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Hi everyone,

I'm facing an issue with the Guild War in the arena. When the war starts and players are warped into the arena, the party automatically disbands.

The main problem is that, once inside the war map, it's not possible to recreate the party because the system returns an error saying that the players are inside a dungeon.

Has anyone encountered a similar issue or has any suggestions on what to check to fix this? Could it be related to the map settings or some party management checks in the code?

Thanks in advance for any help!

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in input_main.cpp

else if (!pInviter->GetParty() && pInviter->GetMapIndex() >= 10000)

for 

else if (!pInviter->GetParty() && pInviter->GetMapIndex() >= 10000 && !pInviter->GetWarMap())

in party.cpp

if (ch->GetMapIndex() >= 10000)

for 

if (ch->GetMapIndex() >= 10000 && !ch->GetWarMap())

 

On 2/22/2025 at 1:18 AM, Klaus said:
in input_main.cpp

else if (!pInviter->GetParty() && pInviter->GetMapIndex() >= 10000)

for 

else if (!pInviter->GetParty() && pInviter->GetMapIndex() >= 10000 && !pInviter->GetWarMap())

in party.cpp

if (ch->GetMapIndex() >= 10000)

for 

if (ch->GetMapIndex() >= 10000 && !ch->GetWarMap())

 

thank you I will try

 

On 2/22/2025 at 1:18 AM, Klaus said:
in input_main.cpp

else if (!pInviter->GetParty() && pInviter->GetMapIndex() >= 10000)

for 

else if (!pInviter->GetParty() && pInviter->GetMapIndex() >= 10000 && !pInviter->GetWarMap())

in party.cpp

if (ch->GetMapIndex() >= 10000)

for 

if (ch->GetMapIndex() >= 10000 && !ch->GetWarMap())

 

thank you, working properly

 

another question:

 

for limit only max 2 ip person inside the war and not multiple than 2 from same ip , how I can do that?

 

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