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As I was asking in the title, I was wondering if anyone has ever thought about or developed code to turn an NPC into an aggressive mob after a dialogue window via a quest, or vice versa... turning a mob into an NPC after defeating it.

We achieved a similar result through a quest by working around the despawn/spawn of two different mobs linked to the same GR2, with some dialogue triggers. However, I was wondering if anyone has ever developed something more refined and efficient.

Edited by arunakim
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https://metin2.dev/topic/33105-is-it-possible-to-turn-a-monster-into-an-npc/
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you can still have it on a monster folder in client and set it as npc in game.. so just place it in the folder the gr2 requires (or use a .gr2 editor)
to set it a npc in game, it requires to be type 1.

 

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