MaGisterX 105 Posted November 1, 2014 Share Posted November 1, 2014 Hi guys its first time i have this problem when the player enter to the server he can use all GM commands and i try with DIF not working and i change all the CMD files on the file and same problem i try most thing is anyone have idea about how i can sort game vre 40250 this problem with my thanks Link to comment Share on other sites More sharing options...
CastielL 3 Posted November 1, 2014 Share Posted November 1, 2014 the game is compiled by you? Link to comment Share on other sites More sharing options...
Rumor 2606 Posted November 1, 2014 Share Posted November 1, 2014 Block the P2P ports with a firewall script.. For example.. ext_if="em0" int_if="lo0" service_ports="{ 22, 3306, 31094 }" game_ports="{ 11002, 13070, 13071, 14070, 14071, 15070, 15071, 13099, 13100 }" #auth/c1c1/c1c2/c2c1/c2c2/c3c1/c3c2/c99c1/c99c2 api_ports="{ 15000, 65000, 65001, 65010, 65011, 65020, 65021, 65040, 65041, 65500 }" #P2P Ports c1c1/c1c2/c2c1/c2c2/c3c1/c3c2/c99c1/c99c2/auth table <trusted_hosts> const { 181.224.129.13, 199.27.128.0/21, 173.245.48.0/20, 103.21.244.0/22, 103.22.200.0/22, 103.31.4.0/22, 141.101.64.0/18, 108.162.192.0/18, 190.93.240.0/20, 188.114.96.0/20, 197.234.240.0/22, 198.41.128.0/17, 162.158.0.0/15, 2400:cb00::/32, 2606:4700::/32, 2803:f800::/32, 2405:b500::/32, 2405:8100::/32 } table <abusive_hosts> persist # options set block-policy drop set loginterface $ext_if set skip on lo # Normalizes packets and masks the OS's shortcomings such as SYN/FIN packets # [scrub reassemble tcp](BID 10183) and sequence number approximation # bugs (BID 7487). scrub on $ext_if reassemble tcp no-df random-id # Filters antispoof quick for { lo0 $ext_if } block in pass out on $ext_if all modulate state pass out all keep state pass in quick from <trusted_hosts> block in quick from <abusive_hosts> pass in quick on 46.28.203.102 proto tcp to any port $api_ports pass in quick on $int_if proto tcp to any port $api_ports block in quick on $ext_if proto tcp to any port $api_ports pass in on $ext_if proto tcp to any port $game_ports flags S/SA keep state (max-src-conn 35, max-src-conn-rate 25/5, overload <abusive_hosts> flush) pass in on $ext_if proto tcp to any port $service_ports flags S/SA keep state (max-src-conn 25, max-src-conn-rate 20/5, overload <abusive_hosts> flush) 2 Link to comment Share on other sites More sharing options...
MaGisterX 105 Posted November 1, 2014 Author Share Posted November 1, 2014 no the game not compiled by me is by friend but he is not online anymore Link to comment Share on other sites More sharing options...
Adam1519 2 Posted November 20, 2014 Share Posted November 20, 2014 maybe you have enable test server mode in config file? ;p 1 Link to comment Share on other sites More sharing options...
Noa 3 Posted November 29, 2014 Share Posted November 29, 2014 post your quest Link to comment Share on other sites More sharing options...
Think 117 Posted November 29, 2014 Share Posted November 29, 2014 How is a quest involved in players being able to run commands? xD 1 Link to comment Share on other sites More sharing options...
.SoNiiC. 185 Posted November 29, 2014 Share Posted November 29, 2014 upload all your config files and syslog on every gamecore Link to comment Share on other sites More sharing options...
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