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Hello there!

Today, I want to show you a system I've been working on lately. It’s a new skill that lets you dodge any incoming damage (from players, mobs, or status effects like poison, burn, etc.), and it also clears the player of any negative effects (poison, burn, slow, etc.).

This will be especially useful in PvP, adding a layer of competition to 1v1 duels and wars, giving the player the chance to outplay their opponents instead of relying solely on who has the better equipment.

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This is the animation:

Spoiler

 

Please feel free to leave a feedback! 😁

Edited by Froslass
Graphic Update
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Thats AWESOME! I love when I see new skills! Maybe you can add a %chance of dodge depending of the Skill level? such as at level 1 to have 35%, at M1 to have 65% and then at P to have 100%. 

Edited by KolenMG
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6 hours ago, KolenMG said:

Thats AWESOME! I love when I see new skills! Maybe you can add a %chance of dodge depending of the Skill level? such as at level 1 to have 35%, at M1 to have 65% and then at P to have 100%. 

Cool idea! I did the exact opposite 😆, the chance of dodge is always 100% (cause it's already 5 minutes cooldown and it would suck to not dodge the enemy ability and waste time like that during a duel) and the chance of clearing negative effects increases with the level of the skill, at P it has 100% chance.

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Now you can see the probability to dodge/cure negative effects in skill description (i forgot to update skilldesc yesterday 😅)

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Looks great, the animation is a bit odd, doing a backflip to dodge 😂

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Full costume sets • Weapons • Mount and pets • And much more!

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2 hours ago, Jawwad said:

Looks great, the animation is a bit odd, doing a backflip to dodge 😂

Nothing cooler than a backflip! 🤣

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  • 2 months later...

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