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WORD EDITOR - HOUSE EXPORTS FROM 3DS MAX - MISSING TEXTURE - MDATR FILE?


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Hi Guys,

 

Currently try to import some buildings to the word editor remix.

What do I do:
 

Load a 3Ds MAX fbx file 

Then export the gr2 file to ymir/zone folder

I resize the textures jpgs and png to 512x512 and convert to .DDS dxt1 and dxt5 if has transparency

Then I put texture files to /zone folder as well 

then i create a prb

And the textures wont load.

I noticed all original files has mdatr what is that_? can that couse the issue non of my building just apear while or wrong texture?

ANy help appreciated

 

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Procedure:

The texture of the object should be located on the D:/ drive when assigning it to the object.
Example: D:/ymir work/zone/myobject

Export the model as usual, just make sure to check the settings carefully.

The textures can of course be PNG, JPG, DDS, or any other supported format.

Every object has an MDATR. If an object doesn’t have one, your client will automatically generate it, however, I don’t recommend relying on that unless your object is just a simple square.

MDATR defines the collision of the object.

Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

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