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error when i fixed exp to long long


Traceur3RUN

Question

i got this error: Screen_Shot_09_20_14_at_08_14_PM.jpg

 

someone sugestion?

 

char.cpp-

#include "stdafx.h"

#include "../../common/teen_packet.h"
#include "../../common/VnumHelper.h"

#include "char.h"

#include "config.h"
#include "utils.h"
#include "crc32.h"
#include "char_manager.h"
#include "desc_client.h"
#include "desc_manager.h"
#include "buffer_manager.h"
#include "item_manager.h"
#include "motion.h"
#include "vector.h"
#include "packet.h"
#include "cmd.h"
#include "fishing.h"
#include "exchange.h"
#include "battle.h"
#include "affect.h"
#include "shop.h"
#include "shop_manager.h"
#include "safebox.h"
#include "regen.h"
#include "pvp.h"
#include "party.h"
#include "start_position.h"
#include "questmanager.h"
#include "log.h"
#include "p2p.h"
#include "guild.h"
#include "guild_manager.h"
#include "dungeon.h"
#include "messenger_manager.h"
#include "unique_item.h"
#include "priv_manager.h"
#include "war_map.h"
#include "xmas_event.h"
#include "banword.h"
#include "target.h"
#include "wedding.h"
#include "mob_manager.h"
#include "mining.h"
#include "monarch.h"
#include "castle.h"
#include "arena.h"
#include "dev_log.h"
#include "horsename_manager.h"
#include "pcbang.h"
#include "gm.h"
#include "map_location.h"
#include "BlueDragon_Binder.h"
#include "HackShield.h"
#include "skill_power.h"
#include "XTrapManager.h"
#include "buff_on_attributes.h"

#ifdef __PET_SYSTEM__
#include "PetSystem.h"
#endif
#include "DragonSoul.h"

extern const BYTE g_aBuffOnAttrPoints;
extern bool RaceToJob(unsigned race, unsigned *ret_job);

extern int g_nPortalLimitTime;
extern int test_server;

extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);

bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
{
	switch (map_index)
	{
	case 301:
	case 302:
	case 303:
	case 304:
		if (ch->GetLevel() < 90)
			return false;
	}
	return true;
}

// <Factor> DynamicCharacterPtr member function definitions

LPCHARACTER DynamicCharacterPtr::Get() const {
	LPCHARACTER p = NULL;
	if (is_pc) {
		p = CHARACTER_MANAGER::instance().FindByPID(id);
	} else {
		p = CHARACTER_MANAGER::instance().Find(id);
	}
	return p;
}

DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
	if (character == NULL) {
		Reset();
		return *this;
	}
	if (character->IsPC()) {
		is_pc = true;
		id = character->GetPlayerID();
	} else {
		is_pc = false;
		id = character->GetVID();
	}
	return *this;
}

CHARACTER::CHARACTER()
{
	m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
	m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
	m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);

	Initialize();
}

CHARACTER::~CHARACTER()
{
	Destroy();
}

void CHARACTER::Initialize()
{
	CEntity::Initialize(ENTITY_CHARACTER);

	m_bNoOpenedShop = true;

	m_bOpeningSafebox = false;

	m_fSyncTime = get_float_time()-3;
	m_dwPlayerID = 0;
	m_dwKillerPID = 0;

	m_iMoveCount = 0;

	m_pkRegen = NULL;
	regen_id_ = 0;
	m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
	m_posStart.x = m_posStart.y = 0;
	m_posDest.x = m_posDest.y = 0;
	m_fRegenAngle = 0.0f;

	m_pkMobData		= NULL;
	m_pkMobInst		= NULL;

	m_pkShop		= NULL;
	m_pkChrShopOwner	= NULL;
	m_pkMyShop		= NULL;
	m_pkExchange	= NULL;
	m_pkParty		= NULL;
	m_pkPartyRequestEvent = NULL;

	m_pGuild = NULL;

	m_pkChrTarget = NULL;

	m_pkMuyeongEvent = NULL;

	m_pkWarpNPCEvent = NULL;
	m_pkDeadEvent = NULL;
	m_pkStunEvent = NULL;
	m_pkSaveEvent = NULL;
	m_pkRecoveryEvent = NULL;
	m_pkTimedEvent = NULL;
	m_pkFishingEvent = NULL;
	m_pkWarpEvent = NULL;

	// MINING
	m_pkMiningEvent = NULL;
	// END_OF_MINING

	m_pkPoisonEvent = NULL;
	m_pkFireEvent = NULL;
	m_pkCheckSpeedHackEvent	= NULL;
	m_speed_hack_count	= 0;

	m_pkAffectEvent = NULL;
	m_afAffectFlag = TAffectFlag(0, 0);

	m_pkDestroyWhenIdleEvent = NULL;

	m_pkChrSyncOwner = NULL;

	memset(&m_points, 0, sizeof(m_points));
	memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
	memset(&m_quickslot, 0, sizeof(m_quickslot));

	m_bCharType = CHAR_TYPE_MONSTER;

	SetPosition(POS_STANDING);

	m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();

	GotoState(m_stateIdle);
	m_dwStateDuration = 1;

	m_dwLastAttackTime = get_dword_time() - 20000;

	m_bAddChrState = 0;

	m_pkChrStone = NULL;

	m_pkSafebox = NULL;
	m_iSafeboxSize = -1;
	m_iSafeboxLoadTime = 0;

	m_pkMall = NULL;
	m_iMallLoadTime = 0;

	m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
	m_lWarpMapIndex = 0;

	m_posExit.x = m_posExit.y = m_posExit.z = 0;
	m_lExitMapIndex = 0;

	m_pSkillLevels = NULL;

	m_dwMoveStartTime = 0;
	m_dwMoveDuration = 0;

	m_dwFlyTargetID = 0;

	m_dwNextStatePulse = 0;

	m_dwLastDeadTime = get_dword_time()-180000;

	m_bSkipSave = false;

	m_bItemLoaded = false;

	m_bHasPoisoned = false;

	m_pkDungeon = NULL;
	m_iEventAttr = 0;

	m_kAttackLog.dwVID = 0;
	m_kAttackLog.dwTime = 0;

	m_bNowWalking = m_bWalking = false;
	ResetChangeAttackPositionTime();

	m_bDetailLog = false;
	m_bMonsterLog = false;

	m_bDisableCooltime = false;

	m_iAlignment = 0;
	m_iRealAlignment = 0;

	m_iKillerModePulse = 0;
	m_bPKMode = PK_MODE_PEACE;

	m_dwQuestNPCVID = 0;
	m_dwQuestByVnum = 0;
	m_pQuestItem = NULL;

	m_szMobileAuth[0] = '0';

	m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;

	m_bUnderRefine = false;

	// REFINE_NPC
	m_dwRefineNPCVID = 0;
	// END_OF_REFINE_NPC

	m_dwPolymorphRace = 0;

	m_bStaminaConsume = false;

	ResetChainLightningIndex();

	m_dwMountVnum = 0;
	m_chHorse = NULL;
	m_chRider = NULL;

	m_pWarMap = NULL;
	m_pWeddingMap = NULL;
	m_bChatCounter = 0;

	ResetStopTime();

	m_dwLastVictimSetTime = get_dword_time() - 3000;
	m_iMaxAggro = -100;

	m_bSendHorseLevel = 0;
	m_bSendHorseHealthGrade = 0;
	m_bSendHorseStaminaGrade = 0;

	m_dwLoginPlayTime = 0;

	m_pkChrMarried = NULL;

	m_posSafeboxOpen.x = -1000;
	m_posSafeboxOpen.y = -1000;

	// EQUIP_LAST_SKILL_DELAY
	m_dwLastSkillTime = get_dword_time();
	// END_OF_EQUIP_LAST_SKILL_DELAY

	// MOB_SKILL_COOLTIME
	memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
	// END_OF_MOB_SKILL_COOLTIME

	m_isinPCBang = false;

	// ARENA
	m_pArena = NULL;
	m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
	// END_ARENA

	//PREVENT_TRADE_WINDOW
	m_isOpenSafebox = 0;
	//END_PREVENT_TRADE_WINDOW
	
	//PREVENT_REFINE_HACK
	m_iRefineTime = 0;
	//END_PREVENT_REFINE_HACK
	
	//RESTRICT_USE_SEED_OR_MOONBOTTLE
	m_iSeedTime = 0;
	//END_RESTRICT_USE_SEED_OR_MOONBOTTLE
	//PREVENT_PORTAL_AFTER_EXCHANGE
	m_iExchangeTime = 0;
	//END_PREVENT_PORTAL_AFTER_EXCHANGE
	//
	m_iSafeboxLoadTime = 0;

	m_iMyShopTime = 0;

	InitMC();

	m_deposit_pulse = 0;

	SET_OVER_TIME(this, OT_NONE);

	m_strNewName = "";

	m_known_guild.clear();

	m_dwLogOffInterval = 0;

	m_bComboSequence = 0;
	m_dwLastComboTime = 0;
	m_bComboIndex = 0;
	m_iComboHackCount = 0;
	m_dwSkipComboAttackByTime = 0;

	m_dwMountTime = 0;

	m_dwLastGoldDropTime = 0;

	m_HackShieldCheckEvent = NULL;
	m_HackShieldCheckMode = false;

	m_bIsLoadedAffect = false;
	cannot_dead = false;

#ifdef __PET_SYSTEM__
	m_petSystem = 0;
	m_bIsPet = false;
#endif

	m_fAttMul = 1.0f;
	m_fDamMul = 1.0f;

	m_pointsInstant.iDragonSoulActiveDeck = -1;

	memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
	m_iSyncHackCount = 0;
}

void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
{
	static int s_crc = 172814;

	char crc_string[128+1];
	snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
	m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));

	if (isPC)
		m_stName = c_pszName;
}

void CHARACTER::Destroy()
{
	CloseMyShop();

	if (m_pkRegen)
	{
		if (m_pkDungeon) {
			// Dungeon regen may not be valid at this point
			if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
				--m_pkRegen->count;
			}
		} else {
			// Is this really safe?
			--m_pkRegen->count;
		}
		m_pkRegen = NULL;
	}

	if (m_pkDungeon)
	{
		SetDungeon(NULL);
	}

#ifdef __PET_SYSTEM__
	if (m_petSystem)
	{
		m_petSystem->Destroy();
		delete m_petSystem;

		m_petSystem = 0;
	}
#endif

	HorseSummon(false);

	if (GetRider())
		GetRider()->ClearHorseInfo();

	if( IsPC() )
	{
		if (isHackShieldEnable)
		{
			CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
		}
	}

	if (GetDesc())
	{
		GetDesc()->BindCharacter(NULL);
//		BindDesc(NULL);
	}

	if (m_pkExchange)
		m_pkExchange->Cancel();

	SetVictim(NULL);

	if (GetShop())
	{
		GetShop()->RemoveGuest(this);
		SetShop(NULL);
	}

	ClearStone();
	ClearSync();
	ClearTarget();

	if (NULL == m_pkMobData)
	{
		DragonSoul_CleanUp();
		ClearItem();
	}

	// <Factor> m_pkParty becomes NULL after CParty destructor call!
	LPPARTY party = m_pkParty;
	if (party)
	{
		if (party->GetLeaderPID() == GetVID() && !IsPC())
		{
			M2_DELETE(party);
		}
		else
		{
			party->Unlink(this); 

			if (!IsPC())
				party->Quit(GetVID());
		}

		SetParty(NULL); // 안해도 되지만 안전하게.
	}

	if (m_pkMobInst)
	{
		M2_DELETE(m_pkMobInst);
		m_pkMobInst = NULL;
	}

	m_pkMobData = NULL;

	if (m_pkSafebox)
	{
		M2_DELETE(m_pkSafebox);
		m_pkSafebox = NULL;
	}

	if (m_pkMall)
	{
		M2_DELETE(m_pkMall);
		m_pkMall = NULL;
	}

	m_set_pkChrSpawnedBy.clear();

	StopMuyeongEvent();
	event_cancel(&m_pkWarpNPCEvent);
	event_cancel(&m_pkRecoveryEvent);
	event_cancel(&m_pkDeadEvent);
	event_cancel(&m_pkSaveEvent);
	event_cancel(&m_pkTimedEvent);
	event_cancel(&m_pkStunEvent);
	event_cancel(&m_pkFishingEvent);
	event_cancel(&m_pkPoisonEvent);
	event_cancel(&m_pkFireEvent);
	event_cancel(&m_pkPartyRequestEvent);
	//DELAYED_WARP
	event_cancel(&m_pkWarpEvent);
	event_cancel(&m_pkCheckSpeedHackEvent);
	//END_DELAYED_WARP

	// RECALL_DELAY
	//event_cancel(&m_pkRecallEvent);
	// END_OF_RECALL_DELAY

	// MINING
	event_cancel(&m_pkMiningEvent);
	// END_OF_MINING

	StopHackShieldCheckCycle();

	for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
	{
		LPEVENT pkEvent = it->second;
		event_cancel(&pkEvent);
	}
	m_mapMobSkillEvent.clear();

	//event_cancel(&m_pkAffectEvent);
	ClearAffect();

	for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin();  it != m_map_buff_on_attrs.end(); it++)
	{
		if (NULL != it->second)
		{
			M2_DELETE(it->second);
		}
	}
	m_map_buff_on_attrs.clear();

	event_cancel(&m_pkDestroyWhenIdleEvent);

	if (m_pSkillLevels)
	{
		M2_DELETE_ARRAY(m_pSkillLevels);
		m_pSkillLevels = NULL;
	}

	CEntity::Destroy();

	if (GetSectree())
		GetSectree()->RemoveEntity(this);

	if (m_bMonsterLog)
		CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
}

const char * CHARACTER::GetName() const
{
	return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
}

void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
{
	if (GetPart(PART_MAIN) > 2)
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
		return;
	}

	if (GetMyShop())	// 이미 샵이 열려 있으면 닫는다.
	{
		CloseMyShop();
		return;
	}

	// 진행중인 퀘스트가 있으면 상점을 열 수 없다.
	quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());

	// GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
	if (pPC->IsRunning())
		return;

	if (bItemCount == 0)
		return;

	int64_t nTotalMoney = 0;

	for (int n = 0; n < bItemCount; ++n)
	{
		nTotalMoney += static_cast<int64_t>((pTable+n)->price);
	}

	nTotalMoney += static_cast<int64_t>(GetGold());

	if (GOLD_MAX <= nTotalMoney)
	{
		sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
		return;
	}

	char szSign[SHOP_SIGN_MAX_LEN+1];
	strlcpy(szSign, c_pszSign, sizeof(szSign));

	m_stShopSign = szSign;

	if (m_stShopSign.length() == 0)
		return;

	if (LC_IsCanada() == false)
	{
		if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
		{
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));	
			return;
		}
	}

	// MYSHOP_PRICE_LIST
	std::map<DWORD, DWORD> itemkind;  // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
	// END_OF_MYSHOP_PRICE_LIST	

	std::set<TItemPos> cont;
	for (BYTE i = 0; i < bItemCount; ++i)
	{
		if (cont.find((pTable + i)->pos) != cont.end())
		{
			sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
			return;
		}

		// ANTI_GIVE, ANTI_MYSHOP check
		LPITEM pkItem = GetItem((pTable + i)->pos);

		if (pkItem)
		{
			const TItemTable * item_table = pkItem->GetProto();

			if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
			{
				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
				return;
			}

			if (pkItem->IsEquipped() == true)
			{
				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
				return;
			}

			if (true == pkItem->isLocked())
			{
				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
				return;
			}

			// MYSHOP_PRICE_LIST
			itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
			// END_OF_MYSHOP_PRICE_LIST
		}

		cont.insert((pTable + i)->pos);
	}

	// MYSHOP_PRICE_LIST
	// 보따리 개수를 감소시킨다. 
	if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.

		//
		// 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
		//
		TPacketMyshopPricelistHeader header;
		TItemPriceInfo info;
		
		header.dwOwnerID = GetPlayerID();
		header.byCount = itemkind.size();

		TEMP_BUFFER buf;
		buf.write(&header, sizeof(header));

		for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
		{
			info.dwVnum = it->first;
			info.dwPrice = it->second;

			buf.write(&info, sizeof(info));
		}

		db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
	} 
	// END_OF_MYSHOP_PRICE_LIST
	else if (CountSpecifyItem(50200))
		RemoveSpecifyItem(50200, 1);
	else
		return; // 보따리가 없으면 중단.

	if (m_pkExchange)
		m_pkExchange->Cancel();

	TPacketGCShopSign p;

	p.bHeader = HEADER_GC_SHOP_SIGN;
	p.dwVID = GetVID();
	strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));

	PacketAround(&p, sizeof(TPacketGCShopSign));

	m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);

	if (IsPolymorphed() == true)
	{
		RemoveAffect(AFFECT_POLYMORPH);
	}

	if (GetHorse())
	{
		HorseSummon( false, true );
	}
	// new mount 이용 중에, 개인 상점 열면 자동 unmount
	// StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
	else if (GetMountVnum())
	{
		RemoveAffect(AFFECT_MOUNT);
		RemoveAffect(AFFECT_MOUNT_BONUS);
	}
	//if (!LC_IsNewCIBN())
		SetPolymorph(30000, true);

}

void CHARACTER::CloseMyShop()
{
	if (GetMyShop())
	{
		m_stShopSign.clear();
		CShopManager::instance().DestroyPCShop(this);
		m_pkMyShop = NULL;

		TPacketGCShopSign p;

		p.bHeader = HEADER_GC_SHOP_SIGN;
		p.dwVID = GetVID();
		p.szSign[0] = '0';

		PacketAround(&p, sizeof(p));
		
		//if (!LC_IsNewCIBN())
			SetPolymorph(GetJob(), true);
	}
}

void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
{
	pack.bHeader = HEADER_GC_MOVE;
	pack.bFunc   = bFunc;
	pack.bArg    = bArg;
	pack.dwVID   = dwVID;
	pack.dwTime  = dwTime ? dwTime : get_dword_time();
	pack.bRot    = bRot;
	pack.lX		= x;
	pack.lY		= y;
	pack.dwDuration	= dwDuration;
}

void CHARACTER::RestartAtSamePos()
{
	if (m_bIsObserver)
		return;

	EncodeRemovePacket(this);
	EncodeInsertPacket(this);

	ENTITY_MAP::iterator it = m_map_view.begin();

	while (it != m_map_view.end())
	{
		LPENTITY entity = (it++)->first;

		EncodeRemovePacket(entity);
		if (!m_bIsObserver)
			EncodeInsertPacket(entity);

		if( entity->IsType(ENTITY_CHARACTER) )
		{
			LPCHARACTER lpChar = (LPCHARACTER)entity;
			if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
			{
				if (!entity->IsObserverMode())
					entity->EncodeInsertPacket(this);
			}
		}
		else
		{
			if( !entity->IsObserverMode())
			{
				entity->EncodeInsertPacket(this);
			}
		}
	}
}


// Entity에 내가 나타났다고 패킷을 보낸다.
void CHARACTER::EncodeInsertPacket(LPENTITY entity)
{

	LPDESC d;

	if (!(d = entity->GetDesc()))
		return;

	// 길드이름 버그 수정 코드
	LPCHARACTER ch = (LPCHARACTER) entity;
	ch->SendGuildName(GetGuild());
	// 길드이름 버그 수정 코드

	TPacketGCCharacterAdd pack;

	pack.header		= HEADER_GC_CHARACTER_ADD;
	pack.dwVID		= m_vid;
	pack.bType		= GetCharType();
	pack.angle		= GetRotation();
	pack.x		= GetX();
	pack.y		= GetY();
	pack.z		= GetZ();
	pack.wRaceNum	= GetRaceNum();
	if (IsPet())
	{
		pack.bMovingSpeed	= 150;
	}
	else
	{
		pack.bMovingSpeed	= GetLimitPoint(POINT_MOV_SPEED);
	}
	pack.bAttackSpeed	= GetLimitPoint(POINT_ATT_SPEED);
	pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
	pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];

	pack.bStateFlag = m_bAddChrState;

	int iDur = 0;

	if (m_posDest.x != pack.x || m_posDest.y != pack.y)
	{
		iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();

		if (iDur <= 0)
		{
			pack.x = m_posDest.x;
			pack.y = m_posDest.y;
		}
	}

	d->Packet(&pack, sizeof(pack));

	if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
	{
		TPacketGCCharacterAdditionalInfo addPacket;
		memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));

		addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
		addPacket.dwVID = m_vid;

		addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
		addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
		addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
		addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);

		addPacket.bPKMode = m_bPKMode;
		addPacket.dwMountVnum = GetMountVnum();
		addPacket.bEmpire = m_bEmpire;

		if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
		{
			addPacket.dwLevel = GetLevel();
		}
		else
		{
			addPacket.dwLevel = 0;
		}

		if (false)
		{
			LPCHARACTER ch = (LPCHARACTER) entity;

			if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
			{
				goto show_all_info;
			}
			else
			{
				memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
				addPacket.dwGuildID = 0;
				addPacket.sAlignment = 0;
			}
		}
		else
		{
		show_all_info:
			strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));

			if (GetGuild() != NULL)
			{	
				addPacket.dwGuildID = GetGuild()->GetID();
			}
			else
			{
				addPacket.dwGuildID = 0;
			}

			addPacket.sAlignment = m_iAlignment / 10;
		}

		d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
	}

	if (iDur)
	{
		TPacketGCMove pack;
		EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
		d->Packet(&pack, sizeof(pack));

		TPacketGCWalkMode p;
		p.vid = GetVID();
		p.header = HEADER_GC_WALK_MODE;
		p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;

		d->Packet(&p, sizeof(p));
	}

	if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
	{
		LPCHARACTER ch = (LPCHARACTER) entity;
		if (ch->IsWalking())
		{
			TPacketGCWalkMode p;
			p.vid = ch->GetVID();
			p.header = HEADER_GC_WALK_MODE;
			p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
			GetDesc()->Packet(&p, sizeof(p));
		}
	}

	if (GetMyShop())
	{
		TPacketGCShopSign p;

		p.bHeader = HEADER_GC_SHOP_SIGN;
		p.dwVID = GetVID();
		strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));

		d->Packet(&p, sizeof(TPacketGCShopSign));
	}

	if (entity->IsType(ENTITY_CHARACTER))
	{
		sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
				GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
	}
}

void CHARACTER::EncodeRemovePacket(LPENTITY entity)
{
	if (entity->GetType() != ENTITY_CHARACTER)
		return;

	LPDESC d;

	if (!(d = entity->GetDesc()))
		return;

	TPacketGCCharacterDelete pack;

	pack.header	= HEADER_GC_CHARACTER_DEL;
	pack.id	= m_vid;

	d->Packet(&pack, sizeof(TPacketGCCharacterDelete));

	if (entity->IsType(ENTITY_CHARACTER))
		sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
}

void CHARACTER::UpdatePacket()
{
	if (GetSectree() == NULL) return;

	TPacketGCCharacterUpdate pack;
	TPacketGCCharacterUpdate pack2;

	pack.header = HEADER_GC_CHARACTER_UPDATE;
	pack.dwVID = m_vid;

	pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
	pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
	pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
	pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);

	pack.bMovingSpeed	= GetLimitPoint(POINT_MOV_SPEED);
	pack.bAttackSpeed	= GetLimitPoint(POINT_ATT_SPEED);
	pack.bStateFlag	= m_bAddChrState;
	pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
	pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
	pack.dwGuildID	= 0;
	pack.sAlignment	= m_iAlignment / 10;
	pack.bPKMode	= m_bPKMode;

	if (GetGuild())
		pack.dwGuildID = GetGuild()->GetID();

	pack.dwMountVnum	= GetMountVnum();

	pack2 = pack;
	pack2.dwGuildID = 0;
	pack2.sAlignment = 0;

	if (false)
	{
		if (m_bIsObserver != true)
		{
			for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
			{
				LPENTITY pEntity = iter->first;

				if (pEntity != NULL)
				{
					if (pEntity->IsType(ENTITY_CHARACTER) == true)
					{
						if (pEntity->GetDesc() != NULL)
						{
							LPCHARACTER pChar = (LPCHARACTER)pEntity;

							if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
							{
								pEntity->GetDesc()->Packet(&pack, sizeof(pack));
							}
							else
							{
								pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
							}
						}
					}
					else
					{
						if (pEntity->GetDesc() != NULL)
						{
							pEntity->GetDesc()->Packet(&pack, sizeof(pack));
						}
					}
				}
			}
		}

		if (GetDesc() != NULL)
		{
			GetDesc()->Packet(&pack, sizeof(pack));
		}
	}
	else
	{
		PacketAround(&pack, sizeof(pack));
	}
}

LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
{
	ENTITY_MAP::iterator it = m_map_view.begin();

	for (; it != m_map_view.end(); ++it)
	{
		if (!it->first->IsType(ENTITY_CHARACTER))
			continue;

		LPCHARACTER tch = (LPCHARACTER) it->first;

		if (bFindPCOnly && tch->IsNPC())
			continue;

		if (!strcasecmp(tch->GetName(), c_pszName))
			return (tch);
	}

	return NULL;
}

void CHARACTER::SetPosition(int pos)
{
	if (pos == POS_STANDING)
	{
		REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
		REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);

		event_cancel(&m_pkDeadEvent);
		event_cancel(&m_pkStunEvent);
	}
	else if (pos == POS_DEAD)
		SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);

	if (!IsStone())
	{
		switch (pos)
		{
			case POS_FIGHTING:
				if (!IsState(m_stateBattle))
					MonsterLog("[BATTLE] 싸우는 상태");

				GotoState(m_stateBattle);
				break;

			default:
				if (!IsState(m_stateIdle))
					MonsterLog("[IDLE] 쉬는 상태");

				GotoState(m_stateIdle);
				break;
		}
	}

	m_pointsInstant.position = pos;
}

void CHARACTER::Save()
{
	if (!m_bSkipSave)
		CHARACTER_MANAGER::instance().DelayedSave(this);
}

void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
{
	memset(&tab, 0, sizeof(TPlayerTable));

	if (GetNewName().empty())
	{
		strlcpy(tab.name, GetName(), sizeof(tab.name));
	}
	else
	{
		strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
	}

	strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));

	tab.id			= m_dwPlayerID;
	tab.voice		= GetPoint(POINT_VOICE);
	tab.level		= GetLevel();
	tab.level_step	= GetPoint(POINT_LEVEL_STEP);
	tab.exp			= GetExp();
	tab.gold		= GetGold();
	tab.job			= m_points.job;
	tab.part_base	= m_pointsInstant.bBasePart;
	tab.skill_group	= m_points.skill_group;

	DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);

	if (dwPlayedTime > 60000)
	{
		if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
		{
			if (GetRealAlignment() < 0)
			{
				if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
					UpdateAlignment(120 * (dwPlayedTime / 60000));
				else
					UpdateAlignment(60 * (dwPlayedTime / 60000));
			}
			else
				UpdateAlignment(5 * (dwPlayedTime / 60000));
		}

		SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
		ResetPlayTime(dwPlayedTime % 60000);
	}

	tab.playtime = GetRealPoint(POINT_PLAYTIME);
	tab.lAlignment = m_iRealAlignment;

	if (m_posWarp.x != 0 || m_posWarp.y != 0)
	{
		tab.x = m_posWarp.x;
		tab.y = m_posWarp.y;
		tab.z = 0;
		tab.lMapIndex = m_lWarpMapIndex;
	}
	else
	{
		tab.x = GetX();
		tab.y = GetY();
		tab.z = GetZ();
		tab.lMapIndex	= GetMapIndex();
	}

	if (m_lExitMapIndex == 0)
	{
		tab.lExitMapIndex	= tab.lMapIndex;
		tab.lExitX		= tab.x;
		tab.lExitY		= tab.y;
	}
	else
	{
		tab.lExitMapIndex	= m_lExitMapIndex;
		tab.lExitX		= m_posExit.x;
		tab.lExitY		= m_posExit.y;
	}

	sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);

	tab.st = GetRealPoint(POINT_ST);
	tab.ht = GetRealPoint(POINT_HT);
	tab.dx = GetRealPoint(POINT_DX);
	tab.iq = GetRealPoint(POINT_IQ);

	tab.stat_point = GetPoint(POINT_STAT);
	tab.skill_point = GetPoint(POINT_SKILL);
	tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
	tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);

	tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);

	tab.hp = GetHP();
	tab.sp = GetSP();

	tab.stamina = GetStamina();

	tab.sRandomHP = m_points.iRandomHP;
	tab.sRandomSP = m_points.iRandomSP;

	for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
		tab.quickslot[i] = m_quickslot[i];

	if (m_stMobile.length() && !*m_szMobileAuth)
		strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));

	thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));

	// REMOVE_REAL_SKILL_LEVLES
	thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
	// END_OF_REMOVE_REAL_SKILL_LEVLES

	tab.horse = GetHorseData();
}


void CHARACTER::SaveReal()
{
	if (m_bSkipSave)
		return;

	if (!GetDesc())
	{
		sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
		return;
	}

	TPlayerTable table;
	CreatePlayerProto(table);

	db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));

	quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());

	if (!pkQuestPC)
		sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
	else
	{
		pkQuestPC->Save();
	}

	marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
	if (pMarriage)
		pMarriage->Save();
}

void CHARACTER::FlushDelayedSaveItem()
{
	// 저장 안된 소지품을 전부 저장시킨다.
	LPITEM item;

	for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
		if ((item = GetInventoryItem(i)))
			ITEM_MANAGER::instance().FlushDelayedSave(item);
}

void CHARACTER::Disconnect(const char * c_pszReason)
{
	assert(GetDesc() != NULL);

	sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );

	if (GetShop())
	{
		GetShop()->RemoveGuest(this);
		SetShop(NULL);
	}

	if (GetArena() != NULL)
	{
		GetArena()->OnDisconnect(GetPlayerID());
	}

	if (GetParty() != NULL)
	{
		GetParty()->UpdateOfflineState(GetPlayerID());
	}

	marriage::CManager::instance().Logout(this);

	// P2P Logout
	TPacketGGLogout p;
	p.bHeader = HEADER_GG_LOGOUT;
	strlcpy(p.szName, GetName(), sizeof(p.szName));
	P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
	char buf[51];
	snprintf(buf, sizeof(buf), "%s %d %d %ld %d", 
		inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());

	LogManager::instance().CharLog(this, 0, "LOGOUT", buf);

	if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
	{
		long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
		LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);

		if (LC_IsBrazil() != true)
			CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
	}

	if (m_pWarMap)
		SetWarMap(NULL);

	if (m_pWeddingMap)
	{
		SetWeddingMap(NULL);
	}

	if (GetGuild())
		GetGuild()->LogoutMember(this);

	quest::CQuestManager::instance().LogoutPC(this);

	if (GetParty())
		GetParty()->Unlink(this);

	// 죽었을 때 접속끊으면 경험치 줄게 하기
	if (IsStun() || IsDead())
	{
		DeathPenalty(0);
		PointChange(POINT_HP, 50 - GetHP());
	}


	if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
	{
		SaveReal();
	}

	FlushDelayedSaveItem();

	SaveAffect();
	m_bIsLoadedAffect = false;

	m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.

	quest::CQuestManager::instance().DisconnectPC(this);

	CloseSafebox();

	CloseMall();

	CPVPManager::instance().Disconnect(this);

	CTargetManager::instance().Logout(GetPlayerID());

	MessengerManager::instance().Logout(GetName());

	if (g_TeenDesc)
	{
		int		offset = 0;
		char	buf[245] = {0};

		buf[0] = HEADER_GT_LOGOUT;
		offset += 1;

		memset(buf+offset, 0x00, 2);
		offset += 2;

		TAccountTable	&acc_table = GetDesc()->GetAccountTable();
		memcpy(buf+offset, &acc_table.id, 4);
		offset += 4;

		g_TeenDesc->Packet(buf, offset);
	}

	if (GetDesc())
	{
		GetDesc()->BindCharacter(NULL);
//		BindDesc(NULL);
	}

	CXTrapManager::instance().DestroyClientSession(this);

	M2_DESTROY_CHARACTER(this);
}

bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
{
	LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);

	if (!sectree)
	{
		sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
		return false;
	}

	SetMapIndex(lMapIndex);

	bool bChangeTree = false;

	if (!GetSectree() || GetSectree() != sectree)
		bChangeTree = true;

	if (bChangeTree)
	{
		if (GetSectree())
			GetSectree()->RemoveEntity(this);

		ViewCleanup();
	}

	if (!IsNPC())
	{
		sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
		if (GetStamina() < GetMaxStamina())
			StartAffectEvent();
	}
	else if (m_pkMobData)
	{
		m_pkMobInst->m_posLastAttacked.x = x;
		m_pkMobInst->m_posLastAttacked.y = y;
		m_pkMobInst->m_posLastAttacked.z = z;
	}

	if (bShowSpawnMotion)
	{
		SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
		m_afAffectFlag.Set(AFF_SPAWN);
	}

	SetXYZ(x, y, z);

	m_posDest.x = x;
	m_posDest.y = y;
	m_posDest.z = z;

	m_posStart.x = x;
	m_posStart.y = y;
	m_posStart.z = z;

	if (bChangeTree)
	{
		EncodeInsertPacket(this);
		sectree->InsertEntity(this);

		UpdateSectree();
	}
	else
	{
		ViewReencode();
		sys_log(0, "      in same sectree");
	}

	REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
	
	SetValidComboInterval(0);
	return true;
}

// BGM_INFO
struct BGMInfo
{
	std::string	name;
	float		vol;
};

typedef std::map<unsigned, BGMInfo> BGMInfoMap;

static BGMInfoMap 	gs_bgmInfoMap;
static bool		gs_bgmVolEnable = false;

void CHARACTER_SetBGMVolumeEnable()
{
	gs_bgmVolEnable = true;	
	sys_log(0, "bgm_info.set_bgm_volume_enable");
}

void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
{
	BGMInfo newInfo;
	newInfo.name = name;
	newInfo.vol = vol;

	gs_bgmInfoMap[mapIndex] = newInfo;

	sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
}

const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
{
	BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
	if (gs_bgmInfoMap.end() == f)
	{
		static BGMInfo s_empty = {"", 0.0f};
		return s_empty;
	}
	return f->second;
}

bool CHARACTER_IsBGMVolumeEnable()
{
	return gs_bgmVolEnable;
}
// END_OF_BGM_INFO

void CHARACTER::MainCharacterPacket()
{
	const unsigned mapIndex = GetMapIndex();
	const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);

	// SUPPORT_BGM
	if (!bgmInfo.name.empty())
	{
		if (CHARACTER_IsBGMVolumeEnable())
		{
			sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
			TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
			mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
			mainChrPacket.dwVID = m_vid;
			mainChrPacket.wRaceNum = GetRaceNum();
			mainChrPacket.lx = GetX();
			mainChrPacket.ly = GetY();
			mainChrPacket.lz = GetZ();
			mainChrPacket.empire = GetDesc()->GetEmpire();
			mainChrPacket.skill_group = GetSkillGroup();
			strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));

			mainChrPacket.fBGMVol = bgmInfo.vol;
			strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
			GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
		}
		else
		{
			sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
			TPacketGCMainCharacter3_BGM mainChrPacket;
			mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
			mainChrPacket.dwVID = m_vid;
			mainChrPacket.wRaceNum = GetRaceNum();
			mainChrPacket.lx = GetX();
			mainChrPacket.ly = GetY();
			mainChrPacket.lz = GetZ();
			mainChrPacket.empire = GetDesc()->GetEmpire();
			mainChrPacket.skill_group = GetSkillGroup();
			strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
			strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
			GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
		}
		//if (m_stMobile.length())
		//		ChatPacket(CHAT_TYPE_COMMAND, "sms");
	}
	// END_OF_SUPPORT_BGM
	else
	{
		sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);

		TPacketGCMainCharacter pack;
		pack.header = HEADER_GC_MAIN_CHARACTER;
		pack.dwVID = m_vid;
		pack.wRaceNum = GetRaceNum();
		pack.lx = GetX();
		pack.ly = GetY();
		pack.lz = GetZ();
		pack.empire = GetDesc()->GetEmpire();
		pack.skill_group = GetSkillGroup();
		strlcpy(pack.szName, GetName(), sizeof(pack.szName));
		GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));

		if (m_stMobile.length())
			ChatPacket(CHAT_TYPE_COMMAND, "sms");
	}
}

void CHARACTER::PointsPacket()
{
	if (!GetDesc())
		return;

	TPacketGCPoints pack;

	pack.header	= HEADER_GC_CHARACTER_POINTS;

	pack.points[POINT_LEVEL]		= GetLevel();
	pack.points[POINT_EXP]		= GetExp();
	pack.points[POINT_NEXT_EXP]		= GetNextExp();
	pack.points[POINT_HP]		= GetHP();
	pack.points[POINT_MAX_HP]		= GetMaxHP();
	pack.points[POINT_SP]		= GetSP();
	pack.points[POINT_MAX_SP]		= GetMaxSP();
	pack.points[POINT_GOLD]		= GetGold();
	pack.points[POINT_STAMINA]		= GetStamina();
	pack.points[POINT_MAX_STAMINA]	= GetMaxStamina();

	for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
		pack.points[i] = GetPoint(i);

	GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
}

bool CHARACTER::ChangeSex()
{
	int src_race = GetRaceNum();

	switch (src_race)
	{
		case MAIN_RACE_WARRIOR_M:
			m_points.job = MAIN_RACE_WARRIOR_W;
			break;

		case MAIN_RACE_WARRIOR_W:
			m_points.job = MAIN_RACE_WARRIOR_M;
			break;

		case MAIN_RACE_ASSASSIN_M:
			m_points.job = MAIN_RACE_ASSASSIN_W;
			break;

		case MAIN_RACE_ASSASSIN_W:
			m_points.job = MAIN_RACE_ASSASSIN_M;
			break;

		case MAIN_RACE_SURA_M:
			m_points.job = MAIN_RACE_SURA_W;
			break;

		case MAIN_RACE_SURA_W:
			m_points.job = MAIN_RACE_SURA_M;
			break;

		case MAIN_RACE_SHAMAN_M:
			m_points.job = MAIN_RACE_SHAMAN_W;
			break;

		case MAIN_RACE_SHAMAN_W:
			m_points.job = MAIN_RACE_SHAMAN_M;
			break;

		default:
			sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
			return false;
	}

	sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
	return true;
}

WORD CHARACTER::GetRaceNum() const
{
	if (m_dwPolymorphRace)
		return m_dwPolymorphRace;

	if (m_pkMobData)
		return m_pkMobData->m_table.dwVnum;

	return m_points.job;
}

void CHARACTER::SetRace(BYTE race)
{
	if (race >= MAIN_RACE_MAX_NUM)
	{
		sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
		return;
	}

	m_points.job = race;
}

BYTE CHARACTER::GetJob() const
{
	unsigned race = m_points.job;
	unsigned job;

	if (RaceToJob(race, &job))
		return job;

	sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
	return JOB_WARRIOR;
}

void CHARACTER::SetLevel(int level)
{
	m_points.level = level;

	if (IsPC())
	{
		if (level < PK_PROTECT_LEVEL)
			SetPKMode(PK_MODE_PROTECT);
		else if (GetGMLevel() != GM_PLAYER)
			SetPKMode(PK_MODE_PROTECT);
		else if (m_bPKMode == PK_MODE_PROTECT)
			SetPKMode(PK_MODE_PEACE);
	}
}

void CHARACTER::SetEmpire(BYTE bEmpire)
{
	m_bEmpire = bEmpire;
}

void CHARACTER::SetPlayerProto(const TPlayerTable * t)
{
	if (!GetDesc() || !*GetDesc()->GetHostName())
		sys_err("cannot get desc or hostname");
	else
		SetGMLevel();

	m_bCharType = CHAR_TYPE_PC;

	m_dwPlayerID = t->id;

	m_iAlignment = t->lAlignment;
	m_iRealAlignment = t->lAlignment;

	m_points.voice = t->voice;

	m_points.skill_group = t->skill_group; 

	m_pointsInstant.bBasePart = t->part_base;
	SetPart(PART_HAIR, t->parts[PART_HAIR]);

	m_points.iRandomHP = t->sRandomHP;
	m_points.iRandomSP = t->sRandomSP;

	// REMOVE_REAL_SKILL_LEVLES
	if (m_pSkillLevels)
		M2_DELETE_ARRAY(m_pSkillLevels);

	m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
	thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
	// END_OF_REMOVE_REAL_SKILL_LEVLES

	if (t->lMapIndex >= 10000)
	{
		m_posWarp.x = t->lExitX;
		m_posWarp.y = t->lExitY;
		m_lWarpMapIndex = t->lExitMapIndex;
	}

	SetRealPoint(POINT_PLAYTIME, t->playtime);
	m_dwLoginPlayTime = t->playtime;
	SetRealPoint(POINT_ST, t->st);
	SetRealPoint(POINT_HT, t->ht);
	SetRealPoint(POINT_DX, t->dx);
	SetRealPoint(POINT_IQ, t->iq);

	SetPoint(POINT_ST, t->st);
	SetPoint(POINT_HT, t->ht);
	SetPoint(POINT_DX, t->dx);
	SetPoint(POINT_IQ, t->iq);

	SetPoint(POINT_STAT, t->stat_point);
	SetPoint(POINT_SKILL, t->skill_point);
	SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
	SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);

	SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);

	SetPoint(POINT_LEVEL_STEP, t->level_step);
	SetRealPoint(POINT_LEVEL_STEP, t->level_step);

	SetRace(t->job);

	SetLevel(t->level);
	SetExp(t->exp);
	SetGold(t->gold);

	SetMapIndex(t->lMapIndex);
	SetXYZ(t->x, t->y, t->z);

	ComputePoints();

	SetHP(t->hp);
	SetSP(t->sp);
	SetStamina(t->stamina);

	//GM일때 보호모드  
	if (!test_server)
	{
		if (GetGMLevel() > GM_LOW_WIZARD)
		{
			m_afAffectFlag.Set(AFF_YMIR);
			m_bPKMode = PK_MODE_PROTECT;
		}
	}

	if (GetLevel() < PK_PROTECT_LEVEL)
		m_bPKMode = PK_MODE_PROTECT;

	m_stMobile = t->szMobile;

	SetHorseData(t->horse);

	if (GetHorseLevel() > 0)
		UpdateHorseDataByLogoff(t->logoff_interval);

	thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));

	m_dwLogOffInterval = t->logoff_interval;

	sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);

	if (GetGMLevel() != GM_PLAYER) 
	{
		LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
		sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
	}

#ifdef __PET_SYSTEM__
	// NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
	if (m_petSystem)
	{
		m_petSystem->Destroy();
		delete m_petSystem;
	}

	m_petSystem = M2_NEW CPetSystem(this);
#endif
}

EVENTFUNC(kill_ore_load_event)
{
	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
	if ( info == NULL )
	{
		sys_err( "kill_ore_load_even> <Factor> Null pointer" );
		return 0;
	}

	LPCHARACTER	ch = info->ch;
	if (ch == NULL) { // <Factor>
		return 0;
	}	

	ch->m_pkMiningEvent = NULL;
	M2_DESTROY_CHARACTER(ch);
	return 0;
}

void CHARACTER::SetProto(const CMob * pkMob)
{
	if (m_pkMobInst)
		M2_DELETE(m_pkMobInst);

	m_pkMobData = pkMob;
	m_pkMobInst = M2_NEW CMobInstance;

	m_bPKMode = PK_MODE_FREE;

	const TMobTable * t = &m_pkMobData->m_table;

	m_bCharType = t->bType;

	SetLevel(t->bLevel);
	SetEmpire(t->bEmpire);

	SetExp(t->dwExp);
	SetRealPoint(POINT_ST, t->bStr);
	SetRealPoint(POINT_DX, t->bDex);
	SetRealPoint(POINT_HT, t->bCon);
	SetRealPoint(POINT_IQ, t->bInt);

	ComputePoints();

	SetHP(GetMaxHP());
	SetSP(GetMaxSP());

	////////////////////
	m_pointsInstant.dwAIFlag = t->dwAIFlag;
	SetImmuneFlag(t->dwImmuneFlag);

	AssignTriggers(t);

	ApplyMobAttribute(t);

	if (IsStone())
	{
		DetermineDropMetinStone();
	}

	if (IsWarp() || IsGoto())
	{
		StartWarpNPCEvent();
	}

	CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);

	// XXX X-mas santa hardcoding
	if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
	{
		SetPoint(POINT_ATT_GRADE_BONUS, 10);
		if (g_iUseLocale)
			SetPoint(POINT_DEF_GRADE_BONUS, 6);
		else
			SetPoint(POINT_DEF_GRADE_BONUS, 15);

		//산타용
		//m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
		//신선자 노해 
		m_dwPlayStartTime = get_dword_time() + 30 * 1000;
		if (test_server)
			m_dwPlayStartTime = get_dword_time() + 30 * 1000;
	}

	// XXX CTF GuildWar hardcoding
	if (warmap::IsWarFlag(GetRaceNum()))
	{
		m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
		m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
		m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
	}

	if (warmap::IsWarFlagBase(GetRaceNum()))
	{
		m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
		m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
		m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
	}

	if (m_bCharType == CHAR_TYPE_HORSE || 
			GetRaceNum() == 20101 ||
			GetRaceNum() == 20102 ||
			GetRaceNum() == 20103 ||
			GetRaceNum() == 20104 ||
			GetRaceNum() == 20105 ||
			GetRaceNum() == 20106 ||
			GetRaceNum() == 20107 ||
			GetRaceNum() == 20108 ||
			GetRaceNum() == 20109
	  )
	{
		m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
		m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
		m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
	}

	// MINING
	if (mining::IsVeinOfOre (GetRaceNum()))
	{
		char_event_info* info = AllocEventInfo<char_event_info>();

		info->ch = this;

		m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
	}
	// END_OF_MINING
}

const TMobTable & CHARACTER::GetMobTable() const
{
	return m_pkMobData->m_table;
}

bool CHARACTER::IsRaceFlag(DWORD dwBit) const
{
	return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
}

DWORD CHARACTER::GetMobDamageMin() const
{
	return m_pkMobData->m_table.dwDamageRange[0];
}

DWORD CHARACTER::GetMobDamageMax() const
{
	return m_pkMobData->m_table.dwDamageRange[1];
}

float CHARACTER::GetMobDamageMultiply() const
{
	float fDamMultiply = GetMobTable().fDamMultiply;

	if (IsBerserk())
		fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배

	return fDamMultiply;
}

DWORD CHARACTER::GetMobDropItemVnum() const
{
	return m_pkMobData->m_table.dwDropItemVnum;
}

bool CHARACTER::IsSummonMonster() const
{
	return GetSummonVnum() != 0;
}

DWORD CHARACTER::GetSummonVnum() const
{
	return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
}

DWORD CHARACTER::GetPolymorphItemVnum() const
{
	return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
}

DWORD CHARACTER::GetMonsterDrainSPPoint() const
{
	return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
}

BYTE CHARACTER::GetMobRank() const
{
	if (!m_pkMobData)
		return MOB_RANK_KNIGHT;	// PC일 경우 KNIGHT급

	return m_pkMobData->m_table.bRank;
}

BYTE CHARACTER::GetMobSize() const
{
	if (!m_pkMobData)
		return MOBSIZE_MEDIUM;

	return m_pkMobData->m_table.bSize;
}

WORD CHARACTER::GetMobAttackRange() const
{ 
	switch (GetMobBattleType())
	{
		case BATTLE_TYPE_RANGE:
		case BATTLE_TYPE_MAGIC:
			return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);  
		default:
			return m_pkMobData->m_table.wAttackRange; 
	}
}

BYTE CHARACTER::GetMobBattleType() const
{
	if (!m_pkMobData)
		return BATTLE_TYPE_MELEE;

	return (m_pkMobData->m_table.bBattleType);
}

void CHARACTER::ComputeBattlePoints()
{
	if (IsPolymorphed())
	{
		DWORD dwMobVnum = GetPolymorphVnum();
		const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
		int iAtt = 0;
		int iDef = 0;

		if (pMob)
		{
			iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
			// lev + con
			iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
		}

		SetPoint(POINT_ATT_GRADE, iAtt);
		SetPoint(POINT_DEF_GRADE, iDef);
		SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE)); 
		SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
	}
	else if (IsPC())
	{
		SetPoint(POINT_ATT_GRADE, 0);
		SetPoint(POINT_DEF_GRADE, 0);
		SetPoint(POINT_CLIENT_DEF_GRADE, 0);
		SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
		SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));

		//
		// 기본 ATK = 2lev + 2str, 직업에 마다 2str은 바뀔 수 있음
		//
		int iAtk = GetLevel() * 2;
		int iStatAtk = 0;

		switch (GetJob())
		{
			case JOB_WARRIOR:
			case JOB_SURA:
				iStatAtk = (2 * GetPoint(POINT_ST));
				break;

			case JOB_ASSASSIN:
				iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
				break;

			case JOB_SHAMAN:
				iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
				break;

			default:
				sys_err("invalid job %d", GetJob());
				iStatAtk = (2 * GetPoint(POINT_ST));
				break;
		}

		// 말을 타고 있고, 스탯으로 인한 공격력이 ST*2 보다 낮으면 ST*2로 한다.
		// 스탯을 잘못 찍은 사람 공격력이 더 낮지 않게 하기 위해서다.
		if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
			iStatAtk = (2 * GetPoint(POINT_ST));

		iAtk += iStatAtk;

		// 승마(말) : 검수라 데미지 감소  
		if (GetMountVnum())
		{
			if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
			{
				iAtk += (iAtk * GetHorseLevel()) / 60;
			}
			else
			{
				iAtk += (iAtk * GetHorseLevel()) / 30;
			}
		}
		
		//
		// ATK Setting
		//
		iAtk += GetPoint(POINT_ATT_GRADE_BONUS);

		PointChange(POINT_ATT_GRADE, iAtk);

		// DEF = LEV + CON + ARMOR
		int iShowDef = GetLevel() + GetPoint(POINT_HT); // For Ymir(천마)
		int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25); // For Other
		int iArmor = 0;

		LPITEM pkItem;

		for (int i = 0; i < WEAR_MAX_NUM; ++i)
			if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
			{
				if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
				{
					iArmor += pkItem->GetValue(1);
					iArmor += (2 * pkItem->GetValue(5));
				}
			}

		// 말 타고 있을 때 방어력이 말의 기준 방어력보다 낮으면 기준 방어력으로 설정
		if( true == IsHorseRiding() )
		{
			if (iArmor < GetHorseArmor())
				iArmor = GetHorseArmor();

			const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());

			if (pHorseName != NULL && strlen(pHorseName))
			{
				iArmor += 20;
			}
		}

		iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
		iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);

		// INTERNATIONAL_VERSION
		if (LC_IsYMIR())
		{
			PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
		}
		else
		{
			PointChange(POINT_DEF_GRADE, iDef + iArmor);
			PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
		}
		// END_OF_INTERNATIONAL_VERSION

		PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
		PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
	}
	else
	{
		// 2lev + str * 2
		int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
		// lev + con
		int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;

		SetPoint(POINT_ATT_GRADE, iAtt);
		SetPoint(POINT_DEF_GRADE, iDef);
		SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE)); 
		SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
	}
}

void CHARACTER::ComputePoints()
{
	long lStat = GetPoint(POINT_STAT);
	long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
	long lSkillActive = GetPoint(POINT_SKILL);
	long lSkillSub = GetPoint(POINT_SUB_SKILL);
	long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
	long lLevelStep = GetPoint(POINT_LEVEL_STEP);

	long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
	long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
	long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
	long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
	long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
	long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);

	long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
	long lSPRecovery = GetPoint(POINT_SP_RECOVERY);

	memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
	BuffOnAttr_ClearAll();
	m_SkillDamageBonus.clear();

	SetPoint(POINT_STAT, lStat);
	SetPoint(POINT_SKILL, lSkillActive);
	SetPoint(POINT_SUB_SKILL, lSkillSub);
	SetPoint(POINT_HORSE_SKILL, lSkillHorse);
	SetPoint(POINT_LEVEL_STEP, lLevelStep);
	SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);

	SetPoint(POINT_ST, GetRealPoint(POINT_ST));
	SetPoint(POINT_HT, GetRealPoint(POINT_HT));
	SetPoint(POINT_DX, GetRealPoint(POINT_DX));
	SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));

	SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
	SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
	SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
	SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));

	SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
	SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
	SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
	SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
	SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
	SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);

	SetPoint(POINT_HP_RECOVERY, lHPRecovery);
	SetPoint(POINT_SP_RECOVERY, lSPRecovery);

	// PC_BANG_ITEM_ADD
	SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
	SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
	// END_PC_BANG_ITEM_ADD

	int iMaxHP, iMaxSP;
	int iMaxStamina;

	if (IsPC())
	{
		// 최대 생명력/정신력
		iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
		iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
		iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;

		{
			CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);

			if (NULL != pkSk)
			{
				pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);

				iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
			}
		}

		// 기본 값들
		SetPoint(POINT_MOV_SPEED,	100);
		SetPoint(POINT_ATT_SPEED,	100);
		PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
		SetPoint(POINT_CASTING_SPEED,	100);
	}
	else
	{
		iMaxHP = m_pkMobData->m_table.dwMaxHP;
		iMaxSP = 0;
		iMaxStamina = 0;

		SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
		SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
		SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
	}

	if (IsPC())
	{
		// 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
		// 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
		// 대채적으로 더 올라가게 될 것이다.
		if (GetMountVnum()) 
		{
			if (GetHorseST() > GetPoint(POINT_ST))
				PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));

			if (GetHorseDX() > GetPoint(POINT_DX))
				PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));

			if (GetHorseHT() > GetPoint(POINT_HT))
				PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));

			if (GetHorseIQ() > GetPoint(POINT_IQ))
				PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
		}

	}

	ComputeBattlePoints();

	// 기본 HP/SP 설정
	if (iMaxHP != GetMaxHP())
	{
		SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
	}

	PointChange(POINT_MAX_HP, 0);

	if (iMaxSP != GetMaxSP())
	{
		SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
	}

	PointChange(POINT_MAX_SP, 0);

	SetMaxStamina(iMaxStamina);

	m_pointsInstant.dwImmuneFlag = 0;

	for (int i = 0 ; i < WEAR_MAX_NUM; i++) 
	{
		LPITEM pItem = GetWear(i);
		if (pItem)
		{
			pItem->ModifyPoints(true);
			SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
		}
	}

	// 용혼석 시스템
	// ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
	// 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
	// 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
	if (DragonSoul_IsDeckActivated())
	{
		for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck(); 
			i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)	
		{
			LPITEM pItem = GetWear(i);
			if (pItem)
			{
				if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
					pItem->ModifyPoints(true);
			}
		}
	}

	if (GetHP() > GetMaxHP())
		PointChange(POINT_HP, GetMaxHP() - GetHP());

	if (GetSP() > GetMaxSP())
		PointChange(POINT_SP, GetMaxSP() - GetSP());

	ComputeSkillPoints();

	RefreshAffect();
	CPetSystem* pPetSystem = GetPetSystem();
	if (NULL != pPetSystem)
	{
		pPetSystem->RefreshBuff();
	}

	for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
	{
		it->second->GiveAllAttributes();
	}

	UpdatePacket();
}

// m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
// 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
// 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
{
	m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
}

const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };

EVENTFUNC(recovery_event)
{
	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
	if ( info == NULL )
	{
		sys_err( "recovery_event> <Factor> Null pointer" );
		return 0;
	}

	LPCHARACTER	ch = info->ch;

	if (ch == NULL) { // <Factor>
		return 0;
	}	

	if (!ch->IsPC())
	{
		//
		// 몬스터 회복
		//
		if (ch->IsAffectFlag(AFF_POISON))
			return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));

		if (2493 == ch->GetMobTable().dwVnum)
		{
			int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
			regenPct += ch->GetMobTable().bRegenPercent;

			for (int i=1 ; i <= 4 ; ++i)
			{
				if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
				{
					DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
					size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
					size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );

					regenPct += (val*cnt);

					break;
				}
			}

			ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
		}
		else if (!ch->IsDoor())
		{
			ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
			ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
		}

		if (ch->GetHP() >= ch->GetMaxHP())
		{
			ch->m_pkRecoveryEvent = NULL;
			return 0;
		}

		if (2493 == ch->GetMobTable().dwVnum)
		{
			for (int i=1 ; i <= 4 ; ++i)
			{
				if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
				{
					DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
					size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
					size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );

					return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
				}
			}
		}

		return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
	}
	else
	{
		//
		// PC 회복
		//
		ch->CheckTarget();
		//ch->UpdateSectree(); // 여기서 이걸 왜하지?
		ch->UpdateKillerMode();

		if (ch->IsAffectFlag(AFF_POISON) == true)
		{
			// 중독인 경우 자동회복 금지
			// 파법술인 경우 자동회복 금지
			return 3;
		}

		int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;

		// SP 회복 루틴.
		// 왜 이걸로 해서 함수로 빼놨는가 ?!
		ch->DistributeSP(ch);

		if (ch->GetMaxHP() <= ch->GetHP())
			return PASSES_PER_SEC(3);

		int iPercent = 0;
		long long iAmount = 0;
		
		{
			iPercent = aiRecoveryPercents[MIN(9, iSec)];
			iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
		}
		
		iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;

		sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);

		ch->PointChange(POINT_HP, iAmount, false);
		return PASSES_PER_SEC(3);
	}
}

void CHARACTER::StartRecoveryEvent()
{
	if (m_pkRecoveryEvent)
		return;

	if (IsDead() || IsStun())
		return;

	if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
		return;

	char_event_info* info = AllocEventInfo<char_event_info>();

	info->ch = this;

	int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
	m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
}

void CHARACTER::Standup()
{
	struct packet_position pack_position;

	if (!IsPosition(POS_SITTING))
		return;

	SetPosition(POS_STANDING);

	sys_log(1, "STANDUP: %s", GetName());

	pack_position.header	= HEADER_GC_CHARACTER_POSITION;
	pack_position.vid		= GetVID();
	pack_position.position	= POSITION_GENERAL;

	PacketAround(&pack_position, sizeof(pack_position));
}

void CHARACTER::Sitdown(int is_ground)
{
	struct packet_position pack_position;

	if (IsPosition(POS_SITTING))
		return;

	SetPosition(POS_SITTING);
	sys_log(1, "SITDOWN: %s", GetName());

	pack_position.header	= HEADER_GC_CHARACTER_POSITION;
	pack_position.vid		= GetVID();
	pack_position.position	= POSITION_SITTING_GROUND;
	PacketAround(&pack_position, sizeof(pack_position));
}

void CHARACTER::SetRotation(float fRot)
{
	m_pointsInstant.fRot = fRot;
}

// x, y 방향으로 보고 선다.
void CHARACTER::SetRotationToXY(long x, long y)
{
	SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
}

bool CHARACTER::CannotMoveByAffect() const
{
	return (IsAffectFlag(AFF_STUN));
}

bool CHARACTER::CanMove() const
{
	if (CannotMoveByAffect())
		return false;

	if (GetMyShop())	// 상점 연 상태에서는 움직일 수 없음
		return false;

	// 0.2초 전이라면 움직일 수 없다.
	/*
	   if (get_float_time() - m_fSyncTime < 0.2f)
	   return false;
	 */
	return true;
}

// 무조건 x, y 위치로 이동 시킨다.
bool CHARACTER::Sync(long x, long y)
{
	if (!GetSectree())
		return false;

	LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);

	if (!new_tree)
	{
		if (GetDesc())
		{
			sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
			GetDesc()->SetPhase(PHASE_CLOSE);
		}
		else
		{
			sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
			Dead();
		}

		return false;
	}

	SetRotationToXY(x, y);
	SetXYZ(x, y, 0);

	if (GetDungeon())
	{
		// 던젼용 이벤트 속성 변화
		int iLastEventAttr = m_iEventAttr;
		m_iEventAttr = new_tree->GetEventAttribute(x, y);

		if (m_iEventAttr != iLastEventAttr)
		{
			if (GetParty())
			{
				quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
				quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
			}
			else
			{
				quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
				quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
			}
		}
	}

	if (GetSectree() != new_tree)
	{
		if (!IsNPC())
		{
			SECTREEID id = new_tree->GetID();
			SECTREEID old_id = GetSectree()->GetID();

			sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
					GetName(),
					id.coord.x,
					id.coord.y,
					old_id.coord.x,
					old_id.coord.y);
		}

		new_tree->InsertEntity(this);
	}

	return true;
}

void CHARACTER::Stop()
{
	if (!IsState(m_stateIdle))
		MonsterLog("[IDLE] 정지");

	GotoState(m_stateIdle);

	m_posDest.x = m_posStart.x = GetX();
	m_posDest.y = m_posStart.y = GetY();
}

bool CHARACTER::Goto(long x, long y)
{
	// TODO 거리체크 필요
	// 같은 위치면 이동할 필요 없음 (자동 성공)
	if (GetX() == x && GetY() == y)
		return false;

	if (m_posDest.x == x && m_posDest.y == y)
	{
		if (!IsState(m_stateMove))
		{
			m_dwStateDuration = 4;
			GotoState(m_stateMove);
		}
		return false;
	}

	m_posDest.x = x;
	m_posDest.y = y;

	CalculateMoveDuration();

	m_dwStateDuration = 4;

	
	if (!IsState(m_stateMove))
	{
		MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");

		if (GetVictim())
		{
			//MonsterChat(MONSTER_CHAT_CHASE);
			MonsterChat(MONSTER_CHAT_ATTACK);
		}
	}

	GotoState(m_stateMove);

	return true;
}


DWORD CHARACTER::GetMotionMode() const
{
	DWORD dwMode = MOTION_MODE_GENERAL;

	if (IsPolymorphed())
		return dwMode;

	LPITEM pkItem;

	if ((pkItem = GetWear(WEAR_WEAPON)))
	{
		switch (pkItem->GetProto()->bSubType)
		{
			case WEAPON_SWORD:
				dwMode = MOTION_MODE_ONEHAND_SWORD;
				break;

			case WEAPON_TWO_HANDED:
				dwMode = MOTION_MODE_TWOHAND_SWORD;
				break;

			case WEAPON_DAGGER:
				dwMode = MOTION_MODE_DUALHAND_SWORD;
				break;

			case WEAPON_BOW:
				dwMode = MOTION_MODE_BOW;
				break;

			case WEAPON_BELL:
				dwMode = MOTION_MODE_BELL;
				break;

			case WEAPON_FAN:
				dwMode = MOTION_MODE_FAN;
				break;
		}
	}
	return dwMode;
}

float CHARACTER::GetMoveMotionSpeed() const
{
	DWORD dwMode = GetMotionMode();

	const CMotion * pkMotion = NULL;

	if (!GetMountVnum())
		pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
	else
	{
		pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));

		if (!pkMotion)
			pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
	}

	if (pkMotion)
		return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
	else
	{
		sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
		return 300.0f;
	}
}

float CHARACTER::GetMoveSpeed() const
{
	return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
}

void CHARACTER::CalculateMoveDuration()
{
	m_posStart.x = GetX();
	m_posStart.y = GetY();

	float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);

	float motionSpeed = GetMoveMotionSpeed();

	m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
			(int) ((fDist / motionSpeed) * 1000.0f));

	if (IsNPC())
		sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
				GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
				m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);

	m_dwMoveStartTime = get_dword_time();
}

// x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
// 서버는 char의 x, y 값을 바로 바꾸지만,
// 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
// 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
// Warp를 의도한 것이라면 Show를 사용할 것.
bool CHARACTER::Move(long x, long y)
{
	// 같은 위치면 이동할 필요 없음 (자동 성공)
	if (GetX() == x && GetY() == y)
		return true;

	if (test_server)
		if (m_bDetailLog)
			sys_log(0, "%s position %u %u", GetName(), x, y);

	OnMove();
	return Sync(x, y);
}

void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
{
	TPacketGCMove pack;

	if (bFunc == FUNC_WAIT)
	{
		x = m_posDest.x;
		y = m_posDest.y;
		dwDuration = m_dwMoveDuration;
	}

	EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
	PacketView(&pack, sizeof(TPacketGCMove), this);
}

int CHARACTER::GetRealPoint(BYTE type) const
{
	return m_points.points[type];
}

void CHARACTER::SetRealPoint(BYTE type, int val)
{
	m_points.points[type] = val;
}

int CHARACTER::GetPolymorphPoint(BYTE type) const
{
	if (IsPolymorphed() && !IsPolyMaintainStat())
	{
		DWORD dwMobVnum = GetPolymorphVnum();
		const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
		int iPower = GetPolymorphPower();

		if (pMob)
		{
			switch (type)
			{
				case POINT_ST:
					if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
						return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
					return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);

				case POINT_HT:
					return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);

				case POINT_IQ:
					return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);

				case POINT_DX:
					return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
			}
		}
	}

	return GetPoint(type);
}

int CHARACTER::GetPoint(BYTE type) const
{
	if (type >= POINT_MAX_NUM)
	{
		sys_err("Point type overflow (type %u)", type);
		return 0;
	}

	int val = m_pointsInstant.points[type];
	int max_val = INT_MAX;

	switch (type)
	{
		case POINT_STEAL_HP:
		case POINT_STEAL_SP:
			max_val = 50;
			break;
	}

	if (val > max_val)
		sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);

	return (val);
}

int CHARACTER::GetLimitPoint(BYTE type) const
{
	if (type >= POINT_MAX_NUM)
	{
		sys_err("Point type overflow (type %u)", type);
		return 0;
	}

	int val = m_pointsInstant.points[type];
	int max_val = INT_MAX;
	int limit = INT_MAX;
	int min_limit = -INT_MAX;

	switch (type)
	{
		case POINT_ATT_SPEED:
			min_limit = 0;

			if (IsPC())
				limit = 170;
			else
				limit = 250;
			break;

		case POINT_MOV_SPEED:
			min_limit = 0;

			if (IsPC())
				limit = 200;
			else
				limit = 250;
			break;

		case POINT_STEAL_HP:
		case POINT_STEAL_SP:
			limit = 50;
			max_val = 50;
			break;

		case POINT_MALL_ATTBONUS:
		case POINT_MALL_DEFBONUS:
			limit = 20;
			max_val = 50;
			break;
	}

	if (val > max_val)
		sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);

	if (val > limit)
		val = limit;

	if (val < min_limit)
		val = min_limit;

	return (val);
}

void CHARACTER::SetPoint(BYTE type, int val)
{
	if (type >= POINT_MAX_NUM)
	{
		sys_err("Point type overflow (type %u)", type);
		return;
	}

	m_pointsInstant.points[type] = val;

	// 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
	if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
	{
		CalculateMoveDuration();
	}
}

long long CHARACTER::GetAllowedGold() const
{
	if (GetLevel() <= 10)
		return 100000;
	else if (GetLevel() <= 20)
		return 500000;
	else
		return 50000000;
}

void CHARACTER::CheckMaximumPoints()
{
	if (GetMaxHP() < GetHP())
		PointChange(POINT_HP, GetMaxHP() - GetHP());

	if (GetMaxSP() < GetSP())
		PointChange(POINT_SP, GetMaxSP() - GetSP());
}

void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
{
	long long val = 0;

	//sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());

	switch (type)
	{
		case POINT_NONE:
			return;

		case POINT_LEVEL:
			if ((GetLevel() + amount) > gPlayerMaxLevel)
				return;

			SetLevel(GetLevel() + amount);
			val = GetLevel();

			sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());

			PointChange(POINT_NEXT_EXP,	GetNextExp(), false);

			if (amount)
			{
				quest::CQuestManager::instance().LevelUp(GetPlayerID());

				LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);

				if (GetGuild())
				{
					GetGuild()->LevelChange(GetPlayerID(), GetLevel());
				}

				if (GetParty())
				{
					GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
				}
			}
			break;

		case POINT_NEXT_EXP:
			val = GetNextExp();
			bAmount = false;	// 무조건 bAmount는 false 여야 한다.
			break;

		case POINT_EXP:
			{
				long long exp = GetExp();
				long long next_exp = GetNextExp();

				// 청소년보호
				if (LC_IsNewCIBN())
				{
					if (IsOverTime(OT_NONE))
					{
						dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
					}
					else if (IsOverTime(OT_3HOUR))
					{
						amount = (amount / 2);
						dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
					}
					else if (IsOverTime(OT_5HOUR))
					{
						amount = 0;
						dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
					}
				}

				// exp가 0 이하로 가지 않도록 한다
				if (amount < 0 && exp < -amount)
				{
					sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
					amount = -exp;

					SetExp(exp + amount);
					val = GetExp();
				}
				else
				{
					if (gPlayerMaxLevel <= GetLevel())
						return;

					if (test_server)
						ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);

					DWORD iExpBalance = 0;

					// 레벨 업!
					if (exp + amount >= next_exp)
					{
						iExpBalance = (exp + amount) - next_exp;
						amount = next_exp - exp;

						SetExp(0);
						exp = next_exp;
					}
					else
					{
						SetExp(exp + amount);
						exp = GetExp();
					}

					long long q = long long(next_exp / 4.0f);
					int iLevStep = GetRealPoint(POINT_LEVEL_STEP);

					// iLevStep이 4 이상이면 레벨이 올랐어야 하므로 여기에 올 수 없는 값이다.
					if (iLevStep >= 4)
					{
						sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
						iLevStep = 4;
					}

					if (exp >= next_exp && iLevStep < 4)
					{
						for (int i = 0; i < 4 - iLevStep; ++i)
							PointChange(POINT_LEVEL_STEP, 1, false, true);
					}
					else if (exp >= q * 3 && iLevStep < 3)
					{
						for (int i = 0; i < 3 - iLevStep; ++i)
							PointChange(POINT_LEVEL_STEP, 1, false, true);
					}
					else if (exp >= q * 2 && iLevStep < 2)
					{
						for (int i = 0; i < 2 - iLevStep; ++i)
							PointChange(POINT_LEVEL_STEP, 1, false, true);
					}
					else if (exp >= q && iLevStep < 1)
						PointChange(POINT_LEVEL_STEP, 1);

					if (iExpBalance)
					{
						PointChange(POINT_EXP, iExpBalance);
					}

					val = GetExp();
				}
			}
			break;

		case POINT_LEVEL_STEP:
			if (amount > 0)
			{
				val = GetPoint(POINT_LEVEL_STEP) + amount;

				switch (val)
				{
					case 1:
					case 2:
					case 3:
						//if (GetLevel() < 100) PointChange(POINT_STAT, 1);
						if (GetLevel() < 91) PointChange(POINT_STAT, 1);
						break;

					case 4:
						{
							int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
							int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);

							m_points.iRandomHP += iHP;
							m_points.iRandomSP += iSP;

							if (GetSkillGroup())
							{
								if (GetLevel() >= 5)
									PointChange(POINT_SKILL, 1);

								if (GetLevel() >= 9)
									PointChange(POINT_SUB_SKILL, 1);
							}

							PointChange(POINT_MAX_HP, iHP);
							PointChange(POINT_MAX_SP, iSP);
							PointChange(POINT_LEVEL, 1, false, true);

							val = 0;
						}
						break;
				}

				if (GetLevel() <= 10)
					AutoGiveItem(27001, 2);
				else if (GetLevel() <= 30)
					AutoGiveItem(27002, 2);
				else
				{
					AutoGiveItem(27002, 2);
//					AutoGiveItem(27003, 2);
				}

				PointChange(POINT_HP, GetMaxHP() - GetHP());
				PointChange(POINT_SP, GetMaxSP() - GetSP());
				PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());

				SetPoint(POINT_LEVEL_STEP, val);
				SetRealPoint(POINT_LEVEL_STEP, val);

				Save();
			}
			else
				val = GetPoint(POINT_LEVEL_STEP);

			break;

		case POINT_HP:
			{
				if (IsDead() || IsStun())
					return;

				int prev_hp = GetHP();

				amount = MIN(GetMaxHP() - GetHP(), amount);
				SetHP(GetHP() + amount);
				val = GetHP();

				BroadcastTargetPacket();

				if (GetParty() && IsPC() && val != prev_hp)
					GetParty()->SendPartyInfoOneToAll(this);
			}
			break;

		case POINT_SP:
			{
				if (IsDead() || IsStun())
					return;

				amount = MIN(GetMaxSP() - GetSP(), amount);
				SetSP(GetSP() + amount);
				val = GetSP();
			}
			break;

		case POINT_STAMINA:
			{
				if (IsDead() || IsStun())
					return;

				int prev_val = GetStamina();
				amount = MIN(GetMaxStamina() - GetStamina(), amount);
				SetStamina(GetStamina() + amount);
				val = GetStamina();
				
				if (val == 0)
				{
					// Stamina가 없으니 걷자!
					SetNowWalking(true);
				}
				else if (prev_val == 0)
				{
					// 없던 스테미나가 생겼으니 이전 모드 복귀
					ResetWalking();
				}

				if (amount < 0 && val != 0) // 감소는 보내지않는다.
					return;
			}
			break;

		case POINT_MAX_HP:
			{
				SetPoint(type, GetPoint(type) + amount);

				//SetMaxHP(GetMaxHP() + amount);
				// 최대 생명력 = (기본 최대 생명력 + 추가) * 최대생명력%
				int hp = GetRealPoint(POINT_MAX_HP);
				int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
				add_hp += GetPoint(POINT_MAX_HP);
				add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);

				SetMaxHP(hp + add_hp);

				val = GetMaxHP();
			}
			break;

		case POINT_MAX_SP:
			{
				SetPoint(type, GetPoint(type) + amount);

				//SetMaxSP(GetMaxSP() + amount);
				// 최대 정신력 = (기본 최대 정신력 + 추가) * 최대정신력%
				int sp = GetRealPoint(POINT_MAX_SP);
				int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
				add_sp += GetPoint(POINT_MAX_SP);
				add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);

				SetMaxSP(sp + add_sp);

				val = GetMaxSP();
			}
			break;

		case POINT_MAX_HP_PCT:
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);

			PointChange(POINT_MAX_HP, 0);
			break;

		case POINT_MAX_SP_PCT:
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);

			PointChange(POINT_MAX_SP, 0);
			break;

		case POINT_MAX_STAMINA:
			SetMaxStamina(GetMaxStamina() + amount);
			val = GetMaxStamina();
			break;

		case POINT_GOLD:
			{
				const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);

				if (GOLD_MAX <= nTotalMoney)
				{
					sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
					LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
					return;
				}

				// 청소년보호
				if (LC_IsNewCIBN() && amount > 0)
				{
					if (IsOverTime(OT_NONE))
					{
						dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
					}
					else if (IsOverTime(OT_3HOUR))
					{
						amount = (amount / 2);
						dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
					}
					else if (IsOverTime(OT_5HOUR))
					{
						amount = 0;
						dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
					}
				}

				SetGold(GetGold() + amount);
				val = GetGold();
			}
			break;

		case POINT_SKILL:
		case POINT_STAT:
		case POINT_SUB_SKILL:
		case POINT_STAT_RESET_COUNT:
		case POINT_HORSE_SKILL:
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);

			SetRealPoint(type, val);
			break;

		case POINT_DEF_GRADE:
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);

			PointChange(POINT_CLIENT_DEF_GRADE, amount);
			break;

		case POINT_CLIENT_DEF_GRADE:
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			break;

		case POINT_ST:
		case POINT_HT:
		case POINT_DX:
		case POINT_IQ:
		case POINT_HP_REGEN:
		case POINT_SP_REGEN:
		case POINT_ATT_SPEED:
		case POINT_ATT_GRADE:
		case POINT_MOV_SPEED:
		case POINT_CASTING_SPEED:
		case POINT_MAGIC_ATT_GRADE:
		case POINT_MAGIC_DEF_GRADE:
		case POINT_BOW_DISTANCE:
		case POINT_HP_RECOVERY:
		case POINT_SP_RECOVERY:

		case POINT_ATTBONUS_HUMAN:	// 42 인간에게 강함
		case POINT_ATTBONUS_ANIMAL:	// 43 동물에게 데미지 % 증가
		case POINT_ATTBONUS_ORC:		// 44 웅귀에게 데미지 % 증가
		case POINT_ATTBONUS_MILGYO:	// 45 밀교에게 데미지 % 증가
		case POINT_ATTBONUS_UNDEAD:	// 46 시체에게 데미지 % 증가
		case POINT_ATTBONUS_DEVIL:	// 47 마귀(악마)에게 데미지 % 증가

		case POINT_ATTBONUS_MONSTER:
		case POINT_ATTBONUS_SURA:
		case POINT_ATTBONUS_ASSASSIN:
		case POINT_ATTBONUS_WARRIOR:
		case POINT_ATTBONUS_SHAMAN:

		case POINT_POISON_PCT:
		case POINT_STUN_PCT:
		case POINT_SLOW_PCT:

		case POINT_BLOCK:
		case POINT_DODGE:

		case POINT_CRITICAL_PCT:
		case POINT_RESIST_CRITICAL:
		case POINT_PENETRATE_PCT:
		case POINT_RESIST_PENETRATE:
		case POINT_CURSE_PCT:

		case POINT_STEAL_HP:		// 48 생명력 흡수
		case POINT_STEAL_SP:		// 49 정신력 흡수

		case POINT_MANA_BURN_PCT:	// 50 마나 번
		case POINT_DAMAGE_SP_RECOVER:	// 51 공격당할 시 정신력 회복 확률
		case POINT_RESIST_NORMAL_DAMAGE:
		case POINT_RESIST_SWORD:
		case POINT_RESIST_TWOHAND:
		case POINT_RESIST_DAGGER:
		case POINT_RESIST_BELL: 
		case POINT_RESIST_FAN: 
		case POINT_RESIST_BOW:
		case POINT_RESIST_FIRE:
		case POINT_RESIST_ELEC:
		case POINT_RESIST_MAGIC:
		case POINT_RESIST_WIND:
		case POINT_RESIST_ICE:
		case POINT_RESIST_EARTH:
		case POINT_RESIST_DARK:
		case POINT_REFLECT_MELEE:	// 67 공격 반사
		case POINT_REFLECT_CURSE:	// 68 저주 반사
		case POINT_POISON_REDUCE:	// 69 독데미지 감소
		case POINT_KILL_SP_RECOVER:	// 70 적 소멸시 MP 회복
		case POINT_KILL_HP_RECOVERY:	// 75  
		case POINT_HIT_HP_RECOVERY:
		case POINT_HIT_SP_RECOVERY:
		case POINT_MANASHIELD:
		case POINT_ATT_BONUS:
		case POINT_DEF_BONUS:
		case POINT_SKILL_DAMAGE_BONUS:
		case POINT_NORMAL_HIT_DAMAGE_BONUS:

			// DEPEND_BONUS_ATTRIBUTES 
		case POINT_SKILL_DEFEND_BONUS:
		case POINT_NORMAL_HIT_DEFEND_BONUS:
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			break;
			// END_OF_DEPEND_BONUS_ATTRIBUTES

		case POINT_PARTY_ATTACKER_BONUS:
		case POINT_PARTY_TANKER_BONUS:
		case POINT_PARTY_BUFFER_BONUS:
		case POINT_PARTY_SKILL_MASTER_BONUS:
		case POINT_PARTY_HASTE_BONUS:
		case POINT_PARTY_DEFENDER_BONUS:

		case POINT_RESIST_WARRIOR :
		case POINT_RESIST_ASSASSIN :
		case POINT_RESIST_SURA :
		case POINT_RESIST_SHAMAN :

			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			break;

		case POINT_MALL_ATTBONUS:
		case POINT_MALL_DEFBONUS:
		case POINT_MALL_EXPBONUS:
		case POINT_MALL_ITEMBONUS:
		case POINT_MALL_GOLDBONUS:
		case POINT_MELEE_MAGIC_ATT_BONUS_PER:
			if (GetPoint(type) + amount > 100)
			{
				sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
				amount = 100 - GetPoint(type);
			}

			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			break;

			// PC_BANG_ITEM_ADD		
		case POINT_PC_BANG_EXP_BONUS :
		case POINT_PC_BANG_DROP_BONUS :
		case POINT_RAMADAN_CANDY_BONUS_EXP:
			SetPoint(type, amount);
			val = GetPoint(type);
			break;
			// END_PC_BANG_ITEM_ADD		

		case POINT_EXP_DOUBLE_BONUS:	// 71  
		case POINT_GOLD_DOUBLE_BONUS:	// 72  
		case POINT_ITEM_DROP_BONUS:	// 73  
		case POINT_POTION_BONUS:	// 74
			if (GetPoint(type) + amount > 100)
			{
				sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
				amount = 100 - GetPoint(type);
			}

			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			break;

		case POINT_IMMUNE_STUN:		// 76 
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			if (val)
			{
				SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
			}
			else
			{
				REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
			}
			break;

		case POINT_IMMUNE_SLOW:		// 77  
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			if (val)
			{
				SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
			}
			else
			{
				REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
			}
			break;

		case POINT_IMMUNE_FALL:	// 78   
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			if (val)
			{
				SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
			}
			else
			{
				REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
			}
			break;

		case POINT_ATT_GRADE_BONUS:
			SetPoint(type, GetPoint(type) + amount);
			PointChange(POINT_ATT_GRADE, amount);
			val = GetPoint(type);
			break;

		case POINT_DEF_GRADE_BONUS:
			SetPoint(type, GetPoint(type) + amount);
			PointChange(POINT_DEF_GRADE, amount);
			val = GetPoint(type);
			break;

		case POINT_MAGIC_ATT_GRADE_BONUS:
			SetPoint(type, GetPoint(type) + amount);
			PointChange(POINT_MAGIC_ATT_GRADE, amount);
			val = GetPoint(type);
			break;

		case POINT_MAGIC_DEF_GRADE_BONUS:
			SetPoint(type, GetPoint(type) + amount);
			PointChange(POINT_MAGIC_DEF_GRADE, amount);
			val = GetPoint(type);
			break;

		case POINT_VOICE:
		case POINT_EMPIRE_POINT:
			//sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
			val = GetRealPoint(type);
			break;

		case POINT_POLYMORPH:
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			SetPolymorph(val);
			break;

		case POINT_MOUNT:
			SetPoint(type, GetPoint(type) + amount);
			val = GetPoint(type);
			MountVnum(val);
			break;

		case POINT_ENERGY:
		case POINT_COSTUME_ATTR_BONUS:
			{
				int old_val = GetPoint(type);
				SetPoint(type, old_val + amount);
				val = GetPoint(type);
				BuffOnAttr_ValueChange(type, old_val, val);
			}
			break;

		default:
			sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
			return;
	}

	switch (type)
	{
		case POINT_LEVEL:
		case POINT_ST:
		case POINT_DX:
		case POINT_IQ:
		case POINT_HT:
			ComputeBattlePoints();
			break;
		case POINT_MAX_HP:
		case POINT_MAX_SP:
		case POINT_MAX_STAMINA:
			break;
	}

	if (type == POINT_HP && amount == 0)
		return;

	if (GetDesc())
	{
		struct packet_point_change pack;

		pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
		pack.dwVID = m_vid;
		pack.type = type;
		pack.value = val;

		if (bAmount)
			pack.amount = amount;
		else
			pack.amount = 0;

		if (!bBroadcast)
			GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
		else
			PacketAround(&pack, sizeof(pack));
	}
}

void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
{
	switch (bApplyType)
	{
		case APPLY_NONE:			// 0
			break;;

		case APPLY_CON:
			PointChange(POINT_HT, iVal);
			PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
			PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
			break;

		case APPLY_INT: 
			PointChange(POINT_IQ, iVal);
			PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
			break;

		case APPLY_SKILL:
			// SKILL_DAMAGE_BONUS
			{
				// 최상위 비트 기준으로 8비트 vnum, 9비트 add, 15비트 change
				// 00000000 00000000 00000000 00000000
				// ^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^
				// vnum     ^ add       change
				BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
				int iAdd = iVal & 0x00800000;
				int iChange = iVal & 0x007fffff;

				sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);

				if (0 == iAdd)
					iChange = -iChange;

				boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);

				if (iter == m_SkillDamageBonus.end())
					m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
				else
					iter->second += iChange;
			}
			// END_OF_SKILL_DAMAGE_BONUS
			break;

		case APPLY_STR:
		case APPLY_DEX:
		case APPLY_MAX_HP:
		case APPLY_MAX_SP:
		case APPLY_MAX_HP_PCT:
		case APPLY_MAX_SP_PCT:
		case APPLY_ATT_SPEED:
		case APPLY_MOV_SPEED:
		case APPLY_CAST_SPEED:
		case APPLY_HP_REGEN:
		case APPLY_SP_REGEN:
		case APPLY_POISON_PCT:
		case APPLY_STUN_PCT:
		case APPLY_SLOW_PCT:
		case APPLY_CRITICAL_PCT:
		case APPLY_PENETRATE_PCT:
		case APPLY_ATTBONUS_HUMAN:
		case APPLY_ATTBONUS_ANIMAL:
		case APPLY_ATTBONUS_ORC:
		case APPLY_ATTBONUS_MILGYO:
		case APPLY_ATTBONUS_UNDEAD:
		case APPLY_ATTBONUS_DEVIL:
		case APPLY_ATTBONUS_WARRIOR:	// 59
		case APPLY_ATTBONUS_ASSASSIN:	// 60
		case APPLY_ATTBONUS_SURA:	// 61
		case APPLY_ATTBONUS_SHAMAN:	// 62
		case APPLY_ATTBONUS_MONSTER:	// 63
		case APPLY_STEAL_HP:
		case APPLY_STEAL_SP:
		case APPLY_MANA_BURN_PCT:
		case APPLY_DAMAGE_SP_RECOVER:
		case APPLY_BLOCK:
		case APPLY_DODGE:
		case APPLY_RESIST_SWORD:
		case APPLY_RESIST_TWOHAND:
		case APPLY_RESIST_DAGGER:
		case APPLY_RESIST_BELL:
		case APPLY_RESIST_FAN:
		case APPLY_RESIST_BOW:
		case APPLY_RESIST_FIRE:
		case APPLY_RESIST_ELEC:
		case APPLY_RESIST_MAGIC:
		case APPLY_RESIST_WIND:
		case APPLY_RESIST_ICE:
		case APPLY_RESIST_EARTH:
		case APPLY_RESIST_DARK:
		case APPLY_REFLECT_MELEE:
		case APPLY_REFLECT_CURSE:
		case APPLY_ANTI_CRITICAL_PCT:
		case APPLY_ANTI_PENETRATE_PCT:
		case APPLY_POISON_REDUCE:
		case APPLY_KILL_SP_RECOVER:
		case APPLY_EXP_DOUBLE_BONUS:
		case APPLY_GOLD_DOUBLE_BONUS:
		case APPLY_ITEM_DROP_BONUS:
		case APPLY_POTION_BONUS:
		case APPLY_KILL_HP_RECOVER:
		case APPLY_IMMUNE_STUN:	
		case APPLY_IMMUNE_SLOW:	
		case APPLY_IMMUNE_FALL:	
		case APPLY_BOW_DISTANCE:
		case APPLY_ATT_GRADE_BONUS:
		case APPLY_DEF_GRADE_BONUS:
		case APPLY_MAGIC_ATT_GRADE:
		case APPLY_MAGIC_DEF_GRADE:
		case APPLY_CURSE_PCT:
		case APPLY_MAX_STAMINA:
		case APPLY_MALL_ATTBONUS:
		case APPLY_MALL_DEFBONUS:
		case APPLY_MALL_EXPBONUS:
		case APPLY_MALL_ITEMBONUS:
		case APPLY_MALL_GOLDBONUS:
		case APPLY_SKILL_DAMAGE_BONUS:
		case APPLY_NORMAL_HIT_DAMAGE_BONUS:

			// DEPEND_BONUS_ATTRIBUTES
		case APPLY_SKILL_DEFEND_BONUS:
		case APPLY_NORMAL_HIT_DEFEND_BONUS:
			// END_OF_DEPEND_BONUS_ATTRIBUTES

		case APPLY_PC_BANG_EXP_BONUS :
		case APPLY_PC_BANG_DROP_BONUS :

		case APPLY_RESIST_WARRIOR :
		case APPLY_RESIST_ASSASSIN :
		case APPLY_RESIST_SURA :
		case APPLY_RESIST_SHAMAN :	
		case APPLY_ENERGY:					// 82 기력
		case APPLY_DEF_GRADE:				// 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다.
		case APPLY_COSTUME_ATTR_BONUS:		// 84 코스튬 아이템에 붙은 속성치 보너스
		case APPLY_MAGIC_ATTBONUS_PER:		// 85 마법 공격력 +x%
		case APPLY_MELEE_MAGIC_ATTBONUS_PER:			// 86 마법 + 밀리 공격력 +x%
			PointChange(aApplyInfo[bApplyType].bPointType, iVal);
			break;

		default:
			sys_err("Unknown apply type %d name %s", bApplyType, GetName());
			break;
	}
}

void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
{
	packet->header	= HEADER_GC_MOTION;
	packet->vid		= m_vid;
	packet->motion	= motion;

	if (victim)
		packet->victim_vid = victim->GetVID();
	else
		packet->victim_vid = 0;
}

void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
{
	struct packet_motion pack_motion;
	MotionPacketEncode(motion, victim, &pack_motion);
	PacketAround(&pack_motion, sizeof(struct packet_motion));
}

EVENTFUNC(save_event)
{
	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
	if ( info == NULL )
	{
		sys_err( "save_event> <Factor> Null pointer" );
		return 0;
	}

	LPCHARACTER ch = info->ch;

	if (ch == NULL) { // <Factor>
		return 0;
	}	
	sys_log(1, "SAVE_EVENT: %s", ch->GetName());
	ch->Save();
	ch->FlushDelayedSaveItem();
	return (save_event_second_cycle);
}

void CHARACTER::StartSaveEvent()
{
	if (m_pkSaveEvent)
		return;

	char_event_info* info = AllocEventInfo<char_event_info>();

	info->ch = this;
	m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
}

void CHARACTER::MonsterLog(const char* format, ...)
{
	if (!test_server)
		return;

	if (IsPC())
		return;

	char chatbuf[CHAT_MAX_LEN + 1];
	int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());

	if (len < 0 || len >= (int) sizeof(chatbuf))
		len = sizeof(chatbuf) - 1;

	va_list args;

	va_start(args, format);

	int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);

	if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
		len += (sizeof(chatbuf) - len) - 1;
	else
		len += len2;

	// 0 문자 포함
	++len;

	va_end(args);

	TPacketGCChat pack_chat;

	pack_chat.header    = HEADER_GC_CHAT;
	pack_chat.size		= sizeof(TPacketGCChat) + len;
	pack_chat.type      = CHAT_TYPE_TALKING;
	pack_chat.id        = (DWORD)GetVID();
	pack_chat.bEmpire	= 0;

	TEMP_BUFFER buf;
	buf.write(&pack_chat, sizeof(TPacketGCChat));
	buf.write(chatbuf, len);

	CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
}

void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
{
	LPDESC d = GetDesc();

	if (!d || !format)
		return;

	char chatbuf[CHAT_MAX_LEN + 1];
	va_list args;

	va_start(args, format);
	int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
	va_end(args);

	struct packet_chat pack_chat;

	pack_chat.header    = HEADER_GC_CHAT;
	pack_chat.size      = sizeof(struct packet_chat) + len;
	pack_chat.type      = type;
	pack_chat.id        = 0;
	pack_chat.bEmpire   = d->GetEmpire();

	TEMP_BUFFER buf;
	buf.write(&pack_chat, sizeof(struct packet_chat));
	buf.write(chatbuf, len);

	d->Packet(buf.read_peek(), buf.size());

	if (type == CHAT_TYPE_COMMAND && test_server)
		sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
}

// MINING
void CHARACTER::mining_take()
{
	m_pkMiningEvent = NULL;
}

void CHARACTER::mining_cancel()
{
	if (m_pkMiningEvent)
	{
		sys_log(0, "XXX MINING CANCEL");
		event_cancel(&m_pkMiningEvent);
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
	}
}

void CHARACTER::mining(LPCHARACTER chLoad)
{
	if (m_pkMiningEvent)
	{
		mining_cancel();
		return;
	}

	if (!chLoad)
		return;

	if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
		return;

	LPITEM pick = GetWear(WEAR_WEAPON);

	if (!pick || pick->GetType() != ITEM_PICK)
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
		return;
	}

	int count = number(5, 15); // 동작 횟수, 한 동작당 2초

	// 채광 동작을 보여줌
	TPacketGCDigMotion p;
	p.header = HEADER_GC_DIG_MOTION;
	p.vid = GetVID();
	p.target_vid = chLoad->GetVID();
	p.count = count;

	PacketAround(&p, sizeof(p));

	m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
}
// END_OF_MINING

void CHARACTER::fishing()
{
	if (m_pkFishingEvent)
	{
		fishing_take();
		return;
	}

	// 못감 속성에서 낚시를 시도한다?
	{
		LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());

		int	x = GetX();
		int y = GetY();

		LPSECTREE tree = pkSectreeMap->Find(x, y);
		DWORD dwAttr = tree->GetAttribute(x, y);

		if (IS_SET(dwAttr, ATTR_BLOCK))
		{
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
			return;
		}
	}

	LPITEM rod = GetWear(WEAR_WEAPON);

	// 낚시대 장착
	if (!rod || rod->GetType() != ITEM_ROD)
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
		return;
	}

	if (0 == rod->GetSocket(2))
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
		return;
	}

	float fx, fy;
	GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);

	m_pkFishingEvent = fishing::CreateFishingEvent(this);
}

void CHARACTER::fishing_take()
{
	LPITEM rod = GetWear(WEAR_WEAPON);
	if (rod && rod->GetType() == ITEM_ROD)
	{
		using fishing::fishing_event_info;
		if (m_pkFishingEvent)
		{
			struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);

			if (info)
				fishing::Take(info, this);
		}
	}
	else
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
	}

	event_cancel(&m_pkFishingEvent);
}

bool CHARACTER::StartStateMachine(int iNextPulse)
{
	if (CHARACTER_MANAGER::instance().AddToStateList(this))
	{
		m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
		return true;
	}

	return false;
}

void CHARACTER::StopStateMachine()
{
	CHARACTER_MANAGER::instance().RemoveFromStateList(this);
}

void CHARACTER::UpdateStateMachine(DWORD dwPulse)
{
	if (dwPulse < m_dwNextStatePulse)
		return;

	if (IsDead())
		return;

	Update();
	m_dwNextStatePulse = dwPulse + m_dwStateDuration;
}

void CHARACTER::SetNextStatePulse(int iNextPulse)
{
	CHARACTER_MANAGER::instance().AddToStateList(this);
	m_dwNextStatePulse = iNextPulse;

	if (iNextPulse < 10)
		MonsterLog("다음상태로어서가자");
}


// 캐릭터 인스턴스 업데이트 함수.
void CHARACTER::UpdateCharacter(DWORD dwPulse)
{
	CFSM::Update();
}

void CHARACTER::SetShop(LPSHOP pkShop)
{
	if ((m_pkShop = pkShop))
		SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
	else
	{
		REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP); 
		SetShopOwner(NULL);
	}
}

void CHARACTER::SetExchange(CExchange * pkExchange)
{
	m_pkExchange = pkExchange;
}

void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
{
	assert(bPartPos < PART_MAX_NUM);
	m_pointsInstant.parts[bPartPos] = wVal;
}

WORD CHARACTER::GetPart(BYTE bPartPos) const
{
	assert(bPartPos < PART_MAX_NUM);
	return m_pointsInstant.parts[bPartPos];
}

WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
{
	switch (bPartPos)
	{
		case PART_MAIN:
			if (!IsPC()) // PC가 아닌 경우 현재 파트를 그대로 리턴
				return GetPart(PART_MAIN);
			else
				return m_pointsInstant.bBasePart;

		case PART_HAIR:
			return GetPart(PART_HAIR);

		default:
			return 0;
	}
}

BYTE CHARACTER::GetCharType() const
{
	return m_bCharType;
}

bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
{
	// TRENT_MONSTER
	if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
		return false;
	// END_OF_TRENT_MONSTER

	if (ch == this)
	{
		sys_err("SetSyncOwner owner == this (%p)", this);
		return false;
	}

	if (!ch)
	{
		if (bRemoveFromList && m_pkChrSyncOwner)
		{
			m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
		}

		if (m_pkChrSyncOwner)
			sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());

		// 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
		m_pkChrSyncOwner = NULL;
	}
	else
	{
		if (!IsSyncOwner(ch))
			return false;

		// 거리가 200 이상이면 SyncOwner가 될 수 없다.
		if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
		{
			sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());

			// SyncOwner일 경우 Owner로 표시한다.
			if (m_pkChrSyncOwner == ch)
				return true;

			return false;
		}

		if (m_pkChrSyncOwner != ch)
		{
			if (m_pkChrSyncOwner)
			{
				sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
				m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
			}

			m_pkChrSyncOwner = ch;
			m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);

			// SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
			static const timeval zero_tv = {0, 0};
			SetLastSyncTime(zero_tv);

			sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
		}

		m_fSyncTime = get_float_time();
	}

	// TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
	//       동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
	//       보내는 방식으로 하면 패킷을 줄일 수 있다.
	TPacketGCOwnership pack;

	pack.bHeader	= HEADER_GC_OWNERSHIP;
	pack.dwOwnerVID	= ch ? ch->GetVID() : 0;
	pack.dwVictimVID	= GetVID();

	PacketAround(&pack, sizeof(TPacketGCOwnership));
	return true;
}

struct FuncClearSync
{
	void operator () (LPCHARACTER ch)
	{
		assert(ch != NULL);
		ch->SetSyncOwner(NULL, false);	// false 플래그로 해야 for_each 가 제대로 돈다.
	}
};

void CHARACTER::ClearSync()
{
	SetSyncOwner(NULL);

	// 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
	std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
	m_kLst_pkChrSyncOwned.clear();
}

bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
{
	if (m_pkChrSyncOwner == ch)
		return true;

	// 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
	// 없다. 따라서 아무나 SyncOwner이므로 true 리턴
	if (get_float_time() - m_fSyncTime >= 3.0f)
		return true;

	return false;
}

void CHARACTER::SetParty(LPPARTY pkParty)
{
	if (pkParty == m_pkParty)
		return;

	if (pkParty && m_pkParty)
		sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));

	sys_log(1, "PARTY set to %p", get_pointer(pkParty));

	//if (m_pkDungeon && IsPC())
	//SetDungeon(NULL);
	m_pkParty = pkParty;

	if (IsPC())
	{
		if (m_pkParty)
			SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
		else
			REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);

		UpdatePacket();
	}
}

// PARTY_JOIN_BUG_FIX
/// 파티 가입 event 정보
EVENTINFO(TPartyJoinEventInfo)
{
	DWORD	dwGuestPID;		///< 파티에 참여할 캐릭터의 PID
	DWORD	dwLeaderPID;		///< 파티 리더의 PID

	TPartyJoinEventInfo() 
	: dwGuestPID( 0 )
	, dwLeaderPID( 0 )
	{
	}
} ;

EVENTFUNC(party_request_event)
{
	TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(  event->info );

	if ( info == NULL )
	{
		sys_err( "party_request_event> <Factor> Null pointer" );
		return 0;
	}

	LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);

	if (ch)
	{
		sys_log(0, "PartyRequestEvent %s", ch->GetName());
		ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
		ch->SetPartyRequestEvent(NULL);
	}

	return 0;
}

bool CHARACTER::RequestToParty(LPCHARACTER leader)
{
	if (leader->GetParty())
		leader = leader->GetParty()->GetLeaderCharacter();

	if (!leader)
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
		return false;
	}

	if (m_pkPartyRequestEvent)
		return false; 

	if (!IsPC() || !leader->IsPC())
		return false;

	if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
		return false;

	PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);

	switch (errcode)
	{
		case PERR_NONE:
			break;

		case PERR_SERVER:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
			return false;

		case PERR_DIFFEMPIRE:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
			return false;

		case PERR_DUNGEON:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); 
			return false;

		case PERR_OBSERVER:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); 
			return false;

		case PERR_LVBOUNDARY:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); 
			return false;

		case PERR_LOWLEVEL:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
			return false;

		case PERR_HILEVEL:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); 
			return false;

		case PERR_ALREADYJOIN: 	
			return false;

		case PERR_PARTYISFULL:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다.")); 
			return false;

		default:
			sys_err("Do not process party join error(%d)", errcode); 
			return false;
	}

	TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();

	info->dwGuestPID = GetPlayerID();
	info->dwLeaderPID = leader->GetPlayerID();

	SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));

	leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
	ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
	return true;
}

void CHARACTER::DenyToParty(LPCHARACTER member)
{
	sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));

	if (!member->m_pkPartyRequestEvent)
		return;

	TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);

	if (!info)
	{
		sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
		return;
	}

	if (info->dwGuestPID != member->GetPlayerID())
		return;

	if (info->dwLeaderPID != GetPlayerID())
		return;

	event_cancel(&member->m_pkPartyRequestEvent);

	member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
}

void CHARACTER::AcceptToParty(LPCHARACTER member)
{
	sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));

	if (!member->m_pkPartyRequestEvent)
		return;

	TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);

	if (!info)
	{
		sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
		return;
	}

	if (info->dwGuestPID != member->GetPlayerID())
		return;

	if (info->dwLeaderPID != GetPlayerID())
		return;

	event_cancel(&member->m_pkPartyRequestEvent);

	if (!GetParty())
		member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
	else 
	{
		if (GetPlayerID() != GetParty()->GetLeaderPID())
			return;

		PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
		switch (errcode) 
		{
			case PERR_NONE: 		member->PartyJoin(this); return;
			case PERR_SERVER:		member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
			case PERR_DUNGEON:		member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
			case PERR_OBSERVER: 	member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
			case PERR_LVBOUNDARY:	member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
			case PERR_LOWLEVEL: 	member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
			case PERR_HILEVEL: 		member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
			case PERR_ALREADYJOIN: 	break;
			case PERR_PARTYISFULL: {
									   ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
									   member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
									   break;
								   }
			default: sys_err("Do not process party join error(%d)", errcode);
		}
	}

	member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
}

/**
 * 파티 초대 event callback 함수.
 * event 가 발동하면 초대 거절로 처리한다.
 */
EVENTFUNC(party_invite_event)
{
	TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>(  event->info );

	if ( pInfo == NULL )
	{
		sys_err( "party_invite_event> <Factor> Null pointer" );
		return 0;
	}

	LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);

	if (pchInviter)
	{
		sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
		pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
	}

	return 0;
}

void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
{
	if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
		return;
	}
	else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
		return;
	}

	PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);

	switch (errcode)
	{
		case PERR_NONE:
			break;

		case PERR_SERVER:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
			return;

		case PERR_DIFFEMPIRE:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
			return;

		case PERR_DUNGEON:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
			return;

		case PERR_OBSERVER:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
			return;

		case PERR_LVBOUNDARY:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
			return;

		case PERR_LOWLEVEL:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
			return;

		case PERR_HILEVEL:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
			return;

		case PERR_ALREADYJOIN:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
			return;

		case PERR_PARTYISFULL:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
			return;

		default:
			sys_err("Do not process party join error(%d)", errcode);
			return;
	}

	if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
		return;

	//
	// EventMap 에 이벤트 추가
	// 
	TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();

	info->dwGuestPID = pchInvitee->GetPlayerID();
	info->dwLeaderPID = GetPlayerID();

	m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));

	//
	// 초대 받는 character 에게 초대 패킷 전송
	// 

	TPacketGCPartyInvite p;
	p.header = HEADER_GC_PARTY_INVITE;
	p.leader_vid = GetVID();
	pchInvitee->GetDesc()->Packet(&p, sizeof(p));
}

void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
{
	EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());

	if (itFind == m_PartyInviteEventMap.end())
	{
		sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
		return;
	}

	event_cancel(&itFind->second);
	m_PartyInviteEventMap.erase(itFind);

	if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
		return;
	}

	PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);

	switch (errcode)
	{
		case PERR_NONE:
			break;

		case PERR_SERVER:
			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
			return;

		case PERR_DUNGEON:
			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
			return;

		case PERR_OBSERVER:
			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
			return;

		case PERR_LVBOUNDARY:
			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
			return;

		case PERR_LOWLEVEL:
			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
			return;

		case PERR_HILEVEL:
			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
			return;

		case PERR_ALREADYJOIN:
			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
			return;

		case PERR_PARTYISFULL:
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
			pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
			return;

		default:
			sys_err("ignore party join error(%d)", errcode);
			return;
	}

	//
	// 파티 가입 처리
	// 

	if (GetParty())
		pchInvitee->PartyJoin(this);
	else
	{
		LPPARTY pParty = CPartyManager::instance().CreateParty(this);

		pParty->Join(pchInvitee->GetPlayerID());
		pParty->Link(pchInvitee);
		pParty->SendPartyInfoAllToOne(this);
	}
}

void CHARACTER::PartyInviteDeny(DWORD dwPID)
{
	EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);

	if (itFind == m_PartyInviteEventMap.end())
	{
		sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
		return;
	}

	event_cancel(&itFind->second);
	m_PartyInviteEventMap.erase(itFind);

	LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
	if (pchInvitee)
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
}

void CHARACTER::PartyJoin(LPCHARACTER pLeader)
{
	pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
	ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());

	pLeader->GetParty()->Join(GetPlayerID());
	pLeader->GetParty()->Link(this);
}

CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
{
	if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
		return PERR_DIFFEMPIRE;

	return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
}

static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
{
	int	level_limit = 30;

	if (LC_IsCanada())
		level_limit = 15;
	else if (LC_IsBrazil() == true)
	{
		level_limit = 10;
	}
	else
		level_limit = 30;

	return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
}

CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
{
	if (!CPartyManager::instance().IsEnablePCParty())
		return PERR_SERVER;
	else if (pchLeader->GetDungeon())
		return PERR_DUNGEON;
	else if (pchGuest->IsObserverMode())
		return PERR_OBSERVER;
	else if (false == __party_can_join_by_level(pchLeader, pchGuest))
		return PERR_LVBOUNDARY;
	else if (pchGuest->GetParty())
		return PERR_ALREADYJOIN;
	else if (pchLeader->GetParty())
   	{
	   	if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
			return PERR_PARTYISFULL;
	}

	return PERR_NONE;
}
// END_OF_PARTY_JOIN_BUG_FIX

void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
{
	if (pkDungeon && m_pkDungeon)
		sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));

	if (m_pkDungeon == pkDungeon) {
		return;
	}

	if (m_pkDungeon)
	{
		if (IsPC())
		{
			if (GetParty())
				m_pkDungeon->DecPartyMember(GetParty(), this);
			else
				m_pkDungeon->DecMember(this);
		}
		else if (IsMonster() || IsStone())
		{
			m_pkDungeon->DecMonster();
		}
	}

	m_pkDungeon = pkDungeon;

	if (pkDungeon)
	{
		sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));

		if (IsPC())
		{
			if (GetParty())
				m_pkDungeon->IncPartyMember(GetParty(), this);
			else
				m_pkDungeon->IncMember(this);
		}
		else if (IsMonster() || IsStone())
		{
			m_pkDungeon->IncMonster();
		}
	}
}

void CHARACTER::SetWarMap(CWarMap * pWarMap)
{
	if (m_pWarMap)
		m_pWarMap->DecMember(this);

	m_pWarMap = pWarMap;

	if (m_pWarMap)
		m_pWarMap->IncMember(this);
}

void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
{
	if (m_pWeddingMap)
		m_pWeddingMap->DecMember(this);

	m_pWeddingMap = pMap;

	if (m_pWeddingMap)
		m_pWeddingMap->IncMember(this);
}

void CHARACTER::SetRegen(LPREGEN pkRegen)
{
	m_pkRegen = pkRegen;
	if (pkRegen != NULL) {
		regen_id_ = pkRegen->id;
	}
	m_fRegenAngle = GetRotation();
	m_posRegen = GetXYZ();
}

bool CHARACTER::OnIdle()
{
	return false;
}

void CHARACTER::OnMove(bool bIsAttack)
{
	m_dwLastMoveTime = get_dword_time();

	if (bIsAttack)
	{
		m_dwLastAttackTime = m_dwLastMoveTime;

		if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
			RemoveAffect(AFFECT_REVIVE_INVISIBLE);

		if (IsAffectFlag(AFF_EUNHYUNG))
		{
			RemoveAffect(SKILL_EUNHYUNG);
			SetAffectedEunhyung();
		}
		else
		{
			ClearAffectedEunhyung();
		}

		/*if (IsAffectFlag(AFF_JEONSIN))
		  RemoveAffect(SKILL_JEONSINBANGEO);*/
	}

	/*if (IsAffectFlag(AFF_GUNGON))
	  RemoveAffect(SKILL_GUNGON);*/

	// MINING
	mining_cancel();
	// END_OF_MINING
}

void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
{
	if (!pkChrCauser)
	{
		sys_err("OnClick %s by NULL", GetName());
		return;
	}

	DWORD vid = GetVID();
	sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());

	// 상점을 연상태로 퀘스트를 진행할 수 없다.
	{
		// 단, 자신은 자신의 상점을 클릭할 수 있다.
		if (pkChrCauser->GetMyShop() && pkChrCauser != this) 
		{
			sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
			return;
		}
	}

	// 교환중일때 퀘스트를 진행할 수 없다.
	{
		if (pkChrCauser->GetExchange())
		{
			sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
			return;
		}
	}

	if (IsPC())
	{
		// 타겟으로 설정된 경우는 PC에 의한 클릭도 퀘스트로 처리하도록 합니다.
		if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
		{
			// 2005.03.17.myevan.타겟이 아닌 경우는 개인 상점 처리 기능을 작동시킨다.
			if (GetMyShop())
			{
				if (pkChrCauser->IsDead() == true) return;

				//PREVENT_TRADE_WINDOW
				if (pkChrCauser == this) // 자기는 가능
				{
					if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen())
					{
						pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
						return;
					}
				}
				else // 다른 사람이 클릭했을때
				{
					// 클릭한 사람이 교환/창고/개인상점/상점이용중이라면 불가
					if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() )
					{
						pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
						return;
					}

					// 클릭한 대상이 교환/창고/상점이용중이라면 불가
					//if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
					if ((GetExchange() || IsOpenSafebox() || IsCubeOpen()))
					{
						pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
						return;
					}
				}
				//END_PREVENT_TRADE_WINDOW

				if (pkChrCauser->GetShop())
				{
					pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
					pkChrCauser->SetShop(NULL);
				}

				GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
				pkChrCauser->SetShopOwner(this);
				return;
			}

			if (test_server)
				sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());

			return;
		}
	}

	// 청소년은 퀘스트 못함
	if (LC_IsNewCIBN())
	{
		if (pkChrCauser->IsOverTime(OT_3HOUR))
		{
			sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
			return;
		}
		else if (pkChrCauser->IsOverTime(OT_5HOUR))
		{
			sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
			return;
		}
	}


	pkChrCauser->SetQuestNPCID(GetVID());

	if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
	{
		return;
	}


	// NPC 전용 기능 수행 : 상점 열기 등
	if (!IsPC())
	{
		if (!m_triggerOnClick.pFunc)
		{
			// NPC 트리거 시스템 로그 보기
			//sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)", 
			//			pkChrCauser->GetName(),
			//			GetName(),
			//			pkChrCauser->GetPlayerID());
			return;
		}

		m_triggerOnClick.pFunc(this, pkChrCauser);
	}

}

int CHARACTER::GetGMLevel() const
{
	if (test_server)
		return GM_IMPLEMENTOR;
	return m_pointsInstant.gm_level;
}

void CHARACTER::SetGMLevel()
{
	if (GetDesc())
	{
	    m_pointsInstant.gm_level =  gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
	}
	else
	{
	    m_pointsInstant.gm_level = GM_PLAYER;
	}
}

BOOL CHARACTER::IsGM() const
{
	if (m_pointsInstant.gm_level != GM_PLAYER)
		return true;
	if (test_server)
		return true;
	return false;
}

void CHARACTER::SetStone(LPCHARACTER pkChrStone)
{
	m_pkChrStone = pkChrStone;

	if (m_pkChrStone)
	{
		if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
			pkChrStone->m_set_pkChrSpawnedBy.insert(this);
	}
}

struct FuncDeadSpawnedByStone
{
	void operator () (LPCHARACTER ch)
	{
		ch->Dead(NULL);
		ch->SetStone(NULL);
	}
};

void CHARACTER::ClearStone()
{
	if (!m_set_pkChrSpawnedBy.empty())
	{
		// 내가 스폰시킨 몬스터들을 모두 죽인다.
		FuncDeadSpawnedByStone f;
		std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
		m_set_pkChrSpawnedBy.clear();
	}

	if (!m_pkChrStone)
		return;

	m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
	m_pkChrStone = NULL;
}

void CHARACTER::ClearTarget()
{
	if (m_pkChrTarget)
	{
		m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
		m_pkChrTarget = NULL;
	}

	TPacketGCTarget p;

	p.header = HEADER_GC_TARGET;
	p.dwVID = 0;
	p.bHPPercent = 0;

	CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();

	while (it != m_set_pkChrTargetedBy.end())
	{
		LPCHARACTER pkChr = *(it++);
		pkChr->m_pkChrTarget = NULL;

		if (!pkChr->GetDesc())
		{
			sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
			abort();
		}

		pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
	}

	m_set_pkChrTargetedBy.clear();
}

void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
{
	if (m_pkChrTarget == pkChrTarget)
		return;

	// CASTLE
	if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
		return;
	// CASTLE

	if (m_pkChrTarget)
		m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);

	m_pkChrTarget = pkChrTarget;

	TPacketGCTarget p;

	p.header = HEADER_GC_TARGET;

	if (m_pkChrTarget)
	{
		m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);

		p.dwVID	= m_pkChrTarget->GetVID();

		if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
			p.bHPPercent = 0;
		else 
		{
			if (m_pkChrTarget->GetRaceNum() == 20101 ||
					m_pkChrTarget->GetRaceNum() == 20102 ||
					m_pkChrTarget->GetRaceNum() == 20103 ||
					m_pkChrTarget->GetRaceNum() == 20104 ||
					m_pkChrTarget->GetRaceNum() == 20105 ||
					m_pkChrTarget->GetRaceNum() == 20106 ||
					m_pkChrTarget->GetRaceNum() == 20107 ||
					m_pkChrTarget->GetRaceNum() == 20108 ||
					m_pkChrTarget->GetRaceNum() == 20109)
			{
				LPCHARACTER owner = m_pkChrTarget->GetVictim();

				if (owner)
				{
					int iHorseHealth = owner->GetHorseHealth();
					int iHorseMaxHealth = owner->GetHorseMaxHealth();

					if (iHorseMaxHealth)
						p.bHPPercent = MINMAX(0,  iHorseHealth * 100 / iHorseMaxHealth, 100);
					else
						p.bHPPercent = 100;
				}
				else
					p.bHPPercent = 100;
			}
			else
				p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
		}
	}
	else
	{
		p.dwVID = 0;
		p.bHPPercent = 0;
	}

	GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}

void CHARACTER::BroadcastTargetPacket()
{
	if (m_set_pkChrTargetedBy.empty())
		return;

	TPacketGCTarget p;

	p.header = HEADER_GC_TARGET;
	p.dwVID = GetVID();

	if (IsPC())
		p.bHPPercent = 0;
	else
		p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);

	CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();

	while (it != m_set_pkChrTargetedBy.end())
	{
		LPCHARACTER pkChr = *it++;

		if (!pkChr->GetDesc())
		{
			sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
			abort();
		}

		pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
	}
}

void CHARACTER::CheckTarget()
{
	if (!m_pkChrTarget)
		return;

	if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
		SetTarget(NULL);
}

void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
{
	m_posWarp.x = x * 100;
	m_posWarp.y = y * 100;
	m_lWarpMapIndex = lMapIndex;
}

void CHARACTER::SaveExitLocation()
{
	m_posExit = GetXYZ();
	m_lExitMapIndex = GetMapIndex();
}

void CHARACTER::ExitToSavedLocation()
{
	sys_log (0, "ExitToSavedLocation");
	WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);

	m_posExit.x = m_posExit.y = m_posExit.z = 0;
	m_lExitMapIndex = 0;
}

// fixme 
// 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
// 다르면 warpset을 불렀는데
// 이를 warpset 안으로 넣자.
bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
{
	if (!IsPC())
		return false;

	long lAddr;
	long lMapIndex;
	WORD wPort;

	if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
	{
		sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
		return false;
	}

	//Send Supplementary Data Block if new map requires security packages in loading this map
	{
		long lCurAddr;
		long lCurMapIndex = 0;
		WORD wCurPort;

		CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);

		//do not send SDB files if char is in the same map
		if( lCurMapIndex != lMapIndex )
		{
			const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
			{
				DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );	
			}
		}
	}

	if (lPrivateMapIndex >= 10000)
	{
		if (lPrivateMapIndex / 10000 != lMapIndex)
		{
			sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
			return false;
		}

		lMapIndex = lPrivateMapIndex;
	}

	Stop();
	Save();

	if (GetSectree())
	{
		GetSectree()->RemoveEntity(this);
		ViewCleanup();

		EncodeRemovePacket(this);
	}

	m_lWarpMapIndex = lMapIndex;
	m_posWarp.x = x;
	m_posWarp.y = y;

	sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);

	TPacketGCWarp p;

	p.bHeader	= HEADER_GC_WARP;
	p.lX	= x;
	p.lY	= y;
	p.lAddr	= lAddr;
	p.wPort	= wPort;

	GetDesc()->Packet(&p, sizeof(TPacketGCWarp));

	//if (!LC_IsNewCIBN())
	{
		char buf[256];
		snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
		LogManager::instance().CharLog(this, 0, "WARP", buf);
	}

	return true;
}

void CHARACTER::WarpEnd()
{
	if (test_server)
		sys_log(0, "WarpEnd %s", GetName());

	if (m_posWarp.x == 0 && m_posWarp.y == 0)
		return;

	int index = m_lWarpMapIndex;

	if (index > 10000)
		index /= 10000;

	if (!map_allow_find(index))
	{
		// 이 곳으로 워프할 수 없으므로 워프하기 전 좌표로 되돌리자.
		sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
		GetDesc()->SetPhase(PHASE_CLOSE);
		return;
	}

	sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);

	Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
	Stop();

	m_lWarpMapIndex = 0;
	m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;

	{
		// P2P Login
		TPacketGGLogin p;

		p.bHeader = HEADER_GG_LOGIN;
		strlcpy(p.szName, GetName(), sizeof(p.szName));
		p.dwPID = GetPlayerID();
		p.bEmpire = GetEmpire();
		p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
		p.bChannel = g_bChannel;

		P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
	}
}

bool CHARACTER::Return()
{
	if (!IsNPC())
		return false;

	int x, y;
	/*
	   float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
	   float fx, fy;
	   GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
	   x = GetX() + (int) fx;
	   y = GetY() + (int) fy;
	 */
	SetVictim(NULL);

	x = m_pkMobInst->m_posLastAttacked.x;
	y = m_pkMobInst->m_posLastAttacked.y;

	SetRotationToXY(x, y);

	if (!Goto(x, y))
		return false;

	SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);

	if (test_server)
		sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);

	if (GetParty())
		GetParty()->SendMessage(this, PM_RETURN, x, y);

	return true;
}

bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
{
	if (IsPC())
	{
		sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
		return false;
	}

	// TRENT_MONSTER
	if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
	{
		if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
		{
			// If i'm in a party. I must obey party leader's AI.
			if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
			{
				if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
				{
					// 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
					if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
						if (Return())
							return true;
				}
			}
		}
		return false;
	}
	// END_OF_TRENT_MONSTER

	long x = pkChr->GetX();
	long y = pkChr->GetY();

	if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
	{
		// If i'm in a party. I must obey party leader's AI.
		if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
		{
			if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
			{
				// 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
				if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
					if (Return())
						return true;
			}
		}
	}

	if (IsGuardNPC())
	{
		if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
			if (Return())
				return true;
	}

	if (pkChr->IsState(pkChr->m_stateMove) && 
		GetMobBattleType() != BATTLE_TYPE_RANGE && 
		GetMobBattleType() != BATTLE_TYPE_MAGIC &&
		false == IsPet())
	{
		// 대상이 이동중이면 예측 이동을 한다
		// 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
		// 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
		float rot = pkChr->GetRotation();
		float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));

		float yourSpeed = pkChr->GetMoveSpeed();
		float mySpeed = GetMoveSpeed();

		float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
		float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);

		if (fFollowSpeed >= 0.1f)
		{
			float fMeetTime = fDist / fFollowSpeed;
			float fYourMoveEstimateX, fYourMoveEstimateY;

			if( fMeetTime * yourSpeed <= 100000.0f )
			{
				GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);

				x += (long) fYourMoveEstimateX;
				y += (long) fYourMoveEstimateY;

				float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
				if (fDist < fDistNew)
				{
					x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
					y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
				}
			}
		}
	}

	// 가려는 위치를 바라봐야 한다.
	SetRotationToXY(x, y);

	float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());

	if (fDist <= fMinDistance)
		return false;

	float fx, fy;

	if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
	{
		// 상대방 주변 랜덤한 곳으로 이동
		SetChangeAttackPositionTime();

		int retry = 16;
		int dx, dy;
		int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());

		while (--retry)
		{
			if (fDist < 500.0f)
				GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
			else
				GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);

			dx = x + (int) fx;
			dy = y + (int) fy;

			LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);

			if (NULL == tree)
				break;

			if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
				break;
		}

		//sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
		if (!Goto(dx, dy))
			return false;
	}
	else
	{
		// 직선 따라가기
		float fDistToGo = fDist - fMinDistance;
		GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);

		//sys_log(0, "직선으로 이동 %s", GetName());
		if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
			return false;
	}

	SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
	//MonsterLog("쫓아가기; %s", pkChr->GetName());
	return true;
}

float CHARACTER::GetDistanceFromSafeboxOpen() const
{
	return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
}

void CHARACTER::SetSafeboxOpenPosition()
{
	m_posSafeboxOpen = GetXYZ();
}

CSafebox * CHARACTER::GetSafebox() const
{
	return m_pkSafebox;
}

void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
{
	if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
		return;
	}
	else if (m_pkSafebox)
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
		return;
	}

	int iPulse = thecore_pulse();

	if (iPulse - GetSafeboxLoadTime()  < PASSES_PER_SEC(10))
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
		return;
	}
	else if (GetDistanceFromSafeboxOpen() > 1000)
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
		return;
	}
	else if (m_bOpeningSafebox)
	{
		sys_log(0, "Overlapped safebox load request from %s", GetName());
		return;
	}

	SetSafeboxLoadTime();
	m_bOpeningSafebox = true;

	TSafeboxLoadPacket p;
	p.dwID = GetDesc()->GetAccountTable().id;
	strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
	strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));

	db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
}

void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
{
	bool bLoaded = false;

	//PREVENT_TRADE_WINDOW
	SetOpenSafebox(true);
	//END_PREVENT_TRADE_WINDOW

	if (m_pkSafebox)
		bLoaded = true;

	if (!m_pkSafebox)
		m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
	else
		m_pkSafebox->ChangeSize(iSize);

	m_iSafeboxSize = iSize;

	TPacketCGSafeboxSize p;

	p.bHeader = HEADER_GC_SAFEBOX_SIZE;
	p.bSize = iSize;

	GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));

	if (!bLoaded)
	{
		for (int i = 0; i < iItemCount; ++i, ++pItems)
		{
			if (!m_pkSafebox->IsValidPosition(pItems->pos))
				continue;

			LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);

			if (!item)
			{
				sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
				continue;
			}

			item->SetSkipSave(true);
			item->SetSockets(pItems->alSockets);
			item->SetAttributes(pItems->aAttr);

			if (!m_pkSafebox->Add(pItems->pos, item))
			{
				M2_DESTROY_ITEM(item);
			}
			else
				item->SetSkipSave(false);
		}
	}
}

void CHARACTER::ChangeSafeboxSize(BYTE bSize)
{
	//if (!m_pkSafebox)
	//return;

	TPacketCGSafeboxSize p;

	p.bHeader = HEADER_GC_SAFEBOX_SIZE;
	p.bSize = bSize;

	GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));

	if (m_pkSafebox)
		m_pkSafebox->ChangeSize(bSize);

	m_iSafeboxSize = bSize;
}

void CHARACTER::CloseSafebox()
{
	if (!m_pkSafebox)
		return;

	//PREVENT_TRADE_WINDOW
	SetOpenSafebox(false);
	//END_PREVENT_TRADE_WINDOW

	m_pkSafebox->Save();

	M2_DELETE(m_pkSafebox);
	m_pkSafebox = NULL;

	ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");

	SetSafeboxLoadTime();
	m_bOpeningSafebox = false;

	Save();
}

CSafebox * CHARACTER::GetMall() const
{
	return m_pkMall;
}

void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
{
	bool bLoaded = false;

	if (m_pkMall)
		bLoaded = true;

	if (!m_pkMall)
		m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
	else
		m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);

	m_pkMall->SetWindowMode(MALL);

	TPacketCGSafeboxSize p;

	p.bHeader = HEADER_GC_MALL_OPEN;
	p.bSize = 3 * SAFEBOX_PAGE_SIZE;

	GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));

	if (!bLoaded)
	{
		for (int i = 0; i < iItemCount; ++i, ++pItems)
		{
			if (!m_pkMall->IsValidPosition(pItems->pos))
				continue;

			LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);

			if (!item)
			{
				sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
				continue;
			}

			item->SetSkipSave(true);
			item->SetSockets(pItems->alSockets);
			item->SetAttributes(pItems->aAttr);

			if (!m_pkMall->Add(pItems->pos, item))
				M2_DESTROY_ITEM(item);
			else
				item->SetSkipSave(false);
		}
	}
}

void CHARACTER::CloseMall()
{
	if (!m_pkMall)
		return;

	m_pkMall->Save();

	M2_DELETE(m_pkMall);
	m_pkMall = NULL;

	ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
}

bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
{
	if (!GetParty())
		return false;

	memset(&out, 0, sizeof(out));

	out.header		= HEADER_GC_PARTY_UPDATE;
	out.pid		= GetPlayerID();
	out.percent_hp	= MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
	out.role		= GetParty()->GetRole(GetPlayerID());

	sys_log(1, "PARTY %s role is %d", GetName(), out.role);

	LPCHARACTER l = GetParty()->GetLeaderCharacter();

	if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
	{
		if (g_iUseLocale)
			out.affects[0] = GetParty()->GetPartyBonusExpPercent();
		else
			out.affects[0] = GetParty()->GetExpBonusPercent();
		out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
		out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
		out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
		out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
		out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
		out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
	}

	return true;
}

int CHARACTER::GetLeadershipSkillLevel() const
{ 
	return GetSkillLevel(SKILL_LEADERSHIP);
}

void CHARACTER::QuerySafeboxSize()
{
	if (m_iSafeboxSize == -1)
	{
		DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
				GetPlayerID(),
				NULL, 
				"SELECT size FROM safebox%s WHERE account_id = %u",
				get_table_postfix(),
				GetDesc()->GetAccountTable().id);
	}
}

void CHARACTER::SetSafeboxSize(int iSize)
{
	sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
	m_iSafeboxSize = iSize;
	DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
}

int CHARACTER::GetSafeboxSize() const
{
	return m_iSafeboxSize;
}

void CHARACTER::SetNowWalking(bool bWalkFlag)
{
	//if (m_bNowWalking != bWalkFlag || IsNPC())
	if (m_bNowWalking != bWalkFlag)
	{
		if (bWalkFlag)
		{
			m_bNowWalking = true;
			m_dwWalkStartTime = get_dword_time();
		}
		else
		{
			m_bNowWalking = false;
		}

		//if (m_bNowWalking)
		{
			TPacketGCWalkMode p;
			p.vid = GetVID();
			p.header = HEADER_GC_WALK_MODE;
			p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;

			PacketView(&p, sizeof(p));
		}

		if (IsNPC())
		{
			if (m_bNowWalking)
				MonsterLog("걷는다");
			else
				MonsterLog("뛴다");
		}

		//sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
	}
}

void CHARACTER::StartStaminaConsume()
{
	if (m_bStaminaConsume)
		return;
	PointChange(POINT_STAMINA, 0);
	m_bStaminaConsume = true;
	//ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
	if (IsStaminaHalfConsume())
		ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
	else
		ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
}

void CHARACTER::StopStaminaConsume()
{
	if (!m_bStaminaConsume)
		return;
	PointChange(POINT_STAMINA, 0);
	m_bStaminaConsume = false;
	ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
}

bool CHARACTER::IsStaminaConsume() const
{
	return m_bStaminaConsume;
}

bool CHARACTER::IsStaminaHalfConsume() const
{
	return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
}

void CHARACTER::ResetStopTime()
{
	m_dwStopTime = get_dword_time();
}

DWORD CHARACTER::GetStopTime() const
{
	return m_dwStopTime;
}

void CHARACTER::ResetPoint(int iLv)
{
	BYTE bJob = GetJob();

	PointChange(POINT_LEVEL, iLv - GetLevel());

	SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
	SetPoint(POINT_ST, GetRealPoint(POINT_ST));

	SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
	SetPoint(POINT_HT, GetRealPoint(POINT_HT));

	SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
	SetPoint(POINT_DX, GetRealPoint(POINT_DX));

	SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
	SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));

	SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
	SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));

	//PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
	PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));

	ComputePoints();

	// 회복
	PointChange(POINT_HP, GetMaxHP() - GetHP());
	PointChange(POINT_SP, GetMaxSP() - GetSP());

	PointsPacket();

	LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
}

bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
{ 
	if (!IsNPC())
		return true;

	DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;

	if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) > 
		AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
		dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;

	return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime; 
}

void CHARACTER::GiveRandomSkillBook()
{
	LPITEM item = AutoGiveItem(50300);

	if (NULL != item)
	{
		BYTE bJob = 0;

		if (!number(0, 1))
			bJob = GetJob() + 1;

		DWORD dwSkillVnum = 0;

		do
		{
			dwSkillVnum = number(1, 111);
			const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);

			if (NULL == pkSk)
				continue;

			if (bJob && bJob != pkSk->dwType)
				continue;

			break;
		} while (true);

		item->SetSocket(0, dwSkillVnum);
	}
}

void CHARACTER::ReviveInvisible(int iDur)
{
	AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
}

void CHARACTER::ToggleMonsterLog()
{
	m_bMonsterLog = !m_bMonsterLog;

	if (m_bMonsterLog)
	{
		CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
	}
	else
	{
		CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
	}
}

void CHARACTER::SetGuild(CGuild* pGuild)
{
	if (m_pGuild != pGuild)
	{
		m_pGuild = pGuild;
		UpdatePacket();
	}
}

void CHARACTER::SendGreetMessage()
{
	typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();

	for (itertype(v) it = v.begin(); it != v.end(); ++it)
	{
		ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
	}
}

void CHARACTER::BeginStateEmpty()
{
	MonsterLog("!");
}

void CHARACTER::EffectPacket(int enumEffectType)
{
	TPacketGCSpecialEffect p;

	p.header = HEADER_GC_SEPCIAL_EFFECT;
	p.type = enumEffectType;
	p.vid = GetVID();

	PacketAround(&p, sizeof(TPacketGCSpecialEffect));
}

void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
{
	TPacketGCSpecificEffect p;

	p.header = HEADER_GC_SPECIFIC_EFFECT;
	p.vid = GetVID();
	memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);

	PacketAround(&p, sizeof(TPacketGCSpecificEffect));
}

void CHARACTER::MonsterChat(BYTE bMonsterChatType)
{
	if (IsPC())
		return;

	char sbuf[256+1];

	if (IsMonster())
	{
		if (number(0, 60))
			return;

		snprintf(sbuf, sizeof(sbuf), 
				"(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
				GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
	}
	else
	{
		if (bMonsterChatType != MONSTER_CHAT_WAIT)
			return;

		if (IsGuardNPC())
		{
			if (number(0, 6))
				return;
		}
		else
		{
			if (number(0, 30))
				return;
		}

		snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
	}

	std::string text = quest::ScriptToString(sbuf);

	if (text.empty())
		return;

	struct packet_chat pack_chat;

	pack_chat.header    = HEADER_GC_CHAT;
	pack_chat.size	= sizeof(struct packet_chat) + text.size() + 1;
	pack_chat.type      = CHAT_TYPE_TALKING;
	pack_chat.id        = GetVID();
	pack_chat.bEmpire	= 0;

	TEMP_BUFFER buf;
	buf.write(&pack_chat, sizeof(struct packet_chat));
	buf.write(text.c_str(), text.size() + 1);

	PacketAround(buf.read_peek(), buf.size());
}

void CHARACTER::SetQuestNPCID(DWORD vid)
{
	m_dwQuestNPCVID = vid;
}

LPCHARACTER CHARACTER::GetQuestNPC() const
{
	return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
}

void CHARACTER::SetQuestItemPtr(LPITEM item)
{
	m_pQuestItem = item;
}

void CHARACTER::ClearQuestItemPtr()
{
	m_pQuestItem = NULL;
}

LPITEM CHARACTER::GetQuestItemPtr() const
{
	return m_pQuestItem;
}

LPDUNGEON CHARACTER::GetDungeonForce() const
{ 
	if (m_lWarpMapIndex > 10000)
		return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);

	return m_pkDungeon;
}

void CHARACTER::SetBlockMode(BYTE bFlag)
{
	m_pointsInstant.bBlockMode = bFlag;

	ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);

	SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
	SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
	SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
	SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
	SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
	SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
}

void CHARACTER::SetBlockModeForce(BYTE bFlag)
{
	m_pointsInstant.bBlockMode = bFlag;
	ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
}

bool CHARACTER::IsGuardNPC() const
{
	return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
}

int CHARACTER::GetPolymorphPower() const
{
	if (test_server)
	{
		int value = quest::CQuestManager::instance().GetEventFlag("poly");
		if (value)
			return value;
	}
	return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
}

void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
{
	if (dwRaceNum < JOB_MAX_NUM)
	{
		dwRaceNum = 0;
		bMaintainStat = false;
	}

	if (m_dwPolymorphRace == dwRaceNum)
		return;

	m_bPolyMaintainStat = bMaintainStat;
	m_dwPolymorphRace = dwRaceNum;

	sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);

	if (dwRaceNum != 0)
		StopRiding();

	SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
	m_afAffectFlag.Set(AFF_SPAWN);

	ViewReencode();

	REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);

	if (!bMaintainStat)
	{
		PointChange(POINT_ST, 0);
		PointChange(POINT_DX, 0);
		PointChange(POINT_IQ, 0);
		PointChange(POINT_HT, 0);
	}

	// 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
	// 폴리 모프 전후로 valid combo interval이 다르기 때문에
	// Combo 핵 또는 Hacker로 인식하는 경우가 있다.
	// 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
	// valid combo interval을 reset한다.
	SetValidComboInterval(0);
	SetComboSequence(0);

	ComputeBattlePoints();
}

int CHARACTER::GetQuestFlag(const std::string& flag) const
{
	quest::CQuestManager& q = quest::CQuestManager::instance();
	quest::PC* pPC = q.GetPC(GetPlayerID());
	return pPC->GetFlag(flag);
}

void CHARACTER::SetQuestFlag(const std::string& flag, int value)
{
	quest::CQuestManager& q = quest::CQuestManager::instance();
	quest::PC* pPC = q.GetPC(GetPlayerID());
	pPC->SetFlag(flag, value);
}

void CHARACTER::DetermineDropMetinStone()
{
	const int METIN_STONE_NUM = 14;
	static DWORD c_adwMetin[METIN_STONE_NUM] = 
	{
		28030,
		28031,
		28032,
		28033,
		28034,
		28035,
		28036,
		28037,
		28038,
		28039,
		28040,
		28041,
		28042,
		28043,
	};
	DWORD stone_num = GetRaceNum();
	int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
	if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
	{
		m_dwDropMetinStone = 0;
	}
	else
	{
		const SStoneDropInfo & info = aStoneDrop[idx];
		m_bDropMetinStonePct = info.iDropPct;
		{
			m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
			int iGradePct = number(1, 100);
			for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
			{
				int iLevelGradePortion = info.iLevelPct[iStoneLevel];
				if (iGradePct <= iLevelGradePortion)
				{
					break;
				}
				else
				{
					iGradePct -= iLevelGradePortion;
					m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
				}
			}
		}
	}
}

void CHARACTER::SendEquipment(LPCHARACTER ch)
{
	TPacketViewEquip p;
	p.header = HEADER_GC_VIEW_EQUIP;
	p.vid    = GetVID();
	for (int i = 0; i<WEAR_MAX_NUM; i++)
	{
		LPITEM item = GetWear(i);
		if (item)
		{
			p.equips[i].vnum = item->GetVnum();
			p.equips[i].count = item->GetCount();

			thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
			thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
		}
		else
		{
			p.equips[i].vnum = 0;
		}
	}
	ch->GetDesc()->Packet(&p, sizeof(p));
}

bool CHARACTER::CanSummon(int iLeaderShip)
{
	return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
}


void CHARACTER::MountVnum(DWORD vnum)
{
	if (m_dwMountVnum == vnum)
		return;

	m_dwMountVnum = vnum;
	m_dwMountTime = get_dword_time();

	if (m_bIsObserver)
		return;

	//NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
	//그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
	//객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
	m_posDest.x = m_posStart.x = GetX();
	m_posDest.y = m_posStart.y = GetY();
	//EncodeRemovePacket(this);
	EncodeInsertPacket(this);

	ENTITY_MAP::iterator it = m_map_view.begin();

	while (it != m_map_view.end())
	{
		LPENTITY entity = (it++)->first;

		//Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
		//EncodeRemovePacket(entity);
		//if (!m_bIsObserver)
		EncodeInsertPacket(entity);

		//if (!entity->IsObserverMode())
		//	entity->EncodeInsertPacket(this);
	}

	SetValidComboInterval(0);
	SetComboSequence(0);

	ComputePoints();
}

namespace {
	class FuncCheckWarp
	{
		public:
			FuncCheckWarp(LPCHARACTER pkWarp)
			{
				m_lTargetY = 0;
				m_lTargetX = 0;

				m_lX = pkWarp->GetX();
				m_lY = pkWarp->GetY();

				m_bInvalid = false;
				m_bEmpire = pkWarp->GetEmpire();

				char szTmp[64];

				if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
				{
					if (number(1, 100) < 5)
						sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());

					m_bInvalid = true;

					return;
				}

				m_lTargetX *= 100;
				m_lTargetY *= 100;

				m_bUseWarp = true;

				if (pkWarp->IsGoto())
				{
					LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
					m_lTargetX += pkSectreeMap->m_setting.iBaseX;
					m_lTargetY += pkSectreeMap->m_setting.iBaseY;
					m_bUseWarp = false;
				}
			}

			bool Valid()
			{
				return !m_bInvalid;
			}

			void operator () (LPENTITY ent)
			{
				if (!Valid())
					return;

				if (!ent->IsType(ENTITY_CHARACTER))
					return;

				LPCHARACTER pkChr = (LPCHARACTER) ent;

				if (!pkChr->IsPC())
					return;

				int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);

				if (iDist > 300)
					return;

				if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
					return;

				if (pkChr->IsHack())
					return;

				if (!pkChr->CanHandleItem(false, true))
					return;	
				
				if (m_bUseWarp)
					pkChr->WarpSet(m_lTargetX, m_lTargetY);
				else
				{
					pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
					pkChr->Stop();
				}
			}

			bool m_bInvalid;
			bool m_bUseWarp;

			long m_lX;
			long m_lY;
			long m_lTargetX;
			long m_lTargetY;

			BYTE m_bEmpire;
	};
}

EVENTFUNC(warp_npc_event)
{
	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
	if ( info == NULL )
	{
		sys_err( "warp_npc_event> <Factor> Null pointer" );
		return 0;
	}

	LPCHARACTER	ch = info->ch;

	if (ch == NULL) { // <Factor>
		return 0;
	}	

	if (!ch->GetSectree())
	{
		ch->m_pkWarpNPCEvent = NULL;
		return 0;
	}

	FuncCheckWarp f(ch);
	if (f.Valid())
		ch->GetSectree()->ForEachAround(f);

	return passes_per_sec / 2;
}


void CHARACTER::StartWarpNPCEvent()
{
	if (m_pkWarpNPCEvent)
		return;

	if (!IsWarp() && !IsGoto())
		return;

	char_event_info* info = AllocEventInfo<char_event_info>();

	info->ch = this;

	m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
}

void CHARACTER::SyncPacket()
{
	TEMP_BUFFER buf;

	TPacketCGSyncPositionElement elem;

	elem.dwVID = GetVID();
	elem.lX = GetX();
	elem.lY = GetY();

	TPacketGCSyncPosition pack;

	pack.bHeader = HEADER_GC_SYNC_POSITION;
	pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);

	buf.write(&pack, sizeof(pack));
	buf.write(&elem, sizeof(elem));

	PacketAround(buf.read_peek(), buf.size());
}

LPCHARACTER CHARACTER::GetMarryPartner() const
{
	return m_pkChrMarried;
}

void CHARACTER::SetMarryPartner(LPCHARACTER ch)
{
	m_pkChrMarried = ch;
}

int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
{
	if (IsNPC())
		return 0;

	marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());

	if (!pMarriage)
		return 0;

	return pMarriage->GetBonus(dwItemVnum, bSum, this);
}

void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
{
	if (!IsPC())
		return;

	TPacketGCQuestConfirm p;

	p.header = HEADER_GC_QUEST_CONFIRM;
	p.requestPID = dwRequestPID;
	p.timeout = iTimeout;
	strlcpy(p.msg, szMsg, sizeof(p.msg));

	GetDesc()->Packet(&p, sizeof(p));
}

int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
{
	if (bType >= PREMIUM_MAX_NUM)
		return 0;

	return m_aiPremiumTimes[bType] - get_global_time();
}

bool CHARACTER::WarpToPID(DWORD dwPID)
{
	LPCHARACTER victim;
	if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
	{
		int mapIdx = victim->GetMapIndex();
		if (IS_SUMMONABLE_ZONE(mapIdx))
		{
			if (CAN_ENTER_ZONE(this, mapIdx))
			{
				WarpSet(victim->GetX(), victim->GetY());
			}
			else
			{
				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
				return false;
			}
		}
		else
		{
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
			return false;
		}
	}
	else
	{
		// 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
		// 1. A.pid, B.pid 를 뿌림
		// 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
		// 3. 워프
		CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);

		if (!pcci)
		{
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
			return false;
		}

		if (pcci->bChannel != g_bChannel)
		{
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
			return false;
		}
		else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
		{
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
			return false;
		}
		else
		{
			if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
			{
				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
				return false;
			}

			TPacketGGFindPosition p;
			p.header = HEADER_GG_FIND_POSITION;
			p.dwFromPID = GetPlayerID();
			p.dwTargetPID = dwPID;
			pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));

			if (test_server) 
				ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
		}
	}
	return true;
}

// ADD_REFINE_BUILDING
CGuild* CHARACTER::GetRefineGuild() const
{
	LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);

	return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
}

bool CHARACTER::IsRefineThroughGuild() const
{
	return GetRefineGuild() != NULL;
}

int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
{
	CGuild* pGuild = GetRefineGuild();
	if (pGuild)
	{
		if (pGuild == GetGuild())
			return iCost * iMultiply * 9 / 10;

		// 다른 제국 사람이 시도하는 경우 추가로 3배 더
		LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
		if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
			return iCost * iMultiply * 3;

		return iCost * iMultiply;
	}
	else
		return iCost;
}

void CHARACTER::PayRefineFee(int iTotalMoney)
{
	int iFee = iTotalMoney / 10;
	CGuild* pGuild = GetRefineGuild();

	int iRemain = iTotalMoney;

	if (pGuild)
	{
		// 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
		if (pGuild != GetGuild())
		{
			pGuild->RequestDepositMoney(this, iFee);
			iRemain -= iFee;
		}
	}

	PointChange(POINT_GOLD, -iRemain);
}
// END_OF_ADD_REFINE_BUILDING

//Hack 방지를 위한 체크.
bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
{
	const int iPulse = thecore_pulse();

	if (test_server)
		bSendMsg = true;

	//창고 연후 체크
	if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
	{
		if (bSendMsg)
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);

		if (test_server)
			ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
		return true; 
	}

	//거래관련 창 체크
	if (bCheckShopOwner)
	{
		if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
		{
			if (bSendMsg)
				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));

			return true;
		}
	}
	else
	{
		if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen())
		{
			if (bSendMsg)
				ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));

			return true;
		}
	}

	//PREVENT_PORTAL_AFTER_EXCHANGE
	//교환 후 시간체크
	if (iPulse - GetExchangeTime()  < PASSES_PER_SEC(limittime))
	{
		if (bSendMsg)
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
		return true;
	}
	//END_PREVENT_PORTAL_AFTER_EXCHANGE

	//PREVENT_ITEM_COPY
	if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
	{
		if (bSendMsg)
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
		return true;
	}

	if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
	{
		if (bSendMsg)
			ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
		return true; 
	}
	//END_PREVENT_ITEM_COPY

	return false;
}

BOOL CHARACTER::IsMonarch() const
{
	//MONARCH_LIMIT
	if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
		return true;

	return false;

	//END_MONARCH_LIMIT
}
void CHARACTER::Say(const std::string & s)
{
	struct ::packet_script packet_script;

	packet_script.header = HEADER_GC_SCRIPT;
	packet_script.skin = 1;
	packet_script.src_size = s.size();
	packet_script.size = packet_script.src_size + sizeof(struct packet_script);
	
	TEMP_BUFFER buf;

	buf.write(&packet_script, sizeof(struct packet_script));
	buf.write(&s[0], s.size());

	if (IsPC())
	{
		GetDesc()->Packet(buf.read_peek(), buf.size());
	}
}

//
// Monarch
//
void CHARACTER::InitMC()
{
	for (int n = 0; n < MI_MAX; ++n)
	{
		m_dwMonarchCooltime[n] = thecore_pulse(); 
	}

	m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
	m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
	m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
	m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
	m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);

	m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
	m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
	m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
	m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
	m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
}

DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
{
	return m_dwMonarchCooltime[e];
}

void CHARACTER::SetMC(enum MONARCH_INDEX e)
{
	m_dwMonarchCooltime[e] = thecore_pulse();
}

bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
{
	int iPulse = thecore_pulse();

	if ((iPulse -  GetMC(e)) <  GetMCL(e))
	{
		if (test_server)
			sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
		
		return false;
	}
	
	if (test_server)
		sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));

	return true;
}

DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
{
	return m_dwMonarchCooltimelimit[e];
}

DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
{
	int iPulse = thecore_pulse();

	if (test_server)
		sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));

	return  (GetMCL(e)) / passes_per_sec   -  (iPulse - GetMC(e)) / passes_per_sec;
}

bool CHARACTER::IsSiegeNPC() const
{
	return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
}

//------------------------------------------------
void CHARACTER::UpdateDepositPulse()
{
	m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5);	// 5분
}

bool CHARACTER::CanDeposit() const
{
	return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
}
//------------------------------------------------

ESex GET_SEX(LPCHARACTER ch)
{
	switch (ch->GetRaceNum())
	{
		case MAIN_RACE_WARRIOR_M:
		case MAIN_RACE_SURA_M:
		case MAIN_RACE_ASSASSIN_M:
		case MAIN_RACE_SHAMAN_M:
			return SEX_MALE;

		case MAIN_RACE_ASSASSIN_W:
		case MAIN_RACE_SHAMAN_W:
		case MAIN_RACE_WARRIOR_W:
		case MAIN_RACE_SURA_W:
			return SEX_FEMALE;
	}

	/* default sex = male */
	return SEX_MALE;
}

int CHARACTER::GetHPPct() const
{
	return (GetHP() * 100) / GetMaxHP();
}

bool CHARACTER::IsBerserk() const
{
	if (m_pkMobInst != NULL)
		return m_pkMobInst->m_IsBerserk;
	else
		return false;
}

void CHARACTER::SetBerserk(bool mode)
{
	if (m_pkMobInst != NULL)
		m_pkMobInst->m_IsBerserk = mode;
}

bool CHARACTER::IsGodSpeed() const
{
	if (m_pkMobInst != NULL)
	{
		return m_pkMobInst->m_IsGodSpeed;
	}
	else
	{
		return false;
	}
}

void CHARACTER::SetGodSpeed(bool mode)
{
	if (m_pkMobInst != NULL)
	{
		m_pkMobInst->m_IsGodSpeed = mode;

		if (mode == true)
		{
			SetPoint(POINT_ATT_SPEED, 250);
		}
		else
		{
			SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
		}
	}
}

bool CHARACTER::IsDeathBlow() const
{
	if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
	{
		return true;
	}
	else
	{
		return false;
	}
}

struct FFindReviver
{
	FFindReviver()
	{
		pChar = NULL;
		HasReviver = false;
	}
	
	void operator() (LPCHARACTER ch)
	{
		if (ch->IsMonster() != true)
		{
			return;
		}

		if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
		{
			if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
			{
				HasReviver = true;
				pChar = ch;
			}
		}
	}

	LPCHARACTER pChar;
	bool HasReviver;
};

bool CHARACTER::HasReviverInParty() const
{
	LPPARTY party = GetParty();

	if (party != NULL)
	{
		if (party->GetMemberCount() == 1) return false;

		FFindReviver f;
		party->ForEachMemberPtr(f);
		return f.HasReviver;
	}

	return false;
}

bool CHARACTER::IsRevive() const
{
	if (m_pkMobInst != NULL)
	{
		return m_pkMobInst->m_IsRevive;
	}

	return false;
}

void CHARACTER::SetRevive(bool mode)
{
	if (m_pkMobInst != NULL)
	{
		m_pkMobInst->m_IsRevive = mode;
	}
}

#define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)

EVENTFUNC(check_speedhack_event)
{
	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
	if ( info == NULL )
	{
		sys_err( "check_speedhack_event> <Factor> Null pointer" );
		return 0;
	}

	LPCHARACTER	ch = info->ch;

	if (NULL == ch || ch->IsNPC())
		return 0;

	if (IS_SPEED_HACK_PLAYER(ch))
	{
		// write hack log
		LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);

		if (false == LC_IsEurope())
		{
			// close connection
			LPDESC desc = ch->GetDesc();

			if (desc)
			{
				DESC_MANAGER::instance().DestroyDesc(desc);
				return 0;
			}
		}
	}

	ch->m_speed_hack_count = 0;

	ch->ResetComboHackCount();
	return PASSES_PER_SEC(60);
}

void CHARACTER::StartCheckSpeedHackEvent()
{
	if (m_pkCheckSpeedHackEvent)
		return;

	char_event_info* info = AllocEventInfo<char_event_info>();

	info->ch = this;

	m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60));	// 1분
}

void CHARACTER::GoHome()
{
	WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
}

void CHARACTER::SendGuildName(CGuild* pGuild)
{
	if (NULL == pGuild) return;

	DESC	*desc = GetDesc();

	if (NULL == desc) return;
	if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;

	m_known_guild.insert(pGuild->GetID());

	TPacketGCGuildName	pack;
	memset(&pack, 0x00, sizeof(pack));

	pack.header		= HEADER_GC_GUILD;
	pack.subheader	= GUILD_SUBHEADER_GC_GUILD_NAME;
	pack.size		= sizeof(TPacketGCGuildName);
	pack.guildID	= pGuild->GetID();
	memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);

	desc->Packet(&pack, sizeof(pack));
}

void CHARACTER::SendGuildName(DWORD dwGuildID)
{
	SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
}

EVENTFUNC(destroy_when_idle_event)
{
	char_event_info* info = dynamic_cast<char_event_info*>( event->info );
	if ( info == NULL )
	{
		sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
		return 0;
	}

	LPCHARACTER ch = info->ch;
	if (ch == NULL) { // <Factor>
		return 0;
	}	

	if (ch->GetVictim())
	{
		return PASSES_PER_SEC(300);
	}

	sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());

	ch->m_pkDestroyWhenIdleEvent = NULL;
	M2_DESTROY_CHARACTER(ch);
	return 0;
}

void CHARACTER::StartDestroyWhenIdleEvent()
{
	if (m_pkDestroyWhenIdleEvent)
		return;

	char_event_info* info = AllocEventInfo<char_event_info>();

	info->ch = this;

	m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
}

void CHARACTER::SetComboSequence(BYTE seq)
{
	m_bComboSequence = seq;
}

BYTE CHARACTER::GetComboSequence() const
{
	return m_bComboSequence;
}

void CHARACTER::SetLastComboTime(DWORD time)
{
	m_dwLastComboTime = time;
}

DWORD CHARACTER::GetLastComboTime() const
{
	return m_dwLastComboTime;
}

void CHARACTER::SetValidComboInterval(int interval)
{
	m_iValidComboInterval = interval;
}

int CHARACTER::GetValidComboInterval() const
{
	return m_iValidComboInterval;
}

BYTE CHARACTER::GetComboIndex() const
{
	return m_bComboIndex;
}

void CHARACTER::IncreaseComboHackCount(int k)
{
	m_iComboHackCount += k;

	if (m_iComboHackCount >= 10)
	{
		if (GetDesc())
			if (GetDesc()->DelayedDisconnect(number(2, 7)))
			{
				sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
				LogManager::instance().HackLog("Combo", this);
			}
	}
}

void CHARACTER::ResetComboHackCount()
{
	m_iComboHackCount = 0;
}

void CHARACTER::SkipComboAttackByTime(int interval)
{
	m_dwSkipComboAttackByTime = get_dword_time() + interval;
}

DWORD CHARACTER::GetSkipComboAttackByTime() const
{
	return m_dwSkipComboAttackByTime;
}

void CHARACTER::ResetChatCounter()
{
	m_bChatCounter = 0;
}

BYTE CHARACTER::IncreaseChatCounter()
{
	return ++m_bChatCounter;
}

BYTE CHARACTER::GetChatCounter() const
{
	return m_bChatCounter;
}

// 말이나 다른것을 타고 있나?
bool CHARACTER::IsRiding() const
{
	return IsHorseRiding() || GetMountVnum();
}

bool CHARACTER::CanWarp() const
{
	const int iPulse = thecore_pulse();
	const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);

	if ((iPulse - GetSafeboxLoadTime()) < limit_time)
		return false;

	if ((iPulse - GetExchangeTime()) < limit_time)
		return false;

	if ((iPulse - GetMyShopTime()) < limit_time)
		return false;

	if ((iPulse - GetRefineTime()) < limit_time)
		return false;

	if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
		return false;

	return true;
}

long long CHARACTER::GetNextExp()
{
	if (PLAYER_EXP_TABLE_MAX < GetLevel())
		return 4200000000000LLU;
	else
		return exp_table[GetLevel()];
}

int	CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
{
	return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob); 
} 

char.h

#ifndef __INC_METIN_II_CHAR_H__
#define __INC_METIN_II_CHAR_H__

#include <boost/unordered_map.hpp>

#include "../../common/stl.h"
#include "entity.h"
#include "FSM.h"
#include "horse_rider.h"
#include "vid.h"
#include "constants.h"
#include "affect.h"
#include "affect_flag.h"
#include "cube.h"
#include "mining.h"

class CBuffOnAttributes;
class CPetSystem;

#define INSTANT_FLAG_DEATH_PENALTY		(1 << 0)
#define INSTANT_FLAG_SHOP			(1 << 1)
#define INSTANT_FLAG_EXCHANGE			(1 << 2)
#define INSTANT_FLAG_STUN			(1 << 3)
#define INSTANT_FLAG_NO_REWARD			(1 << 4)

#define AI_FLAG_NPC				(1 << 0)
#define AI_FLAG_AGGRESSIVE			(1 << 1)
#define AI_FLAG_HELPER				(1 << 2)
#define AI_FLAG_STAYZONE			(1 << 3)


#define SET_OVER_TIME(ch, time)	(ch)->SetOverTime(time)

extern int g_nPortalLimitTime;

enum
{
	MAIN_RACE_WARRIOR_M,
	MAIN_RACE_ASSASSIN_W,
	MAIN_RACE_SURA_M,
	MAIN_RACE_SHAMAN_W,
	MAIN_RACE_WARRIOR_W,
	MAIN_RACE_ASSASSIN_M,
	MAIN_RACE_SURA_W,
	MAIN_RACE_SHAMAN_M,
	MAIN_RACE_MAX_NUM,
};

enum
{
	POISON_LENGTH = 30,
	STAMINA_PER_STEP = 1,
	SAFEBOX_PAGE_SIZE = 9,
	AI_CHANGE_ATTACK_POISITION_TIME_NEAR = 10000,
	AI_CHANGE_ATTACK_POISITION_TIME_FAR = 1000,
	AI_CHANGE_ATTACK_POISITION_DISTANCE = 100,
	SUMMON_MONSTER_COUNT = 3,
};

enum
{
	FLY_NONE,
	FLY_EXP,
	FLY_HP_MEDIUM,
	FLY_HP_BIG,
	FLY_SP_SMALL,
	FLY_SP_MEDIUM,
	FLY_SP_BIG,
	FLY_FIREWORK1,
	FLY_FIREWORK2,
	FLY_FIREWORK3,
	FLY_FIREWORK4,
	FLY_FIREWORK5,
	FLY_FIREWORK6,
	FLY_FIREWORK_CHRISTMAS,
	FLY_CHAIN_LIGHTNING,
	FLY_HP_SMALL,
	FLY_SKILL_MUYEONG,
};

enum EDamageType
{
	DAMAGE_TYPE_NONE,
	DAMAGE_TYPE_NORMAL,
	DAMAGE_TYPE_NORMAL_RANGE,
	//˝şĹł
	DAMAGE_TYPE_MELEE,
	DAMAGE_TYPE_RANGE,
	DAMAGE_TYPE_FIRE,
	DAMAGE_TYPE_ICE,
	DAMAGE_TYPE_ELEC,
	DAMAGE_TYPE_MAGIC,
	DAMAGE_TYPE_POISON,
	DAMAGE_TYPE_SPECIAL,
};

enum EPointTypes
{
	POINT_NONE,                 // 0
	POINT_LEVEL,                // 1
	POINT_VOICE,                // 2
	POINT_EXP,                  // 3
	POINT_NEXT_EXP,             // 4
	POINT_HP,                   // 5
	POINT_MAX_HP,               // 6
	POINT_SP,                   // 7
	POINT_MAX_SP,               // 8  
	POINT_STAMINA,              // 9  ˝şĹ׹̳Ę
	POINT_MAX_STAMINA,          // 10 ĂÖ´ë ˝şĹ׹̳Ę

	POINT_GOLD,                 // 11
	POINT_ST,                   // 12 ±Ů·Â
	POINT_HT,                   // 13 ĂĽ·Â
	POINT_DX,                   // 14 ąÎøĽş
	POINT_IQ,                   // 15 Á¤˝Ĺ·Â
	POINT_DEF_GRADE,		// 16 ...
	POINT_ATT_SPEED,            // 17 °ř°ÝĽÓµµ
	POINT_ATT_GRADE,		// 18 °ř°Ý·Â MAX
	POINT_MOV_SPEED,            // 19 Ŕ̵żĽÓµµ
	POINT_CLIENT_DEF_GRADE,	// 20 ąćľîµî±Ţ
	POINT_CASTING_SPEED,        // 21 ÁÖą®ĽÓµµ (Äđ´ŮżîŸŔÓ*100) / (100 + ŔĚ°Ş) = ĂÖÁľ Äđ´Ůżî ŸŔÓ
	POINT_MAGIC_ATT_GRADE,      // 22 ¸¶ąý°ř°Ý·Â
	POINT_MAGIC_DEF_GRADE,      // 23 ¸¶ąýąćľî·Â
	POINT_EMPIRE_POINT,         // 24 Á¦±ąÁˇĽö
	POINT_LEVEL_STEP,           // 25 ÇŃ ·ąş§żˇĽ­ŔÇ ´Ü°č.. (1 2 3 µÉ ¶§ ş¸»ó, 4 µÇ¸é ·ąş§ ľ÷)
	POINT_STAT,                 // 26 ´É·Âġ żĂ¸± Ľö ŔÖ´Â °łĽö
	POINT_SUB_SKILL,		// 27 ş¸Á¶ ˝şĹł Ć÷ŔÎĆ®
	POINT_SKILL,		// 28 ľ×ĆĽşę ˝şĹł Ć÷ŔÎĆ®
	POINT_WEAPON_MIN,		// 29 ą«±â ĂÖĽŇ µĄąĚÁö
	POINT_WEAPON_MAX,		// 30 ą«±â ĂÖ´ë µĄąĚÁö
	POINT_PLAYTIME,             // 31 ÇĂ·ąŔ̽ðŁ
	POINT_HP_REGEN,             // 32 HP ȸşą·ü
	POINT_SP_REGEN,             // 33 SP ȸşą·ü

	POINT_BOW_DISTANCE,         // 34 Č° »çÁ¤°Ĺ¸® Áő°ˇÄˇ (meter)

	POINT_HP_RECOVERY,          // 35 ĂĽ·Â ȸşą Áő°ˇ·®
	POINT_SP_RECOVERY,          // 36 Á¤˝Ĺ·Â ȸşą Áő°ˇ·®

	POINT_POISON_PCT,           // 37 µ¶ Č®·ü
	POINT_STUN_PCT,             // 38 ±âŔý Č®·ü
	POINT_SLOW_PCT,             // 39 ˝˝·Îżě Č®·ü
	POINT_CRITICAL_PCT,         // 40 Ĺ©¸®ĆĽÄĂ Č®·ü
	POINT_PENETRATE_PCT,        // 41 °üĹëŸ°Ý Č®·ü
	POINT_CURSE_PCT,            // 42 ŔúÁÖ Č®·ü

	POINT_ATTBONUS_HUMAN,       // 43 ŔΰŁżˇ°Ô °­ÇÔ
	POINT_ATTBONUS_ANIMAL,      // 44 µżą°żˇ°Ô µĄąĚÁö % Áő°ˇ
	POINT_ATTBONUS_ORC,         // 45 żő±Íżˇ°Ô µĄąĚÁö % Áő°ˇ
	POINT_ATTBONUS_MILGYO,      // 46 ąĐ±łżˇ°Ô µĄąĚÁö % Áő°ˇ
	POINT_ATTBONUS_UNDEAD,      // 47 ˝ĂĂĽżˇ°Ô µĄąĚÁö % Áő°ˇ
	POINT_ATTBONUS_DEVIL,       // 48 ¸¶±Í(ľÇ¸¶)żˇ°Ô µĄąĚÁö % Áő°ˇ
	POINT_ATTBONUS_INSECT,      // 49 ąú·ąÁ·
	POINT_ATTBONUS_FIRE,        // 50 Č­ż°Á·
	POINT_ATTBONUS_ICE,         // 51 şůĽłÁ·
	POINT_ATTBONUS_DESERT,      // 52 »ç¸·Á·
	POINT_ATTBONUS_MONSTER,     // 53 ¸đµç ¸ó˝şĹÍżˇ°Ô °­ÇÔ
	POINT_ATTBONUS_WARRIOR,     // 54 ą«»çżˇ°Ô °­ÇÔ
	POINT_ATTBONUS_ASSASSIN,	// 55 ŔÚ°´żˇ°Ô °­ÇÔ
	POINT_ATTBONUS_SURA,		// 56 Ľö¶óżˇ°Ô °­ÇÔ
	POINT_ATTBONUS_SHAMAN,		// 57 ą«´çżˇ°Ô °­ÇÔ
	POINT_ATTBONUS_TREE,     	// 58 łŞą«żˇ°Ô °­ÇÔ 20050729.myevan UNUSED5 

	POINT_RESIST_WARRIOR,		// 59 ą«»çżˇ°Ô ŔúÇ×
	POINT_RESIST_ASSASSIN,		// 60 ŔÚ°´żˇ°Ô ŔúÇ×
	POINT_RESIST_SURA,			// 61 Ľö¶óżˇ°Ô ŔúÇ×
	POINT_RESIST_SHAMAN,		// 62 ą«´çżˇ°Ô ŔúÇ×

	POINT_STEAL_HP,             // 63 »ý¸í·Â ČíĽö
	POINT_STEAL_SP,             // 64 Á¤˝Ĺ·Â ČíĽö

	POINT_MANA_BURN_PCT,        // 65 ¸¶łŞ ąř

	/// ÇÇÇؽà ş¸łĘ˝ş ///

	POINT_DAMAGE_SP_RECOVER,    // 66 °ř°Ý´çÇŇ ˝Ă Á¤˝Ĺ·Â ȸşą Č®·ü

	POINT_BLOCK,                // 67 şí·°Ŕ˛
	POINT_DODGE,                // 68 ȸÇÇŔ˛

	POINT_RESIST_SWORD,         // 69
	POINT_RESIST_TWOHAND,       // 70
	POINT_RESIST_DAGGER,        // 71
	POINT_RESIST_BELL,          // 72
	POINT_RESIST_FAN,           // 73
	POINT_RESIST_BOW,           // 74  Č­»ě   ŔúÇ×   : ´ëąĚÁö °¨ĽŇ
	POINT_RESIST_FIRE,          // 75  Č­ż°   ŔúÇ×   : Č­ż°°ř°Ýżˇ ´ëÇŃ ´ëąĚÁö °¨ĽŇ
	POINT_RESIST_ELEC,          // 76  Ŕü±â   ŔúÇ×   : Ŕü±â°ř°Ýżˇ ´ëÇŃ ´ëąĚÁö °¨ĽŇ
	POINT_RESIST_MAGIC,         // 77  Ľúąý   ŔúÇ×   : ¸đµçĽúąýżˇ ´ëÇŃ ´ëąĚÁö °¨ĽŇ
	POINT_RESIST_WIND,          // 78  ąŮ¶÷   ŔúÇ×   : ąŮ¶÷°ř°Ýżˇ ´ëÇŃ ´ëąĚÁö °¨ĽŇ

	POINT_REFLECT_MELEE,        // 79 °ř°Ý ąÝ»ç

	/// ĆŻĽö ÇÇÇؽà ///
	POINT_REFLECT_CURSE,		// 80 ŔúÁÖ ąÝ»ç
	POINT_POISON_REDUCE,		// 81 µ¶µĄąĚÁö °¨ĽŇ

	/// Ŕű ĽŇ¸ę˝Ă ///
	POINT_KILL_SP_RECOVER,		// 82 Ŕű ĽŇ¸ę˝Ă MP ȸşą
	POINT_EXP_DOUBLE_BONUS,		// 83
	POINT_GOLD_DOUBLE_BONUS,		// 84
	POINT_ITEM_DROP_BONUS,		// 85

	/// ȸşą °ü·Ă ///
	POINT_POTION_BONUS,			// 86
	POINT_KILL_HP_RECOVERY,		// 87

	POINT_IMMUNE_STUN,			// 88
	POINT_IMMUNE_SLOW,			// 89
	POINT_IMMUNE_FALL,			// 90
	//////////////////

	POINT_PARTY_ATTACKER_BONUS,		// 91
	POINT_PARTY_TANKER_BONUS,		// 92

	POINT_ATT_BONUS,			// 93
	POINT_DEF_BONUS,			// 94

	POINT_ATT_GRADE_BONUS,		// 95
	POINT_DEF_GRADE_BONUS,		// 96
	POINT_MAGIC_ATT_GRADE_BONUS,	// 97
	POINT_MAGIC_DEF_GRADE_BONUS,	// 98

	POINT_RESIST_NORMAL_DAMAGE,		// 99

	POINT_HIT_HP_RECOVERY,		// 100
	POINT_HIT_SP_RECOVERY, 		// 101
	POINT_MANASHIELD,			// 102 Čć˝ĹĽöČŁ ˝şĹłżˇ ŔÇÇŃ ¸¶łŞ˝Żµĺ Čż°ú Á¤µµ

	POINT_PARTY_BUFFER_BONUS,		// 103
	POINT_PARTY_SKILL_MASTER_BONUS,	// 104

	POINT_HP_RECOVER_CONTINUE,		// 105
	POINT_SP_RECOVER_CONTINUE,		// 106

	POINT_STEAL_GOLD,			// 107 
	POINT_POLYMORPH,			// 108 şŻ˝ĹÇŃ ¸ó˝şĹÍ ąřČŁ
	POINT_MOUNT,			// 109 Ÿ°íŔÖ´Â ¸ó˝şĹÍ ąřČŁ

	POINT_PARTY_HASTE_BONUS,		// 110
	POINT_PARTY_DEFENDER_BONUS,		// 111
	POINT_STAT_RESET_COUNT,		// 112 ÇÇŔÇ ´Üľŕ »çżëŔ» ĹëÇŃ ˝şĹÝ ¸®ĽÂ Ć÷ŔÎĆ® (1´ç 1Ć÷ŔÎĆ® ¸®ĽÂ°ˇ´É)

	POINT_HORSE_SKILL,			// 113

	POINT_MALL_ATTBONUS,		// 114 °ř°Ý·Â +x%
	POINT_MALL_DEFBONUS,		// 115 ąćľî·Â +x%
	POINT_MALL_EXPBONUS,		// 116 °ćÇčġ +x%
	POINT_MALL_ITEMBONUS,		// 117 ľĆŔĚĹŰ µĺ·ÓŔ˛ x/10ąč
	POINT_MALL_GOLDBONUS,		// 118 µ· µĺ·ÓŔ˛ x/10ąč

	POINT_MAX_HP_PCT,			// 119 ĂÖ´ë»ý¸í·Â +x%
	POINT_MAX_SP_PCT,			// 120 ĂÖ´ëÁ¤˝Ĺ·Â +x%

	POINT_SKILL_DAMAGE_BONUS,		// 121 ˝şĹł µĄąĚÁö *(100+x)%
	POINT_NORMAL_HIT_DAMAGE_BONUS,	// 122 ĆňŸ µĄąĚÁö *(100+x)%

	// DEFEND_BONUS_ATTRIBUTES
	POINT_SKILL_DEFEND_BONUS,		// 123 ˝şĹł ąćľî µĄąĚÁö
	POINT_NORMAL_HIT_DEFEND_BONUS,	// 124 ĆňŸ ąćľî µĄąĚÁö
	// END_OF_DEFEND_BONUS_ATTRIBUTES

	// PC_BANG_ITEM_ADD 
	POINT_PC_BANG_EXP_BONUS,		// 125 PCąć Ŕüżë °ćÇčġ ş¸łĘ˝ş
	POINT_PC_BANG_DROP_BONUS,		// 126 PCąć Ŕüżë µĺ·Ó·ü ş¸łĘ˝ş
	// END_PC_BANG_ITEM_ADD
	POINT_RAMADAN_CANDY_BONUS_EXP,			// ¶ó¸¶´Ü »çĹÁ °ćÇčġ Áő°ˇżë

	POINT_ENERGY = 128,					// 128 ±â·Â

	// ±â·Â ui żë.
	// Ľ­ąöżˇĽ­ ľ˛Áö ľĘ±â¸¸, Ŭ¶óŔĚľđĆ®żˇĽ­ ±â·ÂŔÇ łˇ ˝Ă°ŁŔ» POINT·Î °ü¸®Çϱ⠶§ą®żˇ ŔĚ·¸°Ô ÇŃ´Ů.
	// ľĆ şÎ˛ô·´´Ů
	POINT_ENERGY_END_TIME = 129,					// 129 ±â·Â Áľ·á ˝Ă°Ł

	POINT_COSTUME_ATTR_BONUS = 130,
	POINT_MAGIC_ATT_BONUS_PER = 131,
	POINT_MELEE_MAGIC_ATT_BONUS_PER = 132,

	// Ăß°ˇ ĽÓĽş ŔúÇ×
	POINT_RESIST_ICE = 133,          //   łĂ±â ŔúÇ×   : ľóŔ˝°ř°Ýżˇ ´ëÇŃ ´ëąĚÁö °¨ĽŇ
	POINT_RESIST_EARTH = 134,        //   ´ëÁö ŔúÇ×   : ľóŔ˝°ř°Ýżˇ ´ëÇŃ ´ëąĚÁö °¨ĽŇ
	POINT_RESIST_DARK = 135,         //   ľîµŇ ŔúÇ×   : ľóŔ˝°ř°Ýżˇ ´ëÇŃ ´ëąĚÁö °¨ĽŇ

	POINT_RESIST_CRITICAL = 136,		// Ĺ©¸®ĆĽÄĂ ŔúÇ×	: »ó´ëŔÇ Ĺ©¸®ĆĽÄĂ Č®·üŔ» °¨ĽŇ
	POINT_RESIST_PENETRATE = 137,		// °üĹëŸ°Ý ŔúÇ×	: »ó´ëŔÇ °üĹëŸ°Ý Č®·üŔ» °¨ĽŇ

	//POINT_MAX_NUM = 129	common/length.h
};

enum EPKModes
{
	PK_MODE_PEACE,
	PK_MODE_REVENGE,
	PK_MODE_FREE,
	PK_MODE_PROTECT,
	PK_MODE_GUILD,
	PK_MODE_MAX_NUM
};

enum EPositions
{
	POS_DEAD,
	POS_SLEEPING,
	POS_RESTING,
	POS_SITTING,
	POS_FISHING,
	POS_FIGHTING,
	POS_MOUNTING,
	POS_STANDING
};

enum EBlockAction
{
	BLOCK_EXCHANGE		= (1 << 0),
	BLOCK_PARTY_INVITE		= (1 << 1),
	BLOCK_GUILD_INVITE		= (1 << 2),
	BLOCK_WHISPER		= (1 << 3),
	BLOCK_MESSENGER_INVITE	= (1 << 4),
	BLOCK_PARTY_REQUEST		= (1 << 5),
};

// <Factor> Dynamically evaluated CHARACTER* equivalent.
// Referring to SCharDeadEventInfo.
struct DynamicCharacterPtr {
	DynamicCharacterPtr() : is_pc(false), id(0) {}
	DynamicCharacterPtr(const DynamicCharacterPtr& o)
		: is_pc(o.is_pc), id(o.id) {}

	// Returns the LPCHARACTER found in CHARACTER_MANAGER.
	LPCHARACTER Get() const; 
	// Clears the current settings.
	void Reset() {
		is_pc = false;
		id = 0;
	}

	// Basic assignment operator.
	DynamicCharacterPtr& operator=(const DynamicCharacterPtr& rhs) {
		is_pc = rhs.is_pc;
		id = rhs.id;
		return *this;
	}
	// Supports assignment with LPCHARACTER type.
	DynamicCharacterPtr& operator=(LPCHARACTER character);
	// Supports type casting to LPCHARACTER.
	operator LPCHARACTER() const {
		return Get();
	}

	bool is_pc;
	uint32_t id;
};

/* ŔúŔĺÇĎ´Â µĄŔĚĹÍ */
typedef struct character_point
{
	long			points[POINT_MAX_NUM];

	BYTE			job;
	BYTE			voice;

	int			level;
	long long			exp;
	long long			gold;

	int				hp;
	int				sp;

	int				iRandomHP;
	int				iRandomSP;

	int				stamina;

	BYTE			skill_group;
} CHARACTER_POINT;

/* ŔúŔĺµÇÁö ľĘ´Â Äł¸ŻĹÍ µĄŔĚĹÍ */
typedef struct character_point_instant
{
	long			points[POINT_MAX_NUM];

	float			fRot;

	int				iMaxHP;
	int				iMaxSP;

	long			position;

	long			instant_flag;
	DWORD			dwAIFlag;
	DWORD			dwImmuneFlag;
	DWORD			dwLastShoutPulse;

	WORD			parts[PART_MAX_NUM];

	LPITEM			pItems[INVENTORY_AND_EQUIP_SLOT_MAX];
	BYTE			bItemGrid[INVENTORY_AND_EQUIP_SLOT_MAX];

	// żëČĄĽ® ŔÎşĄĹ丮.
	LPITEM			pDSItems[DRAGON_SOUL_INVENTORY_MAX_NUM];
	WORD			wDSItemGrid[DRAGON_SOUL_INVENTORY_MAX_NUM];

	// by mhh
	LPITEM			pCubeItems[CUBE_MAX_NUM];
	LPCHARACTER		pCubeNpc;

	LPCHARACTER			battle_victim;

	int			gm_level;

	BYTE			bBasePart;	// Ćň»óşą ąřČŁ

	int				iMaxStamina;

	BYTE			bBlockMode;

	int				iDragonSoulActiveDeck;
	LPENTITY		m_pDragonSoulRefineWindowOpener;
} CHARACTER_POINT_INSTANT;

#define TRIGGERPARAM		LPCHARACTER ch, LPCHARACTER causer

typedef struct trigger
{
	BYTE	type;
	int		(*func) (TRIGGERPARAM);
	long	value;
} TRIGGER;

class CTrigger
{
	public:
		CTrigger() : bType(0), pFunc(NULL)
		{
		}

		BYTE	bType;
		int	(*pFunc) (TRIGGERPARAM);
};

EVENTINFO(char_event_info)
{
	DynamicCharacterPtr ch;
};

struct TSkillUseInfo
{
	int	    iHitCount;
	int	    iMaxHitCount;
	int	    iSplashCount;
	DWORD   dwNextSkillUsableTime;
	int	    iRange;
	bool    bUsed;
	DWORD   dwVID;
	bool    isGrandMaster;

	boost::unordered_map<VID, size_t> TargetVIDMap;

	TSkillUseInfo()
		: iHitCount(0), iMaxHitCount(0), iSplashCount(0), dwNextSkillUsableTime(0), iRange(0), bUsed(false),
		dwVID(0), isGrandMaster(false)
   	{}

	bool    HitOnce(DWORD dwVnum = 0);

	bool    UseSkill(bool isGrandMaster, DWORD vid, DWORD dwCooltime, int splashcount = 1, int hitcount = -1, int range = -1);
	DWORD   GetMainTargetVID() const	{ return dwVID; }
	void    SetMainTargetVID(DWORD vid) { dwVID=vid; }
	void    ResetHitCount() { if (iSplashCount) { iHitCount = iMaxHitCount; iSplashCount--; } }
};

typedef struct packet_party_update TPacketGCPartyUpdate;
class CExchange;
class CSkillProto;
class CParty;
class CDungeon;
class CWarMap;
class CAffect;
class CGuild;
class CSafebox;
class CArena;

class CShop;
typedef class CShop * LPSHOP;

class CMob;
class CMobInstance;
typedef struct SMobSkillInfo TMobSkillInfo;

//SKILL_POWER_BY_LEVEL
extern int GetSkillPowerByLevelFromType(int job, int skillgroup, int skilllevel);
//END_SKILL_POWER_BY_LEVEL

namespace marriage
{
	class WeddingMap;
}
enum e_overtime
{
	OT_NONE,
	OT_3HOUR,
	OT_5HOUR,
};

class CHARACTER : public CEntity, public CFSM, public CHorseRider
{
	protected:
		//////////////////////////////////////////////////////////////////////////////////
		// Entity °ü·Ă
		virtual void	EncodeInsertPacket(LPENTITY entity);
		virtual void	EncodeRemovePacket(LPENTITY entity);
		//////////////////////////////////////////////////////////////////////////////////

	public:
		LPCHARACTER			FindCharacterInView(const char * name, bool bFindPCOnly);
		void				UpdatePacket();

		//////////////////////////////////////////////////////////////////////////////////
		// FSM (Finite State Machine) °ü·Ă
	protected:
		CStateTemplate<CHARACTER>	m_stateMove;
		CStateTemplate<CHARACTER>	m_stateBattle;
		CStateTemplate<CHARACTER>	m_stateIdle;

	public:
		virtual void		StateMove();
		virtual void		StateBattle();
		virtual void		StateIdle();
		virtual void		StateFlag();
		virtual void		StateFlagBase();
		void				StateHorse();

	protected:
		// STATE_IDLE_REFACTORING
		void				__StateIdle_Monster();
		void				__StateIdle_Stone();
		void				__StateIdle_NPC();
		// END_OF_STATE_IDLE_REFACTORING

	public:
		DWORD GetAIFlag() const	{ return m_pointsInstant.dwAIFlag; }
	
		void				SetAggressive();
		bool				IsAggressive() const;

		void				SetCoward();
		bool				IsCoward() const;
		void				CowardEscape();

		void				SetNoAttackShinsu();
		bool				IsNoAttackShinsu() const;

		void				SetNoAttackChunjo();
		bool				IsNoAttackChunjo() const;

		void				SetNoAttackJinno();
		bool				IsNoAttackJinno() const;

		void				SetAttackMob();
		bool				IsAttackMob() const;

		virtual void			BeginStateEmpty();
		virtual void			EndStateEmpty() {}

		void				RestartAtSamePos();

	protected:
		DWORD				m_dwStateDuration;
		//////////////////////////////////////////////////////////////////////////////////

	public:
		CHARACTER();
		virtual ~CHARACTER();

		void			Create(const char * c_pszName, DWORD vid, bool isPC);
		void			Destroy();

		void			Disconnect(const char * c_pszReason);

	protected:
		void			Initialize();

		//////////////////////////////////////////////////////////////////////////////////
		// Basic Points
	public:
		DWORD			GetPlayerID() const	{ return m_dwPlayerID; }

		void			SetPlayerProto(const TPlayerTable * table);
		void			CreatePlayerProto(TPlayerTable & tab);	// ŔúŔĺ ˝Ă »çżë

		void			SetProto(const CMob * c_pkMob);
		WORD			GetRaceNum() const;

		void			Save();		// DelayedSave
		void			SaveReal();	// ˝ÇÁ¦ ŔúŔĺ
		void			FlushDelayedSaveItem();

		const char *	GetName() const;
		const VID &		GetVID() const		{ return m_vid;		}

		void			SetName(const std::string& name) { m_stName = name; }

		void			SetRace(BYTE race);
		bool			ChangeSex();

		DWORD			GetAID() const;
		int				GetChangeEmpireCount() const;
		void			SetChangeEmpireCount();
		int				ChangeEmpire(BYTE empire);

		BYTE			GetJob() const;
		BYTE			GetCharType() const;

		bool			IsPC() const		{ return GetDesc() ? true : false; }
		bool			IsNPC()	const		{ return m_bCharType != CHAR_TYPE_PC; }
		bool			IsMonster()	const	{ return m_bCharType == CHAR_TYPE_MONSTER; }
		bool			IsStone() const		{ return m_bCharType == CHAR_TYPE_STONE; }
		bool			IsDoor() const		{ return m_bCharType == CHAR_TYPE_DOOR; } 
		bool			IsBuilding() const	{ return m_bCharType == CHAR_TYPE_BUILDING;  }
		bool			IsWarp() const		{ return m_bCharType == CHAR_TYPE_WARP; }
		bool			IsGoto() const		{ return m_bCharType == CHAR_TYPE_GOTO; }
//		bool			IsPet() const		{ return m_bCharType == CHAR_TYPE_PET; }

		DWORD			GetLastShoutPulse() const	{ return m_pointsInstant.dwLastShoutPulse; }
		void			SetLastShoutPulse(DWORD pulse) { m_pointsInstant.dwLastShoutPulse = pulse; }
		int				GetLevel() const		{ return m_points.level;	}
		void			SetLevel(int level);

		int			GetGMLevel() const;
		BOOL 			IsGM() const;
		void			SetGMLevel(); 

		long long			GetExp()		{ return m_points.exp;	}
		void			SetExp(long long exp)	{ m_points.exp = exp;	}
		long long			GetNextExp();
		LPCHARACTER		DistributeExp();	// Á¦ŔĎ ¸ąŔĚ ¶§¸° »ç¶÷Ŕ» ¸®ĹĎÇŃ´Ů.
		void			DistributeHP(LPCHARACTER pkKiller);
		void			DistributeSP(LPCHARACTER pkKiller, int iMethod=0);

		void			SetPosition(int pos);
		bool			IsPosition(int pos) const	{ return m_pointsInstant.position == pos ? true : false; }
		int				GetPosition() const		{ return m_pointsInstant.position; }

		void			SetPart(BYTE bPartPos, WORD wVal);
		WORD			GetPart(BYTE bPartPos) const;
		WORD			GetOriginalPart(BYTE bPartPos) const;

		void			SetHP(int hp)		{ m_points.hp = hp; }
		int				GetHP() const		{ return m_points.hp; }

		void			SetSP(int sp)		{ m_points.sp = sp; }
		int				GetSP() const		{ return m_points.sp; }

		void			SetStamina(int stamina)	{ m_points.stamina = stamina; }
		int				GetStamina() const		{ return m_points.stamina; }

		void			SetMaxHP(int iVal)	{ m_pointsInstant.iMaxHP = iVal; }
		int				GetMaxHP() const	{ return m_pointsInstant.iMaxHP; }

		void			SetMaxSP(int iVal)	{ m_pointsInstant.iMaxSP = iVal; }
		int				GetMaxSP() const	{ return m_pointsInstant.iMaxSP; }

		void			SetMaxStamina(int iVal)	{ m_pointsInstant.iMaxStamina = iVal; }
		int				GetMaxStamina() const	{ return m_pointsInstant.iMaxStamina; }

		void			SetRandomHP(int v)	{ m_points.iRandomHP = v; }
		void			SetRandomSP(int v)	{ m_points.iRandomSP = v; }

		int				GetRandomHP() const	{ return m_points.iRandomHP; }
		int				GetRandomSP() const	{ return m_points.iRandomSP; }

		int				GetHPPct() const;

		void			SetRealPoint(BYTE idx, int val);
		int				GetRealPoint(BYTE idx) const;

		void			SetPoint(BYTE idx, int val);
		int				GetPoint(BYTE idx) const;
		int				GetLimitPoint(BYTE idx) const;
		int				GetPolymorphPoint(BYTE idx) const;

		const TMobTable &	GetMobTable() const;
		BYTE				GetMobRank() const;
		BYTE				GetMobBattleType() const;
		BYTE				GetMobSize() const;
		DWORD				GetMobDamageMin() const;
		DWORD				GetMobDamageMax() const;
		WORD				GetMobAttackRange() const;
		DWORD				GetMobDropItemVnum() const;
		float				GetMobDamageMultiply() const;

		// NEWAI
		bool			IsBerserker() const;
		bool			IsBerserk() const;
		void			SetBerserk(bool mode);

		bool			IsStoneSkinner() const;

		bool			IsGodSpeeder() const;
		bool			IsGodSpeed() const;
		void			SetGodSpeed(bool mode);

		bool			IsDeathBlower() const;
		bool			IsDeathBlow() const;

		bool			IsReviver() const;
		bool			HasReviverInParty() const;
		bool			IsRevive() const;
		void			SetRevive(bool mode);
		// NEWAI END

		bool			IsRaceFlag(DWORD dwBit) const;
		bool			IsSummonMonster() const;
		DWORD			GetSummonVnum() const;

		DWORD			GetPolymorphItemVnum() const;
		DWORD			GetMonsterDrainSPPoint() const;

		void			MainCharacterPacket();	// ł»°ˇ ¸ŢŔÎÄł¸ŻĹͶó°í ş¸ł»ÁŘ´Ů.

		void			ComputePoints();
		void			ComputeBattlePoints();
		void			PointChange(BYTE type, int amount, bool bAmount = false, bool bBroadcast = false);
		void			PointsPacket();
		void			ApplyPoint(BYTE bApplyType, int iVal);
		void			CheckMaximumPoints();	// HP, SP µîŔÇ ÇöŔç °ŞŔĚ ĂÖ´ë°Ş ş¸´Ů łôŔşÁö °Ë»çÇĎ°í łô´Ů¸é ł·Ăá´Ů.

		bool			Show(long lMapIndex, long x, long y, long z = LONG_MAX, bool bShowSpawnMotion = false);

		void			Sitdown(int is_ground);
		void			Standup();

		void			SetRotation(float fRot);
		void			SetRotationToXY(long x, long y);
		float			GetRotation() const	{ return m_pointsInstant.fRot; }

		void			MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet);
		void			Motion(BYTE motion, LPCHARACTER victim = NULL);

		void			ChatPacket(BYTE type, const char *format, ...);
		void			MonsterChat(BYTE bMonsterChatType);
		void			SendGreetMessage();

		void			ResetPoint(int iLv);

		void			SetBlockMode(BYTE bFlag);
		void			SetBlockModeForce(BYTE bFlag);
		bool			IsBlockMode(BYTE bFlag) const	{ return (m_pointsInstant.bBlockMode & bFlag)?true:false; }

		bool			IsPolymorphed() const		{ return m_dwPolymorphRace>0; }
		bool			IsPolyMaintainStat() const	{ return m_bPolyMaintainStat; } // ŔĚŔü ˝şĹÝŔ» ŔŻÁöÇĎ´Â Ćú¸®¸đÇÁ.
		void			SetPolymorph(DWORD dwRaceNum, bool bMaintainStat = false);
		DWORD			GetPolymorphVnum() const	{ return m_dwPolymorphRace; }
		int				GetPolymorphPower() const;

		// FISING	
		void			fishing();
		void			fishing_take();
		// END_OF_FISHING

		// MINING
		void			mining(LPCHARACTER chLoad);
		void			mining_cancel();
		void			mining_take();
		// END_OF_MINING

		void			ResetPlayTime(DWORD dwTimeRemain = 0);

		void			CreateFly(BYTE bType, LPCHARACTER pkVictim);

		void			ResetChatCounter();
		BYTE			IncreaseChatCounter();
		BYTE			GetChatCounter() const;

	protected:
		DWORD			m_dwPolymorphRace;
		bool			m_bPolyMaintainStat;
		DWORD			m_dwLoginPlayTime;
		DWORD			m_dwPlayerID;
		VID				m_vid;
		std::string		m_stName;
		BYTE			m_bCharType;

		CHARACTER_POINT		m_points;
		CHARACTER_POINT_INSTANT	m_pointsInstant;

		int				m_iMoveCount;
		DWORD			m_dwPlayStartTime;
		BYTE			m_bAddChrState;
		bool			m_bSkipSave;
		std::string		m_stMobile;
		char			m_szMobileAuth[5];
		BYTE			m_bChatCounter;

		// End of Basic Points

		//////////////////////////////////////////////////////////////////////////////////
		// Move & Synchronize Positions
		//////////////////////////////////////////////////////////////////////////////////
	public:
		bool			IsStateMove() const			{ return IsState((CState&)m_stateMove); }
		bool			IsStateIdle() const			{ return IsState((CState&)m_stateIdle); }
		bool			IsWalking() const			{ return m_bNowWalking || GetStamina()<=0; }
		void			SetWalking(bool bWalkFlag)	{ m_bWalking=bWalkFlag; }
		void			SetNowWalking(bool bWalkFlag);	
		void			ResetWalking()			{ SetNowWalking(m_bWalking); }

		bool			Goto(long x, long y);	// ąŮ·Î Ŕ̵ż ˝ĂĹ°Áö ľĘ°í ¸ńÇĄ Ŕ§Äˇ·Î BLENDING ˝ĂŲ´Ů.
		void			Stop();

		bool			CanMove() const;		// Ŕ̵żÇŇ Ľö Ŕִ°ˇ?

		void			SyncPacket();
		bool			Sync(long x, long y);	// ˝ÇÁ¦ ŔĚ ¸ŢĽŇµĺ·Î Ŕ̵ż ÇŃ´Ů (°˘ Áľ Á¶°Çżˇ ŔÇÇŃ Ŕ̵ż şŇ°ˇ°ˇ ľřŔ˝)
		bool			Move(long x, long y);	// Á¶°ÇŔ» °Ë»çÇĎ°í Sync ¸ŢĽŇµĺ¸¦ ĹëÇŘ Ŕ̵ż ÇŃ´Ů.
		void			OnMove(bool bIsAttack = false);	// żňÁ÷Ŕ϶§ şŇ¸°´Ů. Move() ¸ŢĽŇµĺ Ŕ̿ܿˇĽ­µµ şŇ¸± Ľö ŔÖ´Ů.
		DWORD			GetMotionMode() const;
		float			GetMoveMotionSpeed() const;
		float			GetMoveSpeed() const;
		void			CalculateMoveDuration();
		void			SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime=0, int iRot=-1);
		DWORD			GetCurrentMoveDuration() const	{ return m_dwMoveDuration; }
		DWORD			GetWalkStartTime() const	{ return m_dwWalkStartTime; }
		DWORD			GetLastMoveTime() const		{ return m_dwLastMoveTime; }
		DWORD			GetLastAttackTime() const	{ return m_dwLastAttackTime; }

		void			SetLastAttacked(DWORD time);	// ¸¶Áö¸·Ŕ¸·Î °ř°ÝąŢŔş ˝Ă°Ł ą× Ŕ§Äˇ¸¦ ŔúŔĺÇÔ

		bool			SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList = true);
		bool			IsSyncOwner(LPCHARACTER ch) const;

		bool			WarpSet(long x, long y, long lRealMapIndex = 0);
		void			SetWarpLocation(long lMapIndex, long x, long y);
		void			WarpEnd();
		const PIXEL_POSITION & GetWarpPosition() const { return m_posWarp; }
		bool			WarpToPID(DWORD dwPID);

		void			SaveExitLocation();
		void			ExitToSavedLocation();

		void			StartStaminaConsume();
		void			StopStaminaConsume();
		bool			IsStaminaConsume() const;
		bool			IsStaminaHalfConsume() const;

		void			ResetStopTime();
		DWORD			GetStopTime() const;

	protected:
		void			ClearSync();

		float			m_fSyncTime;
		LPCHARACTER		m_pkChrSyncOwner;
		CHARACTER_LIST	m_kLst_pkChrSyncOwned;	// ł»°ˇ SyncOwnerŔÎ ŔÚµé

		PIXEL_POSITION	m_posDest;
		PIXEL_POSITION	m_posStart;
		PIXEL_POSITION	m_posWarp;
		long			m_lWarpMapIndex;

		PIXEL_POSITION	m_posExit;
		long			m_lExitMapIndex;

		DWORD			m_dwMoveStartTime;
		DWORD			m_dwMoveDuration;

		DWORD			m_dwLastMoveTime;
		DWORD			m_dwLastAttackTime;
		DWORD			m_dwWalkStartTime;
		DWORD			m_dwStopTime;

		bool			m_bWalking;
		bool			m_bNowWalking;
		bool			m_bStaminaConsume;
		// End

		// Quickslot °ü·Ă
	public:
		void			SyncQuickslot(BYTE bType, BYTE bOldPos, BYTE bNewPos);
		bool			GetQuickslot(BYTE pos, TQuickslot ** ppSlot);
		bool			SetQuickslot(BYTE pos, TQuickslot & rSlot);
		bool			DelQuickslot(BYTE pos);
		bool			SwapQuickslot(BYTE a, BYTE ;
		void			ChainQuickslotItem(LPITEM pItem, BYTE bType, BYTE bOldPos);

	protected:
		TQuickslot		m_quickslot[QUICKSLOT_MAX_NUM];

		////////////////////////////////////////////////////////////////////////////////////////
		// Affect
	public:
		void			StartAffectEvent();
		void			ClearAffect(bool bSave=false);
		void			ComputeAffect(CAffect * pkAff, bool bAdd);
		bool			AddAffect(DWORD dwType, BYTE bApplyOn, long lApplyValue, DWORD dwFlag, long lDuration, long lSPCost, bool bOverride, bool IsCube = false);
		void			RefreshAffect();
		bool			RemoveAffect(DWORD dwType);
		bool			IsAffectFlag(DWORD dwAff) const;

		bool			UpdateAffect();	// called from EVENT
		int				ProcessAffect();

		void			LoadAffect(DWORD dwCount, TPacketAffectElement * pElements);
		void			SaveAffect();

		// Affect loadingŔĚ łˇł­ »óĹÂŔΰˇ?
		bool			IsLoadedAffect() const	{ return m_bIsLoadedAffect; }		

		bool			IsGoodAffect(BYTE bAffectType) const;

		void			RemoveGoodAffect();
		void			RemoveBadAffect();

		CAffect *		FindAffect(DWORD dwType, BYTE bApply=APPLY_NONE) const;
		const std::list<CAffect *> & GetAffectContainer() const	{ return m_list_pkAffect; }
		bool			RemoveAffect(CAffect * pkAff);

	protected:
		bool			m_bIsLoadedAffect;
		TAffectFlag		m_afAffectFlag;
		std::list<CAffect *>	m_list_pkAffect;

	public:
		// PARTY_JOIN_BUG_FIX
		void			SetParty(LPPARTY pkParty);
		LPPARTY			GetParty() const	{ return m_pkParty; }

		bool			RequestToParty(LPCHARACTER leader);
		void			DenyToParty(LPCHARACTER member);
		void			AcceptToParty(LPCHARACTER member);

		/// ŔÚ˝ĹŔÇ ĆÄĆĽżˇ ´Ů¸Ą character ¸¦ ĂĘ´ëÇŃ´Ů.
		/**
		 * @param	pchInvitee ĂĘ´ëÇŇ ´ë»ó character. ĆÄĆĽżˇ Âüż© °ˇ´ÉÇŃ »óĹÂŔĚľîľß ÇŃ´Ů.
		 *
		 * ľçĂř character ŔÇ »óĹ°ˇ ĆÄĆĽżˇ ĂĘ´ëÇĎ°í ĂĘ´ëąŢŔ» Ľö ŔÖ´Â »óĹ°ˇ ľĆ´Ď¶ó¸é ĂĘ´ëÇĎ´Â Äł¸ŻĹÍżˇ°Ô ÇŘ´çÇϴ äĆĂ ¸ŢĽĽÁö¸¦ ŔüĽŰÇŃ´Ů.
		 */
		void			PartyInvite(LPCHARACTER pchInvitee);

		/// ĂĘ´ëÇß´ř character ŔÇ Ľö¶ôŔ» Ăł¸®ÇŃ´Ů.
		/**
		 * @param	pchInvitee ĆÄĆĽżˇ Âüż©ÇŇ character. ĆÄĆĽżˇ Âüż©°ˇ´ÉÇŃ »óĹÂŔĚľîľß ÇŃ´Ů.
		 *
		 * pchInvitee °ˇ ĆÄĆĽżˇ °ˇŔÔÇŇ Ľö ŔÖ´Â »óȲŔĚ ľĆ´Ď¶ó¸é ÇŘ´çÇϴ äĆĂ ¸ŢĽĽÁö¸¦ ŔüĽŰÇŃ´Ů.
		 */
		void			PartyInviteAccept(LPCHARACTER pchInvitee);

		/// ĂĘ´ëÇß´ř character ŔÇ ĂĘ´ë °ĹşÎ¸¦ Ăł¸®ÇŃ´Ů.
		/**
		 * @param [in]	dwPID ĂĘ´ë Çß´ř character ŔÇ PID
		 */
		void			PartyInviteDeny(DWORD dwPID);

		bool			BuildUpdatePartyPacket(TPacketGCPartyUpdate & out);
		int				GetLeadershipSkillLevel() const;

		bool			CanSummon(int iLeaderShip);

		void			SetPartyRequestEvent(LPEVENT pkEvent) { m_pkPartyRequestEvent = pkEvent; }

	protected:

		/// ĆÄĆĽżˇ °ˇŔÔÇŃ´Ů.
		/**
		 * @param	pkLeader °ˇŔÔÇŇ ĆÄĆĽŔÇ ¸®´ő
		 */
		void			PartyJoin(LPCHARACTER pkLeader);

		/**
		 * ĆÄĆĽ °ˇŔÔŔ» ÇŇ Ľö ľřŔ» °ćżěŔÇ żˇ·ŻÄÚµĺ.
		 * Error code ´Â ˝Ă°Łżˇ ŔÇÁ¸ŔűŔΰˇżˇ µű¶ó şŻ°ć°ˇ´ÉÇŃ(mutable) type °ú Á¤Ŕű(static) type Ŕ¸·Î łŞ´¶´Ů.
		 * Error code ŔÇ °ŞŔĚ PERR_SEPARATOR ş¸´Ů ł·Ŕ¸¸é şŻ°ć°ˇ´ÉÇŃ type ŔĚ°í łôŔ¸¸é Á¤Ŕű type ŔĚ´Ů.
		 */
		enum PartyJoinErrCode {
			PERR_NONE		= 0,	///< Ăł¸®Ľş°ř
			PERR_SERVER,			///< Ľ­ąöą®Á¦·Î ĆÄĆĽ°ü·Ă Ăł¸® şŇ°ˇ
			PERR_DUNGEON,			///< Äł¸ŻĹÍ°ˇ ´řŔüżˇ ŔÖŔ˝
			PERR_OBSERVER,			///< °üŔü¸đµĺŔÓ
			PERR_LVBOUNDARY,		///< »ó´ë Äł¸ŻĹÍżÍ ·ąş§Â÷ŔĚ°ˇ ł˛
			PERR_LOWLEVEL,			///< »ó´ëĆÄĆĽŔÇ ĂÖ°í·ąş§ş¸´Ů 30·ąş§ ł·Ŕ˝
			PERR_HILEVEL,			///< »ó´ëĆÄĆĽŔÇ ĂÖŔú·ąş§ş¸´Ů 30·ąş§ łôŔ˝
			PERR_ALREADYJOIN,		///< ĆÄĆĽ°ˇŔÔ ´ë»ó Äł¸ŻĹÍ°ˇ ŔĚąĚ ĆÄĆĽÁß
			PERR_PARTYISFULL,		///< ĆÄĆĽŔÎżř Á¦ÇŃ ĂĘ°ú
			PERR_SEPARATOR,			///< Error type separator.
			PERR_DIFFEMPIRE,		///< »ó´ë Äł¸ŻĹÍżÍ ´Ů¸Ą Á¦±ąŔÓ
			PERR_MAX				///< Error code ĂÖ°íġ. ŔĚ ľŐżˇ Error code ¸¦ Ăß°ˇÇŃ´Ů.
		};

		/// ĆÄĆĽ °ˇŔÔŔĚłŞ °áĽş °ˇ´ÉÇŃ Á¶°ÇŔ» °Ë»çÇŃ´Ů.
		/**
		 * @param 	pchLeader ĆÄĆĽŔÇ leader ŔĚ°ĹłŞ ĂĘ´ëÇŃ character
		 * @param	pchGuest ĂĘ´ëąŢ´Â character
		 * @return	¸đµç PartyJoinErrCode °ˇ ąÝČŻµÉ Ľö ŔÖ´Ů.
		 */
		static PartyJoinErrCode	IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest);

		/// ĆÄĆĽ °ˇŔÔŔĚłŞ °áĽş °ˇ´ÉÇŃ µżŔűŔÎ Á¶°ÇŔ» °Ë»çÇŃ´Ů.
		/**
		 * @param 	pchLeader ĆÄĆĽŔÇ leader ŔĚ°ĹłŞ ĂĘ´ëÇŃ character
		 * @param	pchGuest ĂĘ´ëąŢ´Â character
		 * @return	mutable type ŔÇ code ¸¸ ąÝČŻÇŃ´Ů.
		 */
		static PartyJoinErrCode	IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest);

		LPPARTY			m_pkParty;
		DWORD			m_dwLastDeadTime;
		LPEVENT			m_pkPartyRequestEvent;

		/**
		 * ĆÄĆĽĂĘĂ» Event map.
		 * key: ĂĘ´ëąŢŔş Äł¸ŻĹÍŔÇ PID
		 * value: eventŔÇ pointer
		 *
		 * ĂĘ´ëÇŃ Äł¸ŻĹ͵鿡 ´ëÇŃ event map.
		 */
		typedef std::map< DWORD, LPEVENT >	EventMap;
		EventMap		m_PartyInviteEventMap;

		// END_OF_PARTY_JOIN_BUG_FIX

		////////////////////////////////////////////////////////////////////////////////////////
		// Dungeon
	public:
		void			SetDungeon(LPDUNGEON pkDungeon);
		LPDUNGEON		GetDungeon() const	{ return m_pkDungeon; }
		LPDUNGEON		GetDungeonForce() const;
	protected:
		LPDUNGEON	m_pkDungeon;
		int			m_iEventAttr;

		////////////////////////////////////////////////////////////////////////////////////////
		// Guild
	public:
		void			SetGuild(CGuild * pGuild);
		CGuild*			GetGuild() const	{ return m_pGuild; }

		void			SetWarMap(CWarMap* pWarMap);
		CWarMap*		GetWarMap() const	{ return m_pWarMap; }

	protected:
		CGuild *		m_pGuild;
		DWORD			m_dwUnderGuildWarInfoMessageTime;
		CWarMap *		m_pWarMap;

		////////////////////////////////////////////////////////////////////////////////////////
		// Item related
	public:
		bool			CanHandleItem(bool bSkipRefineCheck = false, bool bSkipObserver = false); // ľĆŔĚĹŰ °ü·Ă ÇŕŔ§¸¦ ÇŇ Ľö Ŕִ°ˇ?

		bool			IsItemLoaded() const	{ return m_bItemLoaded; }
		void			SetItemLoaded()	{ m_bItemLoaded = true; }

		void			ClearItem();
		void			SetItem(TItemPos Cell, LPITEM item);
		LPITEM			GetItem(TItemPos Cell) const;
		LPITEM			GetInventoryItem(WORD wCell) const;
		bool			IsEmptyItemGrid(TItemPos Cell, BYTE size, int iExceptionCell = -1) const;

		void			SetWear(BYTE bCell, LPITEM item);
		LPITEM			GetWear(BYTE bCell) const;

		// MYSHOP_PRICE_LIST
		void			UseSilkBotary(void); 		/// şń´Ü ş¸µű¸® ľĆŔĚĹŰŔÇ »çżë

		/// DB Äł˝Ă·Î şÎĹÍ ąŢľĆżÂ °ˇ°ÝÁ¤ş¸ ¸®˝şĆ®¸¦ ŔŻŔúżˇ°Ô ŔüĽŰÇĎ°í ş¸µű¸® ľĆŔĚĹŰ »çżëŔ» Ăł¸®ÇŃ´Ů.
		/**
		 * @param [in] p	°ˇ°ÝÁ¤ş¸ ¸®˝şĆ® ĆĐŶ
		 *
		 * Á˘ĽÓÇŃ ČÄ ĂłŔ˝ şń´Ü ş¸µű¸® ľĆŔĚĹŰ »çżë ˝Ă UseSilkBotary żˇĽ­ DB Äł˝Ă·Î °ˇ°ÝÁ¤ş¸ ¸®˝şĆ®¸¦ żäĂ»ÇĎ°í
		 * ŔŔ´äąŢŔş ˝ĂÁˇżˇ ŔĚ ÇÔĽöżˇĽ­ ˝ÇÁ¦ şń´Üş¸µű¸® »çżëŔ» Ăł¸®ÇŃ´Ů.
		 */
		void			UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p);
		// END_OF_MYSHOP_PRICE_LIST

		bool			UseItemEx(LPITEM item, TItemPos DestCell);
		bool			UseItem(TItemPos Cell, TItemPos DestCell = NPOS);

		// ADD_REFINE_BUILDING
		bool			IsRefineThroughGuild() const;
		CGuild *		GetRefineGuild() const;
		int				ComputeRefineFee(int iCost, int iMultiply = 5) const;
		void			PayRefineFee(int iTotalMoney);
		void			SetRefineNPC(LPCHARACTER ch);
		// END_OF_ADD_REFINE_BUILDING

		bool			RefineItem(LPITEM pkItem, LPITEM pkTarget);
		bool			DropItem(TItemPos Cell,  BYTE bCount=0);
		bool			GiveRecallItem(LPITEM item);
		void			ProcessRecallItem(LPITEM item);

		//	void			PotionPacket(int iPotionType);
		void			EffectPacket(int enumEffectType);
		void			SpecificEffectPacket(const char filename[128]);

		// ADD_MONSTER_REFINE
		bool			DoRefine(LPITEM item, bool bMoneyOnly = false);
		// END_OF_ADD_MONSTER_REFINE

		bool			DoRefineWithScroll(LPITEM item);
		bool			RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell = -1);

		void			SetRefineMode(int iAdditionalCell = -1);
		void			ClearRefineMode();

		bool			GiveItem(LPCHARACTER victim, TItemPos Cell);
		bool			CanReceiveItem(LPCHARACTER from, LPITEM item) const;
		void			ReceiveItem(LPCHARACTER from, LPITEM item);
		bool			GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector <DWORD> &dwItemVnums, 
							std::vector <DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count);

		bool			MoveItem(TItemPos pos, TItemPos change_pos, BYTE num);
		bool			PickupItem(DWORD vid);
		bool			EquipItem(LPITEM item, int iCandidateCell = -1);
		bool			UnequipItem(LPITEM item);

		// ÇöŔç itemŔ» ÂřżëÇŇ Ľö ŔÖ´Â Áö Č®ŔÎÇĎ°í, şŇ°ˇ´É Çϴٸé Äł¸ŻĹÍżˇ°Ô ŔĚŔŻ¸¦ ľË·ÁÁÖ´Â ÇÔĽö
		bool			CanEquipNow(const LPITEM item, const TItemPos& srcCell = NPOS, const TItemPos& destCell = NPOS);

		// ÂřżëÁßŔÎ itemŔ» ąţŔ» Ľö ŔÖ´Â Áö Č®ŔÎÇĎ°í, şŇ°ˇ´É Çϴٸé Äł¸ŻĹÍżˇ°Ô ŔĚŔŻ¸¦ ľË·ÁÁÖ´Â ÇÔĽö
		bool			CanUnequipNow(const LPITEM item, const TItemPos& srcCell = NPOS, const TItemPos& destCell = NPOS);

		bool			SwapItem(BYTE bCell, BYTE bDestCell);
		LPITEM			AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true);
		void			AutoGiveItem(LPITEM item, bool longOwnerShip = false);
		
		int				GetEmptyInventory(BYTE size) const;
		int				GetEmptyDragonSoulInventory(LPITEM pItem) const;
		void			CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const;

		int				CountEmptyInventory() const;

		int				CountSpecifyItem(DWORD vnum) const;
		void			RemoveSpecifyItem(DWORD vnum, DWORD count = 1);
		LPITEM			FindSpecifyItem(DWORD vnum) const;
		LPITEM			FindItemByID(DWORD id) const;

		int				CountSpecifyTypeItem(BYTE type) const;
		void			RemoveSpecifyTypeItem(BYTE type, DWORD count = 1);

		bool			IsEquipUniqueItem(DWORD dwItemVnum) const;

		// CHECK_UNIQUE_GROUP
		bool			IsEquipUniqueGroup(DWORD dwGroupVnum) const;
		// END_OF_CHECK_UNIQUE_GROUP

		void			SendEquipment(LPCHARACTER ch);
		// End of Item

	protected:

		/// ÇŃ ľĆŔĚĹŰżˇ ´ëÇŃ °ˇ°ÝÁ¤ş¸¸¦ ŔüĽŰÇŃ´Ů.
		/**
		 * @param [in]	dwItemVnum ľĆŔĚĹŰ vnum
		 * @param [in]	dwItemPrice ľĆŔĚĹŰ °ˇ°Ý
		 */
		void			SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice);

		bool			m_bNoOpenedShop;	///< ŔĚąř Á˘ĽÓ ČÄ °łŔλóÁˇŔ» ż¬ ŔűŔĚ ŔÖ´ÂÁöŔÇ ż©şÎ(ż­ľú´ř ŔűŔĚ ľř´Ů¸é true)

		bool			m_bItemLoaded;
		int				m_iRefineAdditionalCell;
		bool			m_bUnderRefine;
		DWORD			m_dwRefineNPCVID;

	public:
		////////////////////////////////////////////////////////////////////////////////////////
		// Money related
		long long				GetGold() const		{ return m_points.gold;	}
		void			SetGold(long long gold)	{ m_points.gold = gold;	}
		bool			DropGold(long long gold);
		long long				GetAllowedGold() const;
		void			GiveGold(long long iAmount);	// ĆÄĆĽ°ˇ ŔÖŔ¸¸é ĆÄĆĽ şĐąč, ·Î±× µîŔÇ Ăł¸®
		// End of Money

		////////////////////////////////////////////////////////////////////////////////////////
		// Shop related
	public:
		void			SetShop(LPSHOP pkShop);
		LPSHOP			GetShop() const { return m_pkShop; }
		void			ShopPacket(BYTE bSubHeader);

		void			SetShopOwner(LPCHARACTER ch) { m_pkChrShopOwner = ch; }
		LPCHARACTER		GetShopOwner() const { return m_pkChrShopOwner;}

		void			OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount);
		LPSHOP			GetMyShop() const { return m_pkMyShop; }
		void			CloseMyShop();

	protected:

		LPSHOP			m_pkShop;
		LPSHOP			m_pkMyShop;
		std::string		m_stShopSign;
		LPCHARACTER		m_pkChrShopOwner;
		// End of shop

		////////////////////////////////////////////////////////////////////////////////////////
		// Exchange related
	public:
		bool			ExchangeStart(LPCHARACTER victim);
		void			SetExchange(CExchange * pkExchange);
		CExchange *		GetExchange() const	{ return m_pkExchange;	}

	protected:
		CExchange *		m_pkExchange;
		// End of Exchange

		////////////////////////////////////////////////////////////////////////////////////////
		// Battle
	public:
		struct TBattleInfo
		{
			int iTotalDamage;
			int iAggro;

			TBattleInfo(int iTot, int iAggr)
				: iTotalDamage(iTot), iAggro(iAggr)
				{}
		};
		typedef std::map<VID, TBattleInfo>	TDamageMap;

		typedef struct SAttackLog
		{
			DWORD	dwVID;
			DWORD	dwTime;
		} AttackLog;

		bool				Damage(LPCHARACTER pAttacker, int dam, EDamageType type = DAMAGE_TYPE_NORMAL);
		bool				__Profile__Damage(LPCHARACTER pAttacker, int dam, EDamageType type = DAMAGE_TYPE_NORMAL);
		void				DeathPenalty(BYTE bExpLossPercent);
		void				ReviveInvisible(int iDur);

		bool				Attack(LPCHARACTER pkVictim, BYTE bType = 0);
		bool				IsAlive() const		{ return m_pointsInstant.position == POS_DEAD ? false : true; }
		bool				CanFight() const;

		bool				CanBeginFight() const;
		void				BeginFight(LPCHARACTER pkVictim); // pkVictimr°ú ˝Îżě±â ˝ĂŔŰÇŃ´Ů. (°­Á¦ŔűŔÓ, ˝ĂŔŰÇŇ Ľö ŔÖłŞ ĂĽĹ©ÇĎ·Á¸é CanBeginFightŔ» »çżë)

		bool				CounterAttack(LPCHARACTER pkChr); // ąÝ°ÝÇϱâ (¸ó˝şĹ͸¸ »çżë)

		bool				IsStun() const;
		void				Stun();
		bool				IsDead() const;
		void				Dead(LPCHARACTER pkKiller = NULL, bool bImmediateDead=false);

		void				Reward(bool bItemDrop);
		void				RewardGold(LPCHARACTER pkAttacker);

		bool				Shoot(BYTE bType);
		void				FlyTarget(DWORD dwTargetVID, long x, long y, BYTE bHeader);

		void				ForgetMyAttacker();
		void				AggregateMonster();
		void				AttractRanger();
		void				PullMonster();

		int					GetArrowAndBow(LPITEM * ppkBow, LPITEM * ppkArrow, int iArrowCount = 1);
		void				UseArrow(LPITEM pkArrow, DWORD dwArrowCount);

		void				AttackedByPoison(LPCHARACTER pkAttacker);
		void				RemovePoison();

		void				AttackedByFire(LPCHARACTER pkAttacker, int amount, int count);
		void				RemoveFire();

		void				UpdateAlignment(int iAmount);
		int					GetAlignment() const;

		//Ľ±ľÇġ ľň±â 
		int					GetRealAlignment() const;
		void				ShowAlignment(bool bShow);

		void				SetKillerMode(bool bOn);
		bool				IsKillerMode() const;
		void				UpdateKillerMode();

		BYTE				GetPKMode() const;
		void				SetPKMode(BYTE bPKMode);

		void				ItemDropPenalty(LPCHARACTER pkKiller);

		void				UpdateAggrPoint(LPCHARACTER ch, EDamageType type, int dam);

		//
		// HACK
		// 
	public:
		void SetComboSequence(BYTE seq);
		BYTE GetComboSequence() const;

		void SetLastComboTime(DWORD time);
		DWORD GetLastComboTime() const;

		int GetValidComboInterval() const;
		void SetValidComboInterval(int interval);

		BYTE GetComboIndex() const;

		void IncreaseComboHackCount(int k = 1);
		void ResetComboHackCount();
		void SkipComboAttackByTime(int interval);
		DWORD GetSkipComboAttackByTime() const;

	protected:
		BYTE m_bComboSequence;
		DWORD m_dwLastComboTime;
		int m_iValidComboInterval;
		BYTE m_bComboIndex;
		int m_iComboHackCount;
		DWORD m_dwSkipComboAttackByTime;

	protected:
		void				UpdateAggrPointEx(LPCHARACTER ch, EDamageType type, int dam, TBattleInfo & info);
		void				ChangeVictimByAggro(int iNewAggro, LPCHARACTER pNewVictim);

		DWORD				m_dwFlyTargetID;
		std::vector<DWORD>	m_vec_dwFlyTargets;
		TDamageMap			m_map_kDamage;	// ľî¶˛ Äł¸ŻĹÍ°ˇ łŞżˇ°Ô ľó¸¶¸¸Ĺ­ŔÇ µĄąĚÁö¸¦ ÁÖľú´Â°ˇ?
//		AttackLog			m_kAttackLog;
		DWORD				m_dwKillerPID;

		int					m_iAlignment;		// Lawful/Chaotic value -200000 ~ 200000
		int					m_iRealAlignment;
		int					m_iKillerModePulse;
		BYTE				m_bPKMode;

		// Aggro
		DWORD				m_dwLastVictimSetTime;
		int					m_iMaxAggro;
		// End of Battle

		// Stone
	public:
		void				SetStone(LPCHARACTER pkChrStone);
		void				ClearStone();
		void				DetermineDropMetinStone();
		DWORD				GetDropMetinStoneVnum() const { return m_dwDropMetinStone; }
		BYTE				GetDropMetinStonePct() const { return m_bDropMetinStonePct; }

	protected:
		LPCHARACTER			m_pkChrStone;		// łŞ¸¦ ˝şĆůÇŃ µą
		CHARACTER_SET		m_set_pkChrSpawnedBy;	// ł»°ˇ ˝şĆůÇŃ łđµé
		DWORD				m_dwDropMetinStone;
		BYTE				m_bDropMetinStonePct;
		// End of Stone

	public:
		enum
		{
			SKILL_UP_BY_POINT,
			SKILL_UP_BY_BOOK,
			SKILL_UP_BY_TRAIN,

			// ADD_GRANDMASTER_SKILL
			SKILL_UP_BY_QUEST,
			// END_OF_ADD_GRANDMASTER_SKILL
		};

		void				SkillLevelPacket();
		void				SkillLevelUp(DWORD dwVnum, BYTE bMethod = SKILL_UP_BY_POINT);
		bool				SkillLevelDown(DWORD dwVnum);
		// ADD_GRANDMASTER_SKILL
		bool				UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster = true);
		void				ResetSkill();
		void				SetSkillLevel(DWORD dwVnum, BYTE bLev);
		int					GetUsedSkillMasterType(DWORD dwVnum);

		bool				IsLearnableSkill(DWORD dwSkillVnum) const;
		// END_OF_ADD_GRANDMASTER_SKILL

		bool				CheckSkillHitCount(const BYTE SkillID, const VID dwTargetVID);
		bool				CanUseSkill(DWORD dwSkillVnum) const;
		bool				IsUsableSkillMotion(DWORD dwMotionIndex) const;
		int					GetSkillLevel(DWORD dwVnum) const;
		int					GetSkillMasterType(DWORD dwVnum) const;
		int					GetSkillPower(DWORD dwVnum, BYTE bLevel = 0) const;

		time_t				GetSkillNextReadTime(DWORD dwVnum) const;
		void				SetSkillNextReadTime(DWORD dwVnum, time_t time);
		void				SkillLearnWaitMoreTimeMessage(DWORD dwVnum);

		void				ComputePassiveSkill(DWORD dwVnum);
		int					ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel = 0);
		int					ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTarget, BYTE bSkillLevel = 0);
		void				ComputeSkillPoints();

		void				SetSkillGroup(BYTE bSkillGroup); 
		BYTE				GetSkillGroup() const		{ return m_points.skill_group; }

		int					ComputeCooltime(int time);

		void				GiveRandomSkillBook();

		void				DisableCooltime();
		bool				LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb = 0);
		bool				LearnGrandMasterSkill(DWORD dwSkillVnum);

	private:
		bool				m_bDisableCooltime;
		DWORD				m_dwLastSkillTime;	///< ¸¶Áö¸·Ŕ¸·Î skill Ŕ» ľ´ ˝Ă°Ł(millisecond).
		// End of Skill

		// MOB_SKILL
	public:
		bool				HasMobSkill() const;
		size_t				CountMobSkill() const;
		const TMobSkillInfo * GetMobSkill(unsigned int idx) const;
		bool				CanUseMobSkill(unsigned int idx) const;
		bool				UseMobSkill(unsigned int idx);
		void				ResetMobSkillCooltime();
	protected:
		DWORD				m_adwMobSkillCooltime[MOB_SKILL_MAX_NUM];
		// END_OF_MOB_SKILL

		// for SKILL_MUYEONG
	public:
		void				StartMuyeongEvent();
		void				StopMuyeongEvent();

	private:
		LPEVENT				m_pkMuyeongEvent;

		// for SKILL_CHAIN lighting
	public:
		int					GetChainLightningIndex() const { return m_iChainLightingIndex; }
		void				IncChainLightningIndex() { ++m_iChainLightingIndex; }
		void				AddChainLightningExcept(LPCHARACTER ch) { m_setExceptChainLighting.insert(ch); }
		void				ResetChainLightningIndex() { m_iChainLightingIndex = 0; m_setExceptChainLighting.clear(); }
		int					GetChainLightningMaxCount() const;
		const CHARACTER_SET& GetChainLightingExcept() const { return m_setExceptChainLighting; }

	private:
		int					m_iChainLightingIndex;
		CHARACTER_SET m_setExceptChainLighting;

		// for SKILL_EUNHYUNG
	public:
		void				SetAffectedEunhyung();
		void				ClearAffectedEunhyung() { m_dwAffectedEunhyungLevel = 0; }
		bool				GetAffectedEunhyung() const { return m_dwAffectedEunhyungLevel; }

	private:
		DWORD				m_dwAffectedEunhyungLevel;

		//
		// Skill levels
		//
	protected:
		TPlayerSkill*					m_pSkillLevels;
		boost::unordered_map<BYTE, int>		m_SkillDamageBonus;
		std::map<int, TSkillUseInfo>	m_SkillUseInfo;

		////////////////////////////////////////////////////////////////////////////////////////
		// AI related
	public:
		void			AssignTriggers(const TMobTable * table);
		LPCHARACTER		GetVictim() const;	// °ř°ÝÇŇ ´ë»ó ¸®ĹĎ
		void			SetVictim(LPCHARACTER pkVictim);
		LPCHARACTER		GetNearestVictim(LPCHARACTER pkChr);
		LPCHARACTER		GetProtege() const;	// ş¸ČŁÇŘľß ÇŇ ´ë»ó ¸®ĹĎ

		bool			Follow(LPCHARACTER pkChr, float fMinimumDistance = 150.0f);
		bool			Return();
		bool			IsGuardNPC() const;
		bool			IsChangeAttackPosition(LPCHARACTER target) const;
		void			ResetChangeAttackPositionTime() { m_dwLastChangeAttackPositionTime = get_dword_time() - AI_CHANGE_ATTACK_POISITION_TIME_NEAR;}
		void			SetChangeAttackPositionTime() { m_dwLastChangeAttackPositionTime = get_dword_time();}

		bool			OnIdle();

		void			OnAttack(LPCHARACTER pkChrAttacker);
		void			OnClick(LPCHARACTER pkChrCauser);

		VID				m_kVIDVictim;

	protected:
		DWORD			m_dwLastChangeAttackPositionTime;
		CTrigger		m_triggerOnClick;
		// End of AI

		////////////////////////////////////////////////////////////////////////////////////////
		// Target
	protected:
		LPCHARACTER				m_pkChrTarget;		// ł» Ÿ°Ů
		CHARACTER_SET	m_set_pkChrTargetedBy;	// łŞ¸¦ Ÿ°ŮŔ¸·Î °ˇÁö°í ŔÖ´Â »ç¶÷µé

	public:
		void				SetTarget(LPCHARACTER pkChrTarget);
		void				BroadcastTargetPacket();
		void				ClearTarget();
		void				CheckTarget();
		LPCHARACTER			GetTarget() const { return m_pkChrTarget; }

		////////////////////////////////////////////////////////////////////////////////////////
		// Safebox
	public:
		int					GetSafeboxSize() const;
		void				QuerySafeboxSize();
		void				SetSafeboxSize(int size);

		CSafebox *			GetSafebox() const;
		void				LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems);
		void				ChangeSafeboxSize(BYTE bSize);
		void				CloseSafebox();

		/// â°í ż­±â żäĂ»
		/**
		 * @param [in]	pszPassword 1ŔÚ ŔĚ»ó 6ŔÚ ŔĚÇĎŔÇ Ă˘°í şńąĐąřČŁ
		 *
		 * DB żˇ â°íż­±â¸¦ żäĂ»ÇŃ´Ů.
		 * â°í´Â ÁßşąŔ¸·Î ż­Áö ¸řÇϸç, Ăֱ٠â°í¸¦ ´ÝŔş ˝Ă°ŁŔ¸·Î şÎĹÍ 10ĂĘ ŔĚł»żˇ´Â ż­ Áö ¸řÇŃ´Ů.
		 */
		void				ReqSafeboxLoad(const char* pszPassword);

		/// â°í ż­±â żäĂ»ŔÇ ĂëĽŇ
		/**
		 * ReqSafeboxLoad ¸¦ ČŁĂâÇĎ°í CloseSafebox ÇĎÁö ľĘľŇŔ» ¶§ ŔĚ ÇÔĽö¸¦ ČŁĂâÇϸé â°í¸¦ ż­ Ľö ŔÖ´Ů.
		 * â°íż­±âŔÇ żäĂ»ŔĚ DB Ľ­ąöżˇĽ­ ˝ÇĆĐŔŔ´äŔ» ąŢľŇŔ» °ćżě ŔĚ ÇÔĽö¸¦ »çżëÇŘĽ­ żäĂ»Ŕ» ÇŇ Ľö ŔÖ°Ô ÇŘÁŘ´Ů.
		 */
		void				CancelSafeboxLoad( void ) { m_bOpeningSafebox = false; }

		void				SetMallLoadTime(int t) { m_iMallLoadTime = t; }
		int					GetMallLoadTime() const { return m_iMallLoadTime; }

		CSafebox *			GetMall() const;
		void				LoadMall(int iItemCount, TPlayerItem * pItems);
		void				CloseMall();

		void				SetSafeboxOpenPosition();
		float				GetDistanceFromSafeboxOpen() const;

	protected:
		CSafebox *			m_pkSafebox;
		int					m_iSafeboxSize;
		int					m_iSafeboxLoadTime;
		bool				m_bOpeningSafebox;	///< â°í°ˇ ż­±â żäĂ» ÁßŔĚ°ĹłŞ ż­·ÁŔִ°ˇ ż©şÎ, true ŔĎ °ćżě ż­±âżäĂ»ŔĚ°ĹłŞ ż­·ÁŔÖŔ˝.

		CSafebox *			m_pkMall;
		int					m_iMallLoadTime;

		PIXEL_POSITION		m_posSafeboxOpen;

		////////////////////////////////////////////////////////////////////////////////////////

		////////////////////////////////////////////////////////////////////////////////////////
		// Mounting
	public:
		void				MountVnum(DWORD vnum);
		DWORD				GetMountVnum() const { return m_dwMountVnum; }
		DWORD				GetLastMountTime() const { return m_dwMountTime; }

		bool				CanUseHorseSkill();

		// Horse
		virtual	void		SetHorseLevel(int iLevel);

		virtual	bool		StartRiding();
		virtual	bool		StopRiding();

		virtual	DWORD		GetMyHorseVnum() const;

		virtual	void		HorseDie();
		virtual bool		ReviveHorse();

		virtual void		SendHorseInfo();
		virtual	void		ClearHorseInfo();

		void				HorseSummon(bool bSummon, bool bFromFar = false, DWORD dwVnum = 0, const char* name = 0);

		LPCHARACTER			GetHorse() const			{ return m_chHorse; }	 // ÇöŔç ĽŇČŻÁßŔÎ ¸»
		LPCHARACTER			GetRider() const; // rider on horse
		void				SetRider(LPCHARACTER ch);

		bool				IsRiding() const;

#ifdef __PET_SYSTEM__
	public:
		CPetSystem*			GetPetSystem()				{ return m_petSystem; }

	protected:
		CPetSystem*			m_petSystem;

	public:
#endif 

	protected:
		LPCHARACTER			m_chHorse;
		LPCHARACTER			m_chRider;

		DWORD				m_dwMountVnum;
		DWORD				m_dwMountTime;

		BYTE				m_bSendHorseLevel;
		BYTE				m_bSendHorseHealthGrade;
		BYTE				m_bSendHorseStaminaGrade;

		////////////////////////////////////////////////////////////////////////////////////////
		// Detailed Log
	public:
		void				DetailLog() { m_bDetailLog = !m_bDetailLog; }
		void				ToggleMonsterLog();
		void				MonsterLog(const char* format, ...);
	private:
		bool				m_bDetailLog;
		bool				m_bMonsterLog;

		////////////////////////////////////////////////////////////////////////////////////////
		// Empire

	public:
		void 				SetEmpire(BYTE bEmpire);
		BYTE				GetEmpire() const { return m_bEmpire; }

	protected:
		BYTE				m_bEmpire;

		////////////////////////////////////////////////////////////////////////////////////////
		// Regen
	public:
		void				SetRegen(LPREGEN pkRegen);

	protected:
		PIXEL_POSITION			m_posRegen;
		float				m_fRegenAngle;
		LPREGEN				m_pkRegen;
		size_t				regen_id_; // to help dungeon regen identification
		// End of Regen

		////////////////////////////////////////////////////////////////////////////////////////
		// Resists & Proofs
	public:
		bool				CannotMoveByAffect() const;	// ĆŻÁ¤ Čż°úżˇ ŔÇÇŘ żňÁ÷ŔĎ Ľö ľř´Â »óĹÂŔΰˇ?
		bool				IsImmune(DWORD dwImmuneFlag);
		void				SetImmuneFlag(DWORD dw) { m_pointsInstant.dwImmuneFlag = dw; }

	protected:
		void				ApplyMobAttribute(const TMobTable* table);
		// End of Resists & Proofs

		////////////////////////////////////////////////////////////////////////////////////////
		// QUEST
		// 
	public:
		void				SetQuestNPCID(DWORD vid);
		DWORD				GetQuestNPCID() const { return m_dwQuestNPCVID; }
		LPCHARACTER			GetQuestNPC() const;

		void				SetQuestItemPtr(LPITEM item);
		void				ClearQuestItemPtr();
		LPITEM				GetQuestItemPtr() const;

		void				SetQuestBy(DWORD dwQuestVnum)	{ m_dwQuestByVnum = dwQuestVnum; }
		DWORD				GetQuestBy() const			{ return m_dwQuestByVnum; }

		int					GetQuestFlag(const std::string& flag) const;
		void				SetQuestFlag(const std::string& flag, int value);

		void				ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID);

	private:
		DWORD				m_dwQuestNPCVID;
		DWORD				m_dwQuestByVnum;
		LPITEM				m_pQuestItem;

		// Events
	public:
		bool				StartStateMachine(int iPulse = 1);
		void				StopStateMachine();
		void				UpdateStateMachine(DWORD dwPulse);
		void				SetNextStatePulse(int iPulseNext);

		// Äł¸ŻĹÍ ŔνşĹĎ˝ş ľ÷µĄŔĚĆ® ÇÔĽö. ±âÁ¸żŁ ŔĚ»óÇŃ »óĽÓ±¸Á¶·Î CFSM::Update ÇÔĽö¸¦ ČŁĂâÇĎ°ĹłŞ UpdateStateMachine ÇÔĽö¸¦ »çżëÇߴµĄ, ş°°łŔÇ ľ÷µĄŔĚĆ® ÇÔĽö Ăß°ˇÇÔ.
		void				UpdateCharacter(DWORD dwPulse);

	protected:
		DWORD				m_dwNextStatePulse;

		// Marriage
	public:
		LPCHARACTER			GetMarryPartner() const;
		void				SetMarryPartner(LPCHARACTER ch);
		int					GetMarriageBonus(DWORD dwItemVnum, bool bSum = true);

		void				SetWeddingMap(marriage::WeddingMap* pMap);
		marriage::WeddingMap* GetWeddingMap() const { return m_pWeddingMap; }

	private:
		marriage::WeddingMap* m_pWeddingMap;
		LPCHARACTER			m_pkChrMarried;

		// Warp Character
	public:
		void				StartWarpNPCEvent();

	public:
		void				StartSaveEvent();
		void				StartRecoveryEvent();
		void				StartCheckSpeedHackEvent();
		void				StartDestroyWhenIdleEvent();

		LPEVENT				m_pkDeadEvent;
		LPEVENT				m_pkStunEvent;
		LPEVENT				m_pkSaveEvent;
		LPEVENT				m_pkRecoveryEvent;
		LPEVENT				m_pkTimedEvent;
		LPEVENT				m_pkFishingEvent;
		LPEVENT				m_pkAffectEvent;
		LPEVENT				m_pkPoisonEvent;
		LPEVENT				m_pkFireEvent;
		LPEVENT				m_pkWarpNPCEvent;
		//DELAYED_WARP
		//END_DELAYED_WARP

		// MINING
		LPEVENT				m_pkMiningEvent;
		// END_OF_MINING
		LPEVENT				m_pkWarpEvent;
		LPEVENT				m_pkCheckSpeedHackEvent;
		LPEVENT				m_pkDestroyWhenIdleEvent;
		LPEVENT				m_pkPetSystemUpdateEvent;

		bool IsWarping() const { return m_pkWarpEvent ? true : false; }

		bool				m_bHasPoisoned;

		const CMob *		m_pkMobData;
		CMobInstance *		m_pkMobInst;

		std::map<int, LPEVENT> m_mapMobSkillEvent;

		friend struct FuncSplashDamage;
		friend struct FuncSplashAffect;
		friend class CFuncShoot;

	public:
		int				GetPremiumRemainSeconds(BYTE bType) const;

	private:
		int				m_aiPremiumTimes[PREMIUM_MAX_NUM];

		// CHANGE_ITEM_ATTRIBUTES
		static const DWORD		msc_dwDefaultChangeItemAttrCycle;	///< µđĆúĆ® ľĆŔĚĹŰ ĽÓĽşşŻ°ć °ˇ´É ÁÖ±â
		static const char		msc_szLastChangeItemAttrFlag[];		///< Ăֱ٠ľĆŔĚĹŰ ĽÓĽşŔ» şŻ°ćÇŃ ˝Ă°ŁŔÇ Quest Flag Ŕ̸§
		static const char		msc_szChangeItemAttrCycleFlag[];		///< ľĆŔĚĹŰ ĽÓĽşş´°ć °ˇ´É ÁÖ±âŔÇ Quest Flag Ŕ̸§
		// END_OF_CHANGE_ITEM_ATTRIBUTES

		// PC_BANG_ITEM_ADD
	private :
		bool m_isinPCBang;

	public :
		bool SetPCBang(bool flag) { m_isinPCBang = flag; return m_isinPCBang; }
		bool IsPCBang() const { return m_isinPCBang; }
		// END_PC_BANG_ITEM_ADD

		// NEW_HAIR_STYLE_ADD
	public :
		bool ItemProcess_Hair(LPITEM item, int iDestCell);
		// END_NEW_HAIR_STYLE_ADD

	public :
		void ClearSkill();
		void ClearSubSkill();

		// RESET_ONE_SKILL
		bool ResetOneSkill(DWORD dwVnum);
		// END_RESET_ONE_SKILL

	private :
		void SendDamagePacket(LPCHARACTER pAttacker, int Damage, BYTE DamageFlag);

	// ARENA
	private :
		CArena *m_pArena;
		bool m_ArenaObserver;
		int m_nPotionLimit;

	public :
		void 	SetArena(CArena* pArena) { m_pArena = pArena; }
		void	SetArenaObserverMode(bool flag) { m_ArenaObserver = flag; }

		CArena* GetArena() const { return m_pArena; }
		bool	GetArenaObserverMode() const { return m_ArenaObserver; }

		void	SetPotionLimit(int count) { m_nPotionLimit = count; }
		int		GetPotionLimit() const { return m_nPotionLimit; }
	// END_ARENA

		//PREVENT_TRADE_WINDOW
	public:
		bool	IsOpenSafebox() const { return m_isOpenSafebox ? true : false; }
		void 	SetOpenSafebox(bool  { m_isOpenSafebox = b; }

		int		GetSafeboxLoadTime() const { return m_iSafeboxLoadTime; }
		void	SetSafeboxLoadTime() { m_iSafeboxLoadTime = thecore_pulse(); }
		//END_PREVENT_TRADE_WINDOW
	private:
		bool	m_isOpenSafebox;

	public:
		int		GetSkillPowerByLevel(int level, bool bMob = false) const;
		
		//PREVENT_REFINE_HACK
		int		GetRefineTime() const { return m_iRefineTime; }
		void	SetRefineTime() { m_iRefineTime = thecore_pulse(); } 
		int		m_iRefineTime;
		//END_PREVENT_REFINE_HACK

		//RESTRICT_USE_SEED_OR_MOONBOTTLE
		int 	GetUseSeedOrMoonBottleTime() const { return m_iSeedTime; }
		void  	SetUseSeedOrMoonBottleTime() { m_iSeedTime = thecore_pulse(); }
		int 	m_iSeedTime;
		//END_RESTRICT_USE_SEED_OR_MOONBOTTLE
		
		//PREVENT_PORTAL_AFTER_EXCHANGE
		int		GetExchangeTime() const { return m_iExchangeTime; }
		void	SetExchangeTime() { m_iExchangeTime = thecore_pulse(); }
		int		m_iExchangeTime;
		//END_PREVENT_PORTAL_AFTER_EXCHANGE
		
		int 	m_iMyShopTime;
		int		GetMyShopTime() const	{ return m_iMyShopTime; }
		void	SetMyShopTime() { m_iMyShopTime = thecore_pulse(); }

		// Hack ąćÁö¸¦ Ŕ§ÇŃ ĂĽĹ©.
		bool	IsHack(bool bSendMsg = true, bool bCheckShopOwner = true, int limittime = g_nPortalLimitTime);

		// MONARCH
		BOOL	IsMonarch() const;
		// END_MONARCH
		void Say(const std::string & s);

		enum MONARCH_COOLTIME
		{
			MC_HEAL = 10,
			MC_WARP	= 60,
			MC_TRANSFER = 60,
			MC_TAX = (60 * 60 * 24 * 7),
			MC_SUMMON = (60 * 60),
		};

		enum MONARCH_INDEX
		{ 
			MI_HEAL = 0,
			MI_WARP,
			MI_TRANSFER,
			MI_TAX,
			MI_SUMMON,
			MI_MAX
		};

		DWORD m_dwMonarchCooltime[MI_MAX];
		DWORD m_dwMonarchCooltimelimit[MI_MAX];

		void  InitMC();
		DWORD GetMC(enum MONARCH_INDEX e) const;
		void SetMC(enum MONARCH_INDEX e);
		bool IsMCOK(enum MONARCH_INDEX e) const;
		DWORD GetMCL(enum MONARCH_INDEX e) const;
		DWORD GetMCLTime(enum MONARCH_INDEX e) const;

	public:
		bool ItemProcess_Polymorph(LPITEM item);

		// by mhh
		LPITEM*	GetCubeItem() { return m_pointsInstant.pCubeItems; }
		bool IsCubeOpen () const	{ return (m_pointsInstant.pCubeNpc?true:false); }
		void SetCubeNpc(LPCHARACTER npc)	{ m_pointsInstant.pCubeNpc = npc; }
		bool CanDoCube() const;

	public:
		bool IsSiegeNPC() const;

	private:
		//Áß±ą Ŕüżë
		//18ĽĽ ąĚ¸¸ Ŕüżë
		//3˝Ă°Ł : 50 % 5 ˝Ă°Ł 0%
		e_overtime m_eOverTime;

	public:
		bool IsOverTime(e_overtime e) const { return (e == m_eOverTime); }
		void SetOverTime(e_overtime e) { m_eOverTime = e; }

	private:
		int		m_deposit_pulse;

	public:
		void	UpdateDepositPulse();
		bool	CanDeposit() const;

	private:
		void	__OpenPrivateShop();

	public:
		struct AttackedLog
		{
			DWORD 	dwPID;
			DWORD	dwAttackedTime;
			
			AttackedLog() : dwPID(0), dwAttackedTime(0)
			{
			}
		};

		AttackLog	m_kAttackLog;
		AttackedLog m_AttackedLog;
		int			m_speed_hack_count;

	private :
		std::string m_strNewName;

	public :
		const std::string GetNewName() const { return this->m_strNewName; }
		void SetNewName(const std::string name) { this->m_strNewName = name; }

	public :
		void GoHome();

	private :
		std::set<DWORD>	m_known_guild;

	public :
		void SendGuildName(CGuild* pGuild);
		void SendGuildName(DWORD dwGuildID);

	private :
		DWORD m_dwLogOffInterval;

	public :
		DWORD GetLogOffInterval() const { return m_dwLogOffInterval; }

	public:
		bool UnEquipSpecialRideUniqueItem ();

		bool CanWarp () const;

	private:
		DWORD m_dwLastGoldDropTime;

	public:
		void StartHackShieldCheckCycle(int seconds);
		void StopHackShieldCheckCycle();

		bool GetHackShieldCheckMode() const { return m_HackShieldCheckMode; }
		void SetHackShieldCheckMode(bool m) { m_HackShieldCheckMode = m; }

		LPEVENT m_HackShieldCheckEvent;

	private:
		bool	m_HackShieldCheckMode;

	public:
		void AutoRecoveryItemProcess (const EAffectTypes);

	public:
		void BuffOnAttr_AddBuffsFromItem(LPITEM pItem);
		void BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem);

	private:
		void BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue);
		void BuffOnAttr_ClearAll();

		typedef std::map <BYTE, CBuffOnAttributes*> TMapBuffOnAttrs;
		TMapBuffOnAttrs m_map_buff_on_attrs;
		// ą«Ŕű : żřČ°ÇŃ Ĺ×˝şĆ®¸¦ Ŕ§ÇĎż©.
	public:
		void SetArmada() { cannot_dead = true; }
		void ResetArmada() { cannot_dead = false; }
	private:
		bool cannot_dead;

#ifdef __PET_SYSTEM__
	private:
		bool m_bIsPet;
	public:
		void SetPet() { m_bIsPet = true; }
		bool IsPet() { return m_bIsPet; }
#endif

	//ĂÖÁľ µĄąĚÁö ş¸Á¤.
	private:
		float m_fAttMul;
		float m_fDamMul;
	public:
		float GetAttMul() { return this->m_fAttMul; }
		void SetAttMul(float newAttMul) {this->m_fAttMul = newAttMul; }
		float GetDamMul() { return this->m_fDamMul; }
		void SetDamMul(float newDamMul) {this->m_fDamMul = newDamMul; }

	private:
		bool IsValidItemPosition(TItemPos Pos) const;

		//µ¶ŔĎ Ľ±ą° ±â´É ĆĐŶ Ŕӽà ŔúŔĺ
	private:
		unsigned int itemAward_vnum;
		char		 itemAward_cmd[20];
		//bool		 itemAward_flag;
	public:
		unsigned int GetItemAward_vnum() { return itemAward_vnum; }
		char*		 GetItemAward_cmd() { return itemAward_cmd;	  }
		//bool		 GetItemAward_flag() { return itemAward_flag; }
		void		 SetItemAward_vnum(unsigned int vnum) { itemAward_vnum = vnum; }
		void		 SetItemAward_cmd(char* cmd) { strcpy(itemAward_cmd,cmd); }
		//void		 SetItemAward_flag(bool flag) { itemAward_flag = flag; }

	public:
		//żëČĄĽ®
		
		// Äł¸ŻĹÍŔÇ affect, quest°ˇ load µÇ±â Ŕüżˇ DragonSoul_Initialize¸¦ ČŁĂâÇĎ¸é ľČµČ´Ů.
		// affect°ˇ °ˇŔĺ ¸¶Áö¸·żˇ ·ÎµĺµÇľî LoadAffectżˇĽ­ ČŁĂâÇÔ.
		void	DragonSoul_Initialize();

		bool	DragonSoul_IsQualified() const;
		void	DragonSoul_GiveQualification();

		int		DragonSoul_GetActiveDeck() const;
		bool	DragonSoul_IsDeckActivated() const;
		bool	DragonSoul_ActivateDeck(int deck_idx);

		void	DragonSoul_DeactivateAll();
		// ąÝµĺ˝Ă ClearItem Ŕüżˇ şŇ·Żľß ÇŃ´Ů.
		// żÖłÄÇϸé....
		// żëČĄĽ® ÇĎłŞ ÇĎłŞ¸¦ deactivateÇŇ ¶§¸¶´Ů µ¦żˇ activeŔÎ żëČĄĽ®ŔĚ ŔÖ´ÂÁö Č®ŔÎÇĎ°í,
		// activeŔÎ żëČĄĽ®ŔĚ ÇĎłŞµµ ľř´Ů¸é, Äł¸ŻĹÍŔÇ żëČĄĽ® affectżÍ, Č°Ľş »óŸ¦ Á¦°ĹÇŃ´Ů.
		// 
		// ÇĎÁö¸¸ ClearItem ˝Ă, Äł¸ŻĹÍ°ˇ ÂřżëÇĎ°í ŔÖ´Â ¸đµç ľĆŔĚĹŰŔ» unequipÇĎ´Â ąŮ¶÷żˇ,
		// żëČĄĽ® Affect°ˇ Á¦°ĹµÇ°í, °á±ą ·Î±×ŔÎ ˝Ă, żëČĄĽ®ŔĚ Č°ĽşČ­µÇÁö ľĘ´Â´Ů.
		// (UnequipÇŇ ¶§żˇ´Â ·Î±×ľĆżô »óĹÂŔÎÁö, ľĆ´ŃÁö ľË Ľö ľř´Ů.)
		// żëČĄĽ®¸¸ deactivate˝ĂĹ°°í Äł¸ŻĹÍŔÇ żëČĄĽ® µ¦ Č°Ľş »óĹ´ °Çµĺ¸®Áö ľĘ´Â´Ů.
		void	DragonSoul_CleanUp();
		// żëČĄĽ® °­Č­Ă˘
	public:
		bool		DragonSoul_RefineWindow_Open(LPENTITY pEntity);
		bool		DragonSoul_RefineWindow_Close();
		LPENTITY	DragonSoul_RefineWindow_GetOpener() { return  m_pointsInstant.m_pDragonSoulRefineWindowOpener; }
		bool		DragonSoul_RefineWindow_CanRefine();

	private:
		// SyncPositionŔ» ľÇżëÇĎż© ŸŔŻŔú¸¦ ŔĚ»óÇŃ °÷Ŕ¸·Î ş¸ł»´Â ÇŮ ąćľîÇϱâ Ŕ§ÇĎż©,
		// SyncPositionŔĚ ŔϾ ¶§¸¦ ±â·Ď.
		timeval		m_tvLastSyncTime;
		int			m_iSyncHackCount;
	public:
		void			SetLastSyncTime(const timeval &tv) { memcpy(&m_tvLastSyncTime, &tv, sizeof(timeval)); }
		const timeval&	GetLastSyncTime() { return m_tvLastSyncTime; }
		void			SetSyncHackCount(int iCount) { m_iSyncHackCount = iCount;}
		int				GetSyncHackCount() { return m_iSyncHackCount; }
};

ESex GET_SEX(LPCHARACTER ch);

#endif 

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line 3121

 

long long q = long long(next_exp / 4.0f);
to

 

long long q = next_exp / 4;
or if really want to divide by float...

 

long long q = next_exp / 4.0f;
man, study some c++ book fisrt, after that edit source.
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