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undefined symbol: do_otomatikav_komut


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The following error occurs:
 

# gmake default 
linking ../game.... 
ld: error: undefined symbol: do_otomatikav_komut1(CHARACTER*, char const*, int, int) 
>>> referenced by cmd.cpp >>> OBJDIR/cmd.o:(cmd_info) 
ld: error: undefined symbol: do_otomatikav_komut2(CHARACTER*, char const*, int, int) 
>>> referenced by cmd.cpp >>> OBJDIR/cmd.o:(cmd_info) 
clang++: error: linker command failed with exit code 1 (use -v to see invocation) 
gmake: *** [Makefile:111: ../game] Error 1



In cmd.cpp I put:
 

// otomatikav ACMD(do_event_flag); ACMD(do_otomatikav_komut1); ACMD(do_otomatikav_komut2); // end otomatikav



before
 

struct command_info cmd_info[] =



and I put it below
 

// otomatikav 

{ "gskillup", do_guildskillup, 0,POS_DEAD, GM_PLAYER}, { "otomatikav_komut1", do_otomatikav_komut1, 0, POS_DEAD,GM_PLAYER}, 
{ "otomatikav_komut2", do_otomatikav_komut2, 0, POS_DEAD,GM_PLAYER}, 

// end otomatikav



above at
 

{ "\n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR }



What should I do in your opinion?

For almost any problem related to FreeBSD, simply send a PM!

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ACMD(do_event_flag);
ACMD(do_otomatikav_komut1);
ACMD(do_otomatikav_komut2);
{ "gskillup",	do_guildskillup,	0,			POS_DEAD,	GM_PLAYER	},
{ "otomatikav_komut1",	do_otomatikav_komut1,	0,			POS_DEAD,	GM_PLAYER	},
{ "otomatikav_komut2",	do_otomatikav_komut2,	0,			POS_DEAD,	GM_PLAYER	},

and in cmd_general.cpp

ACMD(do_guildskillup)
ACMD(do_otomatikav_komut1)
{
	ch->AggregateMonster();
}
ACMD(do_otomatikav_komut2)
{
	if (ch->CountSpecifyItem(20171) == 0 && ch->CountSpecifyItem(20172) == 0)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, "|cFF00FF00|H|h[Sistem] : No Items Required to Run Auto Hunt");
		return;
	}
	ch->ChatPacket(CHAT_TYPE_COMMAND, "OtomatikAvWindow");
}

 

For almost any problem related to FreeBSD, simply send a PM!

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