Bot Metin2 Dev 4873 Posted March 6, 2014 Bot Share Posted March 6, 2014 Well as you said the "current" version Link to comment Share on other sites More sharing options...
TheGame 695 Posted March 6, 2014 Share Posted March 6, 2014 Ofc you have to update to the current Version. The whole thing would be a shitload of work for a performance improofment of maybe 20%. Doesn't worth it at all. Link to comment Share on other sites More sharing options...
Alpha 482 Posted March 6, 2014 Share Posted March 6, 2014 DirectX9 with occular mapping is enough lol just create some normal maps bump maps and so on to add some detail 1 Link to comment Share on other sites More sharing options...
Premium Shogun 4587 Posted March 6, 2014 Premium Share Posted March 6, 2014 (edited) It's not about the performance, Speedtree 4.1 (the only leaked sdk I found) allows for more realistic vegetation than Metin2 has. Think of something like this: Edited August 21, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
TheGame 695 Posted March 7, 2014 Share Posted March 7, 2014 If we have enoght programmers here we could make a git repository and start to implement this, because this will be a shitload of work. Link to comment Share on other sites More sharing options...
lolor2 73 Posted March 18, 2014 Share Posted March 18, 2014 I would be able to deliver git repository ( private) continous integration and build server + git interface and i could maybe help in programming stuff 1 Link to comment Share on other sites More sharing options...
Dr.Heisenberg 7 Posted March 18, 2014 Share Posted March 18, 2014 What about open gl ...? Link to comment Share on other sites More sharing options...
Premium Shogun 4587 Posted March 18, 2014 Premium Share Posted March 18, 2014 I wish I could help but I have no idea of C++. But if you need anything, a test server or whatever, let me know. Link to comment Share on other sites More sharing options...
ptm94 12 Posted March 19, 2014 Author Share Posted March 19, 2014 (edited) I havent got much time, but if im in mood i can help out a little bit. It's not about the performance, Speedtree 4.1 (the only leaked sdk I found) allows for more realistic vegetation than Metin2 has. Think of something like this: The stupid thing is that metin uses a shit Field of View and a stupid fog rendering. This makes the sky looking terrible and because of the fov the user only views the ground. It would be possible to make the object rendering better with shaders, because the textures are too bad. I dont think it is the granny format, althought the oblivion invidual character modification would fit to metin2. But I dont know much about those things. By the way, if someone has SPT grass, could you send me some of them? I could customize the lod for it so people dont get laggs, if there are too much meshes. Edited August 22, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Dr.Heisenberg 7 Posted March 19, 2014 Share Posted March 19, 2014 Opengl porting is overkill noone is experienced enough to port a whole game from DX8 -> OpenGL It would be possible with a team of 3 ore more ppl, but the amount of time spent for this compared to the improvement doesn't worth it at all. With 90%( price aounrd 200€) of the prebuilt workstation's on the market you can play Metin2 without any problems. So why invest 100's of houres to make the game playable for 95% of ppl with shitty computers? OpenGL is much faster even for Windows Computers and in my opinion it looks better Dont forget multi device gaming u can use Every OS... Link to comment Share on other sites More sharing options...
PATRON2 0 Posted April 9, 2023 Share Posted April 9, 2023 I solved the dx9 problem, I converted it to dx12, but there is no need, use dx8 for development, I fixed it completely, but there is a problem in the granny version. Sanırım benim ekran kartımda bir sorun var başka bir ekran kartı taktım düzeldi. Link to comment Share on other sites More sharing options...
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