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Hello, I am dealing with an issue. I am creating run/walk animations, but I generally move the bones forward, attach the animation to that position, and then export it that way. However, I would like to do it the same way as in official Metin2. In my run animation, there are backward jumps, but in the official animation, the character actually appears to stay in place in the viewer, whereas in my case it moves forward. Could you please help me with this?

 

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https://metin2.dev/topic/34468-metin2-run-walk-animated/
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