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How does GameType.h file work?


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Hi,

When adding systems like wearable mounts, weapon skins, shoulder sashes, we try to adapt the indexes in GameType.h file.

I have difficulty with this part, I think I understand it but when I test it, I don't get the results I expect.

Can someone explain to me the logic of this?

For example: What steps must be followed for an item to be wearable?

Im machine.

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6 hours ago, Psycho said:

just study a little programming and everything comes by itself

I already have an intermediate level of knowledge, I know how a programming language works and what's the programming. That's not the problem. The server side and the client side have the same enumerators. I make the logical change, the index is correct, but I don't get the result I expect. Very strange results.

If someone tell me how it works, I will try to understand it better by making changes and tests accordingly

Im machine.

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