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40250 mainline crash...


Adrian1428

Question

I have a problem with my compiled game and db (mainline).

 

Crash:

 

syserr ch1:

SYSERR: Oct 20 19:13:24.181454 :: checkpointing: CHECKPOINT shutdown: tics did not updated.

syserr db:

SYSERR: Oct 20 19:13:36.486442 :: Process: FDWATCH: peer null in event: ident 21

I do not know what to be the problem ...

 

I edited signal.c:

 

RETSIGTYPE checkpointing(int sig)
{
    if (!tics)
    {
sys_err("CHECKPOINT shutdown: tics did not updated.");
//abort();
    }
    else
//tics = 0;
sys_err("CHECKPOINT shutdown: tics = 0.");
}

 

I recompiled game & db and same problem...

 

Complete syserr:

 

Ch1: http://pastebin.com/DKrk7LnC

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Which Client Binary you use? The Binary and Game arent really compatible you see that you get much packet header error

and sequence table errors, i would use the Novaline Game, Mainline_released DB & Client Binary from Mainline_released.

I prefer that cause i got no Header Errors or something else.

But if you dont want to cahnge the branch, try to search for the declaration of "tics" and look what give you that problem.

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FDWATCH :

 

Watch your protos, drop or folder of mob. :)

 

I'll check.

 

Which Client Binary you use? The Binary and Game arent really compatible you see that you get much packet header error

and sequence table errors, i would use the Novaline Game, Mainline_released DB & Client Binary from Mainline_released.

I prefer that cause i got no Header Errors or something else.

But if you dont want to cahnge the branch, try to search for the declaration of "tics" and look what give you that problem.

I used binary from mainline_released.

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