

					if true == is_test_server() then
						game.set_event_flag("threeway_war_kill_count", 5)
					else
						game.set_event_flag("threeway_war_kill_count", 250)
					end

					game.set_event_flag("threeway_war_boss_count", 5)

					game.set_event_flag("threeway_war_open_gate1", 1)
					game.set_event_flag("threeway_war_open_gate2", 1)
					game.set_event_flag("threeway_war_open_gate3", 1)

					say("Event Started !!")
					say("")

					wait()

					--
					regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."regen00_"..choice..".txt" )
					regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."npc00.txt" )
					regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."regen00_"..choice..".txt" )
					regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."npc00.txt" )
					regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."regen00_"..choice..".txt" )
					regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."npc00.txt" )

					notice_multiline(gameforge.forked_road._180_notice_all,notice_all)
				end
			elseif 2 == s then
				game.set_event_flag("threeway_war", 0)

				notice_multiline(gameforge.forked_road._190_notice_all,notice_all)

				forked.purge_all_monsters()

				warp_all_to_village(forked.getsungzimapindex(), 1)
				warp_all_to_village(forked.getpassmapindexbyempire(1), 1)
				warp_all_to_village(forked.getpassmapindexbyempire(2), 1)
				warp_all_to_village(forked.getpassmapindexbyempire(3), 1)
			end
		end
	end
end

im use the Vanilla core and im Know that i have to change the Kill Order to this 

when kill with npc.get_race() ==

 

but dont work im recive the error ocured to compile can anywher fix this quest please ?

thank you 

 

Link to comment
Share on other sites

  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Announcements



×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.