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channel-changer Problem?!


mulukulu

Question

Hello everyone,

 

id like to open an channel-changer (Which i found in a other forum) on my client with the button F6 but im a lidle bit confused because in the script itself there is already a function to open it with that button so what i have do in the game.py to open the chchanger?

 

uichange.py :

import ui
import dbg
import app
import net
import constInfo
import chat


class GuiDialog(ui.Window):
	LastContactTimeStamp = app.GetTime() - 5
	WaitTime = 10
	State = "Disabled"
	def __init__(self):
		ui.Window.__init__(self)
		self.BuildWindow()
		constInfo.channelgui = 1

	def __del__(self):
		ui.Window.__del__(self)
		constInfo.channelgui = 0
	def BuildWindow(self):
		self.Board = ui.BoardWithTitleBar()
		self.Board.SetSize(164, 138)
		self.Board.SetCenterPosition()
		self.Board.AddFlag('movable')
		self.Board.AddFlag('float')
		self.Board.SetTitleName('Channel Wechsel')
		self.Board.SetCloseEvent(self.Close)
		self.Board.Show()
		self.__BuildKeyDict()
		self.comp = Component()

		self.Channel1 = self.comp.Button(self.Board, 'Channel1', '', 54, 37, self.Channel1_func, 'd:/ymir work/ui/public/middle_button_01.sub', 'd:/ymir work/ui/public/middle_button_02.sub', 'd:/ymir work/ui/public/middle_button_03.sub')
		self.Channel2 = self.comp.Button(self.Board, 'Channel2', '', 54, 67, self.Channel2_func, 'd:/ymir work/ui/public/middle_button_01.sub', 'd:/ymir work/ui/public/middle_button_02.sub', 'd:/ymir work/ui/public/middle_button_03.sub')
		self.Channe3 = self.comp.Button(self.Board, 'Channel3', '', 54, 97, self.Channe3_func, 'd:/ymir work/ui/public/middle_button_01.sub', 'd:/ymir work/ui/public/middle_button_02.sub', 'd:/ymir work/ui/public/middle_button_03.sub')
		
		
	
	def Channel1_func(self):
		if self.State == "Disabled":
				chat.AppendChat(chat.CHAT_TYPE_INFO, "Warte noch " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " Sekunden bevor du erneut den Channel Wechselst.")
				return
		import linecache
		AccountID = linecache.getline("save", 1)
		Password = linecache.getline("save", 2)
		ChannelIndex = 1
		ChannelPort = 13070
		AuthServerIP = "IP"
		ChannelIP = "IP"
		self.Board.Hide()
		constInfo.channelgui = 0
		AuthServerPort = 11002
		NewServerName = "Ch1"
		net.SetServerInfo(NewServerName)
		net.SetLoginInfo(AccountID, Password)
		net.ConnectToAccountServer(ChannelIP, ChannelPort, AuthServerIP, AuthServerPort)
		net.DirectEnter(0)
		net.SendSelectCharacterPacket(0)
		net.SendEnterGamePacket()	
		
		self.State = "Disabled"
		self.LastContactTimeStamp = app.GetTime()	
	
	def Channel2_func(self):
		if self.State == "Disabled":
				chat.AppendChat(chat.CHAT_TYPE_INFO, "Warte noch " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " Sekunden bevor du erneut den Channel Wechselst.")
				return
		import linecache
		AccountID = linecache.getline("save", 1)
		Password = linecache.getline("save", 2)
		ChannelIndex = 1
		ChannelPort = 14070
		AuthServerIP = "IP"
		ChannelIP = "IP"
		self.Board.Hide()
		constInfo.channelgui = 0
		AuthServerPort = 11002
		NewServerName = "Ch2"
		net.SetServerInfo(NewServerName)
		net.SetLoginInfo(AccountID, Password)
		net.ConnectToAccountServer(ChannelIP, ChannelPort, AuthServerIP, AuthServerPort)
		net.DirectEnter(0)
		net.SendSelectCharacterPacket(0)
		net.SendEnterGamePacket()	
		
		self.State = "Disabled"
		self.LastContactTimeStamp = app.GetTime()
	
	def Channe3_func(self):
		if self.State == "Disabled":
				chat.AppendChat(chat.CHAT_TYPE_INFO, "Warte noch " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " Sekunden bevor du erneut den Channel Wechselst.")
				return
		import linecache
		AccountID = linecache.getline("save", 1)
		Password = linecache.getline("save", 2)
		ChannelIndex = 1
		ChannelPort = 15070
		AuthServerIP = "IP"
		ChannelIP = "IP"
		self.Board.Hide()
		constInfo.channelgui = 0
		AuthServerPort = 11002
		NewServerName = "Ch3"
		net.SetServerInfo(NewServerName)
		net.SetLoginInfo(AccountID, Password)
		net.ConnectToAccountServer(ChannelIP, ChannelPort, AuthServerIP, AuthServerPort)
		net.DirectEnter(0)
		net.SendSelectCharacterPacket(0)
		net.SendEnterGamePacket()	
	
		
		self.State = "Disabled"
		self.LastContactTimeStamp = app.GetTime() 

	def OnUpdate(self):
		if int(int(self.LastContactTimeStamp) + self.WaitTime) < int(app.GetTime()) and self.State == "Disabled":
			self.State = "Enabled"
	
	def __BuildKeyDict(self):
		onPressKeyDict = {}
		onPressKeyDict[app.DIK_F6]	= lambda : self.OpenWindow()
		self.onPressKeyDict = onPressKeyDict
	
	def OnKeyDown(self, key):
		try:
			self.onPressKeyDict[key]()
		except KeyError:
			pass
		except:
			raise
		return TRUE
	
	def OpenWindow(self):
		if self.Board.IsShow():
			self.Board.Hide()
		else:
			self.Board.Show()
	
	def Close(self):
		self.Board.Hide()
		constInfo.channelgui = 0

class Component:
	def Button(self, parent, buttonName, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual):
		button = ui.Button()
		if parent != None:
			button.SetParent(parent)
		button.SetPosition(x, y)
		button.SetUpVisual(UpVisual)
		button.SetOverVisual(OverVisual)
		button.SetDownVisual(DownVisual)
		button.SetText(buttonName)
		button.SetToolTipText(tooltipText)
		button.Show()
		button.SetEvent(func)
		return button

	def ToggleButton(self, parent, buttonName, tooltipText, x, y, funcUp, funcDown, UpVisual, OverVisual, DownVisual):
		button = ui.ToggleButton()
		if parent != None:
			button.SetParent(parent)
		button.SetPosition(x, y)
		button.SetUpVisual(UpVisual)
		button.SetOverVisual(OverVisual)
		button.SetDownVisual(DownVisual)
		button.SetText(buttonName)
		button.SetToolTipText(tooltipText)
		button.Show()
		button.SetToggleUpEvent(funcUp)
		button.SetToggleDownEvent(funcDown)
		return button

	def EditLine(self, parent, editlineText, x, y, width, heigh, max):
		SlotBar = ui.SlotBar()
		if parent != None:
			SlotBar.SetParent(parent)
		SlotBar.SetSize(width, heigh)
		SlotBar.SetPosition(x, y)
		SlotBar.Show()
		Value = ui.EditLine()
		Value.SetParent(SlotBar)
		Value.SetSize(width, heigh)
		Value.SetPosition(1, 1)
		Value.SetMax(max)
		Value.SetLimitWidth(width)
		Value.SetMultiLine()
		Value.SetText(editlineText)
		Value.Show()
		return SlotBar, Value

	def TextLine(self, parent, textlineText, x, y, color):
		textline = ui.TextLine()
		if parent != None:
			textline.SetParent(parent)
		textline.SetPosition(x, y)
		if color != None:
			textline.SetFontColor(color[0], color[1], color[2])
		textline.SetText(textlineText)
		textline.Show()
		return textline

	def RGB(self, r, g, :
		return (r*255, g*255, b*255)

	def SliderBar(self, parent, sliderPos, func, x, y):
		Slider = ui.SliderBar()
		if parent != None:
			Slider.SetParent(parent)
		Slider.SetPosition(x, y)
		Slider.SetSliderPos(sliderPos / 100)
		Slider.Show()
		Slider.SetEvent(func)
		return Slider

	def ExpandedImage(self, parent, x, y, img):
		image = ui.ExpandedImageBox()
		if parent != None:
			image.SetParent(parent)
		image.SetPosition(x, y)
		image.LoadImage(img)
		image.Show()
		return image

	def ComboBox(self, parent, text, x, y, width):
		combo = ui.ComboBox()
		if parent != None:
			combo.SetParent(parent)
		combo.SetPosition(x, y)
		combo.SetSize(width, 15)
		combo.SetCurrentItem(text)
		combo.Show()
		return combo

	def ThinBoard(self, parent, moveable, x, y, width, heigh, center):
		thin = ui.ThinBoard()
		if parent != None:
			thin.SetParent(parent)
		if moveable == TRUE:
			thin.AddFlag('movable')
			thin.AddFlag('float')
		thin.SetSize(width, heigh)
		thin.SetPosition(x, y)
		if center == TRUE:
			thin.SetCenterPosition()
		thin.Show()
		return thin

	def Gauge(self, parent, width, color, x, y):
		gauge = ui.Gauge()
		if parent != None:
			gauge.SetParent(parent)
		gauge.SetPosition(x, y)
		gauge.MakeGauge(width, color)
		gauge.Show()
		return gauge

	def ListBoxEx(self, parent, x, y, width, heigh):
		bar = ui.Bar()
		if parent != None:
			bar.SetParent(parent)
		bar.SetPosition(x, y)
		bar.SetSize(width, heigh)
		bar.SetColor(0x77000000)
		bar.Show()
		ListBox=ui.ListBoxEx()
		ListBox.SetParent(bar)
		ListBox.SetPosition(0, 0)
		ListBox.SetSize(width, heigh)
		ListBox.Show()
		scroll = ui.ScrollBar()
		scroll.SetParent(ListBox)
		scroll.SetPosition(width-15, 0)
		scroll.SetScrollBarSize(heigh)
		scroll.Show()
		ListBox.SetScrollBar(scroll)
		return bar, ListBox

i would be so happy if someone could help me! :D

 

 

best regards

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8 answers to this question

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Are you kidding me? Your post just gave me cancer to eyes. This is the worst thing I saw from the start of this week.

if self.State == "Disabled":
                chat.AppendChat(chat.CHAT_TYPE_INFO, "Warte noch " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " Sekunden bevor du erneut den Channel Wechselst.")

 Anyway, if you wan't to open it, just call GuiDialog from somewhere.

  • Love 1

Enough is enough

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Its not my script so i am not responsible for your cancer :,D

 

this is what i added to the game.py :

	def __ChChange(self):
		import uichange
		uichange.GuiDialog().Show()

and the function to open it:

onPressKeyDict[app.DIK_F6]	= lambda : self.__ChChange()

 but it dosn´t work. What did i wrong?

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Ah okay i think i know what you mean.

	def __ChChange(self):
		import uichange
		uichange.GuiDialog()

?

 

 

syserr:

0915 22:41:20829 :: Traceback (most recent call last):

0915 22:41:20829 ::   File "game.py", line 1181, in OnKeyDown

0915 22:41:20829 ::   File "game.py", line 328, in <lambda>

0915 22:41:20829 ::   File "game.py", line 2225, in __ChChange

0915 22:41:20829 ::   File "system.py", line 130, in __pack_import

0915 22:41:20829 ::   File "
0915 22:41:20829 :: <string>
0915 22:41:20829 :: ", line 
0915 22:41:20829 :: 276
0915 22:41:20829 :: 

0915 22:41:20829 ::     
0915 22:41:20829 :: return bar, ListBox
0915 22:41:20829 :: 

0915 22:41:20829 ::     
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20830 ::  
0915 22:41:20830 ::  
0915 22:41:20830 :: ^

0915 22:41:20830 :: SyntaxError
0915 22:41:20830 :: : 
0915 22:41:20830 :: invalid syntax
0915 22:41:20830 :: 

sorry if im acting stupid but i dont have any knowledge about python... :/

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Ah okay i think i know what you mean.

	def __ChChange(self):
		import uichange
		uichange.GuiDialog()

?

 

 

syserr:

0915 22:41:20829 :: Traceback (most recent call last):

0915 22:41:20829 ::   File "game.py", line 1181, in OnKeyDown

0915 22:41:20829 ::   File "game.py", line 328, in <lambda>

0915 22:41:20829 ::   File "game.py", line 2225, in __ChChange

0915 22:41:20829 ::   File "system.py", line 130, in __pack_import

0915 22:41:20829 ::   File "
0915 22:41:20829 :: <string>
0915 22:41:20829 :: ", line 
0915 22:41:20829 :: 276
0915 22:41:20829 :: 

0915 22:41:20829 ::     
0915 22:41:20829 :: return bar, ListBox
0915 22:41:20829 :: 

0915 22:41:20829 ::     
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20829 ::  
0915 22:41:20830 ::  
0915 22:41:20830 ::  
0915 22:41:20830 :: ^

0915 22:41:20830 :: SyntaxError
0915 22:41:20830 :: : 
0915 22:41:20830 :: invalid syntax
0915 22:41:20830 :: 

sorry if im acting stupid but i dont have any knowledge about python... :/

You are probably missing tabulator, post here screenshot of the file about line 276, I will take a look at it

Enough is enough

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i added the spaces and now there is another error:

0916 17:26:19542 :: Traceback (most recent call last):

0916 17:26:19542 ::   File "game.py", line 1181, in OnKeyDown

0916 17:26:19542 ::   File "game.py", line 328, in <lambda>

0916 17:26:19542 ::   File "game.py", line 2225, in __ChChange

0916 17:26:19542 ::   File "system.py", line 130, in __pack_import

0916 17:26:19542 ::   File "
0916 17:26:19542 :: <string>
0916 17:26:19542 :: ", line 
0916 17:26:19542 :: 260
0916 17:26:19542 :: 

0916 17:26:19542 ::     
0916 17:26:19542 :: bar.SetParent(parent)

0916 17:26:19542 ::     
0916 17:26:19542 ::  
0916 17:26:19542 ::  
0916 17:26:19542 :: ^

0916 17:26:19542 :: IndentationError
0916 17:26:19542 :: : 
0916 17:26:19542 :: expected an indented block
0916 17:26:19542 :: 

maybe you know what that means... :/

 

but this in the game.py is correct? :

def __ChChange(self):
    import uichange
    uichange.GuiDialog()
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