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Mob-Damage [FLIEGE V3]


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I work with the Fliege V3 files, for anyone who asks me where I got them from. I've had these for over a year.

But to get to my question. I have a problem where a normal Black Bear hits 4 DMG and Hungry Black Bear hits 1.2k DMG.

If I have str and dmg multiplicator on 1 in the mob_proto. Exactly nothing happens. The values of the black bear and the hungry black bear differ so little in this case that they would theoretically have to do the same DMG. Maybe someone can tell me what else can influence it

I thank you all in advance.

PS: in the server I work with .txt protos.

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