Premium Intel 758 Posted February 28 Premium Share Posted February 28 This is the problem I am talking about: Basically, when you get down from the mount (or the item slots are refreshed), the tooltip shown does not stay as the one from the item in the inventory's interface on top, but the item in the inventory behind. To fix this behaviour, go on void CSlotWindow::RefreshSlot() and change void CSlotWindow::RefreshSlot() { OnRefreshSlot(); // NOTE : Refresh µÉ¶§ ToolTip µµ °»½Å ÇÕ´Ï´Ù - [levites] if (IsRendering()) { TSlot * pSlot; if (GetPickedSlotPointer(&pSlot)) { OnOverOutItem(); OnOverInItem(pSlot->dwSlotNumber); } } } to: void CSlotWindow::RefreshSlot() { OnRefreshSlot(); if (IsRendering() && UI::CWindowManager::Instance().GetPointWindow() == this) { TSlot * pSlot; if (GetPickedSlotPointer(&pSlot)) { OnOverOutItem(); OnOverInItem(pSlot->dwSlotNumber); } } } 15 2 2 1 10 Link to comment Share on other sites More sharing options...
Active+ Member HFWhite 500 Posted February 28 Active+ Member Share Posted February 28 is this a fix also for when the tooltip gets stuck to the cursor? 1 Link to comment Share on other sites More sharing options...
Premium Intel 758 Posted February 28 Author Premium Share Posted February 28 29 minutes ago, HFWhite said: is this a fix also for when the tooltip gets stuck to the cursor? I had seen this: but I don't know how to replicate it on my client (even on latest martysama) Link to comment Share on other sites More sharing options...
Active+ Member HFWhite 500 Posted February 28 Active+ Member Share Posted February 28 (edited) 58 minutes ago, Intel said: I had seen this: but I don't know how to replicate it on my client (even on latest martysama) I have this on loading ingame after tp, when I hover my cursor over taskbar (item/skill) and then move the mouse I usually have this annoying bug. or do this to replicate: https://metin2.download/picture/2UWntujr827gvqVERGcI9cE5ZiRc43kj/.gif Edited February 28 by HFWhite Link to comment Share on other sites More sharing options...
Premium Intel 758 Posted February 28 Author Premium Share Posted February 28 1 hour ago, HFWhite said: I have this on loading ingame after tp, when I hover my cursor over taskbar (item/skill) and then move the mouse I usually have this annoying bug. or do this to replicate: https://metin2.download/picture/2UWntujr827gvqVERGcI9cE5ZiRc43kj/.gif I think it's fixed.. I can reproduce it with the dragon soul window: After: Also, at least on these files, dragon soul window is not as large as it supposed to be: 520 in height should do the trick Link to comment Share on other sites More sharing options...
Filachilla 29 Posted February 28 Share Posted February 28 Cool, thanks I like these small things 1 Link to comment Share on other sites More sharing options...
Kash13 7 Posted March 1 Share Posted March 1 On 2/29/2024 at 1:18 AM, Intel said: I think it's fixed.. I can reproduce it with the dragon soul window: After: Also, at least on these files, dragon soul window is not as large as it supposed to be: 520 in height should do the trick if you dont mind share the fix for the buggy tooltip that moves through the screen Link to comment Share on other sites More sharing options...
Premium Intel 758 Posted March 1 Author Premium Share Posted March 1 Just now, Kash13 said: if you dont mind share the fix for the buggy tooltip that moves through the screen It's.. the first post of the thread buddy 1 Link to comment Share on other sites More sharing options...
Kash13 7 Posted March 1 Share Posted March 1 1 hour ago, Intel said: It's.. the first post of the thread buddy ah damn thought they were 2 seperated things thanks 1 Link to comment Share on other sites More sharing options...
Active+ Member HFWhite 500 Posted March 1 Active+ Member Share Posted March 1 Yeah, I've tested it and It solved my issues with the tooltip stuck to the cursor. Thank you!!! 1 Link to comment Share on other sites More sharing options...
Amsterdam 341 Posted March 3 Share Posted March 3 will be nice if i will find a fix for this . 1 Link to comment Share on other sites More sharing options...
Premium Intel 758 Posted March 3 Author Premium Share Posted March 3 17 hours ago, Amsterdam said: will be nice if i will find a fix for this . At this point it's probably just another if (isrendering()){ if(GetPickedSlotPointer()) { } } just somewhere else; I am not sure what's happening on your screen though. It looks like there's another tooltip with just the name of the item. I don't think it's a launcher problem but the system itself in the python code. Something doesn't look quite right. Link to comment Share on other sites More sharing options...
Amsterdam 341 Posted March 10 Share Posted March 10 (edited) On 3/3/2024 at 9:59 PM, Intel said: At this point it's probably just another if (isrendering()){ if(GetPickedSlotPointer()) { } } just somewhere else; I am not sure what's happening on your screen though. It looks like there's another tooltip with just the name of the item. I don't think it's a launcher problem but the system itself in the python code. Something doesn't look quite right. it's only on Kashmir Bundle ( ) this problem, on Bundle ( ) everything is ok Edited March 10 by Amsterdam Link to comment Share on other sites More sharing options...
Premium Intel 758 Posted March 11 Author Premium Share Posted March 11 (edited) 11 hours ago, Amsterdam said: it's only on Kashmir Bundle ( ) this problem, on Bundle ( ) everything is ok I cannot replicate it (I should have to either add the new ikarus offline shop to my files since it already has a similar system, I would need to just change the preview with a render target window, or I should add the rendering target to marty sama files ETA: at least two weeks because cba gotta do other stuff) I've tried to mimic it opening my search npc interface (with a render target) when I use an item: else: #### #### ### self.interface.ToggleSearchNpc() ##open search npc self.__SendUseItemPacket(slotIndex) Either your render target window or the system that open that interface has some mistakes. Edited March 11 by Intel Link to comment Share on other sites More sharing options...
Amsterdam 341 Posted March 11 Share Posted March 11 12 hours ago, Intel said: I cannot replicate it (I should have to either add the new ikarus offline shop to my files since it already has a similar system, I would need to just change the preview with a render target window, or I should add the rendering target to marty sama files ETA: at least two weeks because cba gotta do other stuff) I've tried to mimic it opening my search npc interface (with a render target) when I use an item: else: #### #### ### self.interface.ToggleSearchNpc() ##open search npc self.__SendUseItemPacket(slotIndex) Either your render target window or the system that open that interface has some mistakes. I use sonitex offline shop but he don't offer support anymore, it's possible to discuss on Marty server ? Link to comment Share on other sites More sharing options...
Premium Intel 758 Posted March 11 Author Premium Share Posted March 11 Just now, Amsterdam said: I use sonitex offline shop but he don't offer support anymore, it's possible to discuss on Marty server ? no one's got any problem unless you using leaked files (same rules as m2dev basically) Link to comment Share on other sites More sharing options...
Amsterdam 341 Posted March 14 Share Posted March 14 On 3/11/2024 at 2:15 PM, Intel said: no one's got any problem unless you using leaked files (same rules as m2dev basically) i don't have leaked files, the shop was bought , i fixed the problem Link to comment Share on other sites More sharing options...
Premium Intel 758 Posted March 14 Author Premium Share Posted March 14 2 hours ago, Amsterdam said: i don't have leaked files, the shop was bought , i fixed the problem what if inventory is in the same position as the offline shop preview? Link to comment Share on other sites More sharing options...
Amsterdam 341 Posted March 14 Share Posted March 14 23 minutes ago, Intel said: what if inventory is in the same position as the offline shop preview? nothing, everything work great 1 Link to comment Share on other sites More sharing options...
Marcos17 19 Posted March 14 Share Posted March 14 3 minutes ago, Amsterdam said: nada, tudo funciona muito bem I have the same bug, could you tell me how it fixed, please? Link to comment Share on other sites More sharing options...
Amsterdam 341 Posted March 14 Share Posted March 14 6 minutes ago, Marcos17 said: I have the same bug, could you tell me how it fixed, please? I offer the fix for those who bought the system and are in the sonitex group. 1 1 Link to comment Share on other sites More sharing options...
Recommended Posts