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Hello everyone,

I'm drulinex. I started on the visual side of a private server: the patcher window, login, character select (a night camp where the characters sit by a fire), character creation, kingdom choice and the loading screen, one layout from 800x600 to 2560x1440 in ten languages. Then seven unique mini-bosses, a series of TikTok clips recorded in the game with voice and editing, and a website and a wiki in ten languages.

Step by step the work moved into the code. Today I work on the client and the server: game systems (World Boss, Kingdom War, Dojang tournament, ranked arena, event calendar, hunting missions, in-game item shop, referral, Vote4Buff, shop search, loot filter), a native macOS client, a mobile client that is still in the works, and a DirectX 11 renderer that is already promising.

I know I still have a lot to learn. If you have been at this longer and have advice on the next milestones (renderer and performance work, tooling, or anything you wish you had learned earlier), I'd be glad to hear it.

Glad to be here.

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