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Posted (edited)

Hey com,

i implemented the system by mali in my server but i can't put the item into the socket... it says This item cannot be used.

Spoiler

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I'm using the reference files by TMP4

 

no syserr errors in server and client

Can someone help me here please?

 

Sorry for my bad english?

Edited by backtop
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14 hours ago, xP3NG3Rx said:

Check the conditions and the type/subtype of the item on both sides(server, client).

Hey thank you for your time

ich check the type/subtype and i can't see a issue there... Type is ITEM_MEDIUM and subytype is MEDIUM_MOVE_COSTUME_ATTR

the conditions are:

char_item.cpp

Spoiler
void CHARACTER::ItemCombination(const short MediumIndex, const short BaseIndex, const short MaterialIndex)
{
	if (IsItemComb() == false)
		return;
	
	const LPITEM MediumItem		= GetItem(TItemPos(INVENTORY, MediumIndex));
	const LPITEM BaseItem		= GetItem(TItemPos(INVENTORY, BaseIndex));
	const LPITEM MaterialItem	= GetItem(TItemPos(INVENTORY, MaterialIndex));

	if (MediumItem == NULL || BaseItem == NULL || MaterialItem == NULL)
		return;

	switch (MediumItem->GetType())
	{
	case EItemTypes::ITEM_MEDIUM:
		switch (MediumItem->GetSubType())
		{
		case EMediumSubTypes::MEDIUM_MOVE_COSTUME_ATTR:
			break;
		/*case EMediumSubTypes::MEDIUM_MOVE_ACCE_ATTR:
			break;*/
		default:
			return;
		}
		break;
	default:
		return;
	}

	if (BaseItem->IsEquipped() || MaterialItem->IsEquipped())
		return;

	if (BaseItem->GetType() != EItemTypes::ITEM_COSTUME || MaterialItem->GetType() != EItemTypes::ITEM_COSTUME)
		return;
	
	if (BaseItem->GetSubType() != MaterialItem->GetSubType())
		return;

	if (BaseItem->GetAttributeCount() < 1 || MaterialItem->GetAttributeCount() < 1)
		return;

	BaseItem->SetAttributes(MaterialItem->GetAttributes());
	BaseItem->UpdatePacket();

	ITEM_MANAGER::instance().RemoveItem(MaterialItem, "REMOVE (Item Combination)");
	MediumItem->SetCount(MediumItem->GetCount() - 1);
}

 

This should be the clientside condition i think

Spoiler
PyObject* playerCanAttachToCombMediumSlot(PyObject* poSelf, PyObject* poArgs)
{
	BYTE bSlotType;
	if (!PyTuple_GetByte(poArgs, 0, &bSlotType))
		return Py_BadArgument();

	TItemPos Cell;
	if (!PyTuple_GetByte(poArgs, 1, &Cell.window_type))
		return Py_BuildException();
	if (!PyTuple_GetInteger(poArgs, 2, &Cell.cell))
		return Py_BuildException();

	if (bSlotType != ECombSlotType::COMB_WND_SLOT_MEDIUM || Cell.window_type != INVENTORY)
		return Py_BuildValue("b", false);

	const TItemData* pItem = CPythonPlayer::Instance().GetItemData(Cell);
	if (pItem == nullptr)
		return Py_BuildValue("b", false);

	CItemData* pItemData = nullptr;
	if (CItemManager::Instance().GetItemDataPointer(pItem->vnum, &pItemData) == false)
		return Py_BuildValue("b", false);

	const bool bRet = pItemData->GetType() == CItemData::EItemType::ITEM_TYPE_MEDIUM 
		&& pItemData->GetSubType() == CItemData::EMediumSubTypes::MEDIUM_MOVE_COSTUME_ATTR;

	return Py_BuildValue("b", bRet);
}

 

i can't see a issue here...

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