Invictus 24 Posted September 23, 2014 Share Posted September 23, 2014 A flaw here, in this dungeon when you're in a party if you and your party member are hitting the same mob it'll add two to the 'totalkill' quest flag, what other ways are there of getting around this ? the solo version works perfectly, just this left after you kill X amount it spawns the next set of mobs depending on the QF value. when 6001.kill or 6002.kill or 6003.kill or 6004.kill or 6005.kill or 6006.kill or 6007.kill or 6008.kill or 6009.kill or 8052.kill with pc.get_map_index() >= 2160000 and pc.get_map_index() <= 2165000 begin local killcount = pc.getqf("totalkill") if party.is_party() then party.setqf("totalkill", killcount + 1) chat(pc.getqf("totalkill")) else pc.setqf("totalkill", killcount +1) chat("solo") end --syschat(pc.getqf("totalkill")) if pc.getqf("totalkill") == 21 then d.regen_file("data/dungeon/solo_purgatory/regen2.txt") elseif pc.getqf("totalkill") == 38 then d.regen_file("data/dungeon/solo_purgatory/regen3.txt") elseif pc.getqf("totalkill") == 43 then d.regen_file("data/dungeon/solo_purgatory/regen4.txt") end end Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19674 Posted September 23, 2014 Honorable Member Share Posted September 23, 2014 Maybe try it with two ways: when blabla.kill or qwertu.kill with not party.is_party() begin setqf end when blabla.party_kill or qwertu.party_kill begin setqf end Link to comment Share on other sites More sharing options...
Invictus 24 Posted September 23, 2014 Author Share Posted September 23, 2014 I tried using the party_kill event handler but it didnt work oddly enough, i did it like that and to set a qf then say it, no luck Link to comment Share on other sites More sharing options...
Premium Cataclismo 86 Posted September 23, 2014 Premium Share Posted September 23, 2014 Before --syschat("totallkill") check if its in a party and if it is just decrease flag with 1. If it's decreasing with 2 too then add two points at solo kill and decrease with one without check. If its still not working then use 40k and compile it yourself. Don't trust any core If you're not smart enough to do it then close your server. Easy. Greetings from Romania. Link to comment Share on other sites More sharing options...
Invictus 24 Posted September 24, 2014 Author Share Posted September 24, 2014 Close my server? lmfao you make me laugh, I have a better server than you could make in the next 5 years. When creating new dungeons bugs appear and sometimes it's easier to get other eyes on it rather than just my own, go be a douche on another forum. Link to comment Share on other sites More sharing options...
Premium Cataclismo 86 Posted September 25, 2014 Premium Share Posted September 25, 2014 I am not a douche. Chill and solve it. Btw... you will see my server soon Link to comment Share on other sites More sharing options...
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