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Packet Problem


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Hi dev.

Maybe someone knows the solution, when I compiled almost untouched core (refers to any dev lines) I experienced clientside packet errors. After loading screen occur: Unknown packet header: 50, last: 76 1, all the time and crashes client. Using debug binary there is empty inv and character doesn't appear.

I use mainline/novaline/mainline_sg binaries and work fine but not with with my game. I think the problem should be serverside but when I compared packet.h files, found that the only missing GC packets (clientside) are 12, 24, 37 and probably not used by game anymore. Therefore I decided to remove them serverside, so client could no get any "unknows" but didn't help.

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