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arunakim

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  1. is written in c++17 o 20?
  2. As I was asking in the title, I was wondering if anyone has ever thought about or developed code to turn an NPC into an aggressive mob after a dialogue window via a quest, or vice versa... turning a mob into an NPC after defeating it. We achieved a similar result through a quest by working around the despawn/spawn of two different mobs linked to the same GR2, with some dialogue triggers. However, I was wondering if anyone has ever developed something more refined and efficient.
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