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Spoiler
(gdb) file game
Reading symbols from game...done.
(gdb) core game.core
[New LWP 100208]
Core was generated by `game'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0  0x2906f4f4 in vtable for __cxxabiv1::__si_class_type_info ()
   from /lib/libcxxrt.so.1
(gdb) bt full
#0  0x2906f4f4 in vtable for __cxxabiv1::__si_class_type_info ()
   from /lib/libcxxrt.so.1
No symbol table info available.
#1  0x289de0b4 in __cxxabiv1::__dynamic_cast (
    src_ptr=0x28a90940 <(anonymous namespace)::ctype_c>,
    src_type=0x28a864bc <typeinfo for std::locale::facet>,
    dst_type=0x28a86380 <typeinfo for std::ctype<char>>, src2dst=0)
    at ../../.././../gcc-4.9-20140119/libstdc++-v3/libsupc++/dyncast.cc:60
        vtable = <optimized out>
        prefix = <optimized out>
        whole_type = <optimized out>
        whole_ptr = <optimized out>
        result = {dst_ptr = 0x0,
          whole2dst = __cxxabiv1::__class_type_info::__unknown,
          whole2src = __cxxabiv1::__class_type_info::__unknown,
          dst2src = __cxxabiv1::__class_type_info::__unknown,
          whole_details = 16}
#2  0x28a135cb in std::has_facet<std::ctype<char> > (__loc=...)
    at /usr/ports/lang/gcc49/work/build/i386-portbld-freebsd9.2/libstdc++-v3/inc                                                                                        lude/bits/locale_classes.tcc:110
        __i = <optimized out>
        __facets = 0x28a90c00 <(anonymous namespace)::facet_vec>
#3  0x28a06541 in std::basic_ios<char, std::char_traits<char> >::_M_cache_locale                                                                                        --Type <RET> for more, q to quit, c to continue without paging--
 (this=this@entry=0x28a8fb44 <std::cout+4>, __loc=...) at /usr/ports/lang/gcc49/work/build/i386-portbld-freebsd9.2/libstdc++-v3/include/bits/basic_ios.tcc:159
No locals.
#4  0x28a066e0 in std::basic_ios<char, std::char_traits<char> >::init (this=this@entry=0x28a8fb44 <std::cout+4>, __sb=__sb@entry=
    0x28a8f660 <__gnu_internal::buf_cout_sync>) at /usr/ports/lang/gcc49/work/build/i386-portbld-freebsd9.2/libstdc++-v3/include/bits/basic_ios.tcc:132
No locals.
#5  0x289f7bf4 in std::basic_ostream<char, std::char_traits<char> >::basic_ostream (__sb=<optimized out>, this=<optimized out>, __in_chrg=<optimized out>,
    __vtt_parm=<optimized out>) at /usr/ports/lang/gcc49/work/build/i386-portbld-freebsd9.2/libstdc++-v3/include/ostream:85
No locals.
#6  std::ios_base::Init::Init (this=0x86ca06b <std::__ioinit>) at ../../../.././../gcc-4.9-20140119/libstdc++-v3/src/c++98/ios_init.cc:91
No locals.
#7  0x0805440c in __static_initialization_and_destruction_0 (__initialize_p=1, __priority=65535) at /usr/local/lib/gcc49/include/c++/iostream:74
No locals.
#8  _GLOBAL__sub_I__ZN16CDungeonTurnBackC2Ev () at dungeon_turn_back.cpp:182
No locals.
#9  0x285ba424 in ?? () from /libexec/ld-elf.so.1
No symbol table info available.
#10 0x285b9667 in ?? () from /libexec/ld-elf.so.1
No symbol table info available.
#11 0x285b701e in ?? () from /libexec/ld-elf.so.1
No symbol table info available.

 

 

I have this problem the game does not start.

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