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HP not same for all characters


Go to solution Solved by Kidro,

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Hey guys,

I was trying to remove random HP & SP on characters by doing following:

src/char.cpp:

Spoiler
// these lines:
int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);

// changed to this:
int iHP = JobInitialPoints[GetJob()].hp_per_lv_end;
int iSP = JobInitialPoints[GetJob()].sp_per_lv_end;

// these lines:
SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));

// changed to this:
SetRandomHP((iLv - 1) * JobInitialPoints[GetJob()].hp_per_lv_end);
SetRandomSP((iLv - 1) * JobInitialPoints[GetJob()].sp_per_lv_end);

src/questlua_pc.cpp:

Spoiler
// this line:
ch->SetRandomHP((ch->GetLevel()-1) * number(JobInitialPoints[job].hp_per_lv_begin, JobInitialPoints[job].hp_per_lv_end));

// changed to this:
ch->SetRandomHP((ch->GetLevel()-1) * JobInitialPoints[job].hp_per_lv_end);

// this line:
ch->SetRandomSP((ch->GetLevel()-1) * number(JobInitialPoints[job].sp_per_lv_begin, JobInitialPoints[job].sp_per_lv_end));

// changed to this:
ch->SetRandomSP((ch->GetLevel()-1) * JobInitialPoints[job].sp_per_lv_end);

But the characters still have little bit different HP. What else I must change to have same HP on all characters?

At max status, which is 125 max HP looks like this (SP looks like same on all characters) with no items equipped, no bonuses attached:

Spoiler

spacer.png

Thanks for possible answers!

Sincerely,

ReFresh

I'll be always helpful! ? 

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  • Solution

lol, just modify in constants.cpp https://metin2.download/picture/ymF3qBxJs3sNCWJ48ZUKOdjwmvUBy33D/.png

default is 36, 44

modify with 44, 44 https://metin2.download/picture/HWIeMSV1EnRVDZ9Jn8r6r2t8H1qP1oHX/.png

Edited by Metin2 Dev
Core X - External 2 Internal
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