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Item drop problem


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Hi everyone , i have this problem. I have Athero v11.3 serverfile , and i don't know where i can find the drop from metin stones 8009+ . I have the stones +0+1+2+3+4 and i want to remove this , but i don't find the drop  in source server or in mob_drop_item or etc drop item. And i have the same problem for mobs, they drop add bonuses and switch items and again i don't know where they are. If someone knows where i can find them because i want to delete them so i can put my own drop without that shit drop. Pls help me  i'm tired allready .

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Edited by Metin2 Dev
Core X - External 2 Internal
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Game source constants.cpp 

Search const SStoneDropInfo aStoneDrop[STONE_INFO_MAX_NUM]

 

Example and how works.

    //  mob        pct    {+0    +1    +2    +3    +4}

    {8009,    60,    {21,    27,    33,    17,    2}    },

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10 hours ago, Vaynz said:

Game source constants.cpp 

Search const SStoneDropInfo aStoneDrop[STONE_INFO_MAX_NUM]

 

Example and how works.

    //  mob        pct    {+0    +1    +2    +3    +4}

    {8009,    60,    {21,    27,    33,    17,    2}    },

Am modificat asta , dar cand incerc sa fac game-ul iar , imi da eroare ca lipseste functia asta.

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6 minutes ago, epirazvan said:

Am modificat asta , dar cand incerc sa fac game-ul iar , imi da eroare ca lipseste functia asta.

Use english default, you dont have to remove the function if you dont know how to remove all functions, just put 0 

    {8009,    0,    {0,    0,    0,    0,    0}    },

Like this

Edited by Vaynz
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On 2/28/2022 at 11:37 AM, Vaynz said:

Use english default, you dont have to remove the function if you dont know how to remove all functions, just put 0 

    {8009,    0,    {0,    0,    0,    0,    0}    },

Like this

ok , i will try . But i have the same problem with the mobs , they have drop and i can not find them.

 

It's work that code with 0 , but i have another problem. I have the same problem with mobs , they don't have drop when you check but they drop add bonus and switch bonus . Where can i find that drop ?

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4 hours ago, epirazvan said:

It's work that code with 0 , but i have another problem. I have the same problem with mobs , they don't have drop when you check but they drop add bonus and switch bonus . Where can i find that drop ?

search for :

ITEM_MANAGER::instance().CreateItem
AddToGround
AutoGiveItem
AddToCharacter


 

Edited by xTryhard
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On 3/1/2022 at 7:44 AM, xTryhard said:

search for :

ITEM_MANAGER::instance().CreateItem
AddToGround
AutoGiveItem
AddToCharacter


 

C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (6 hits)
	Line 6022: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
	Line 6119: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
	Line 8177: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, id, false, -1, true);
	Line 8358: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, 0, false, -1, true);
	Line 8958: 			LPITEM pkItem = ITEM_MANAGER::instance().CreateItem(dwItemVnum, 1, 0, false);
	Line 9668: 	LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, bCount);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (5 hits)
	Line 623: 			if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold)))
	Line 653: 			if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold)))
	Line 698: 				else if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount)))
	Line 732: 			if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount)))
	Line 1682: 				if ((item = ITEM_MANAGER::instance().CreateItem(1, dwGold / iSplitCount)))
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (9 hits)
	Line 1442: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
	Line 1686: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
	Line 1728: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false);
	Line 2004: 		LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1);
	Line 5468: 										LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 );
	Line 7194: 		pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount);
	Line 7274: 	LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold);
	Line 7482: 			LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count);
	Line 8917: 	LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (1 hit)
	Line 1249: 				LPITEM item = ITEM_MANAGER::instance().CreateItem(vnum, count, 0, true);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (34 hits)
	Line 535: 	LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, iCount, 0, true);
	Line 2755: 		LPITEM item = ITEM_MANAGER::instance().CreateItem(70104, 1, 0, true);
	Line 4373: 			item = ITEM_MANAGER::instance().CreateItem(11699);
	Line 4376: 			item = ITEM_MANAGER::instance().CreateItem(13049);
	Line 4379: 			item = ITEM_MANAGER::instance().CreateItem(15189 );
	Line 4382: 			item = ITEM_MANAGER::instance().CreateItem(189 );
	Line 4385: 			item = ITEM_MANAGER::instance().CreateItem(12529 );
	Line 4388: 			item = ITEM_MANAGER::instance().CreateItem(14109 );
	Line 4391: 			item = ITEM_MANAGER::instance().CreateItem(17209 );
	Line 4394: 			item = ITEM_MANAGER::instance().CreateItem(16209 );
	Line 4402: 			item = ITEM_MANAGER::instance().CreateItem(11299);
	Line 4405: 			item = ITEM_MANAGER::instance().CreateItem(13049);
	Line 4408: 			item = ITEM_MANAGER::instance().CreateItem(15189 );
	Line 4411: 			item = ITEM_MANAGER::instance().CreateItem(3159 );
	Line 4414: 			item = ITEM_MANAGER::instance().CreateItem(12249 );
	Line 4417: 			item = ITEM_MANAGER::instance().CreateItem(14109 );
	Line 4420: 			item = ITEM_MANAGER::instance().CreateItem(17109 );
	Line 4423: 			item = ITEM_MANAGER::instance().CreateItem(16109 );
	Line 4431: 			item = ITEM_MANAGER::instance().CreateItem(11899);
	Line 4434: 			item = ITEM_MANAGER::instance().CreateItem(13049);
	Line 4437: 			item = ITEM_MANAGER::instance().CreateItem(15189 );
	Line 4440: 			item = ITEM_MANAGER::instance().CreateItem(7159 );
	Line 4443: 			item = ITEM_MANAGER::instance().CreateItem(12669 );
	Line 4446: 			item = ITEM_MANAGER::instance().CreateItem(14109 );
	Line 4449: 			item = ITEM_MANAGER::instance().CreateItem(17209 );
	Line 4452: 			item = ITEM_MANAGER::instance().CreateItem(16209 );
	Line 4460: 			item = ITEM_MANAGER::instance().CreateItem(11499);
	Line 4463: 			item = ITEM_MANAGER::instance().CreateItem(13049);
	Line 4466: 			item = ITEM_MANAGER::instance().CreateItem(15189 );
	Line 4469: 			item = ITEM_MANAGER::instance().CreateItem(1139 );
	Line 4472: 			item = ITEM_MANAGER::instance().CreateItem(12389 );
	Line 4475: 			item = ITEM_MANAGER::instance().CreateItem(14109 );
	Line 4478: 			item = ITEM_MANAGER::instance().CreateItem(17189 );
	Line 4481: 			item = ITEM_MANAGER::instance().CreateItem(16189 );
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (3 hits)
	Line 442: 				pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*count_item));
	Line 488: 				pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*total_items_give));
	Line 547: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum, materialInfo.reward.count);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (5 hits)
	Line 374: 		LPITEM pDH = ITEM_MANAGER::instance().CreateItem(DRAGON_HEART_VNUM);
	Line 617: 	LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, (BYTE)result_grade, 0, 0));
	Line 771: 	LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, grade_idx, (BYTE)result_step, 0));
	Line 953: 		pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
	Line 978: 			pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (5 hits)
	Line 111: 		LPITEM item = ITEM_MANAGER::instance().CreateItem(item_vnum, count);
	Line 137: 			item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1));
	Line 141: 			item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2));
	Line 184: 			item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1));
	Line 188: 			item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit)
	Line 408: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(vnum, 1, 0, false);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits)
	Line 1645: 			LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(item->GetRefinedVnum(), 1, 0, false);
	Line 2769: 		LPITEM item = ITEM_MANAGER::instance().CreateItem( MobInfo->m_table.dwPolymorphItemVnum );
	Line 3073: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(m_vnum, 1, 0, false);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (3 hits)
	Line 280: 		item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
	Line 346: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
	Line 723: 		item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (1 hit)
	Line 178: 	item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits)
	Line 908: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetRefinedVnum(), 1);
	Line 938: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetValue(4), 1);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit)
	Line 1663: 		LPITEM item = ITEM_MANAGER::instance().CreateItem(p->vnum, p->count, p->id);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (3 hits)
	Line 133: 		LPITEM item = ITEM_MANAGER::instance().CreateItem(dwRawOreVnum, GetFractionCount());
	Line 263: 			LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetRefinedVnum(), 1);
	Line 289: 			LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetValue(4), 1);

ADDTOGROUP

  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (9 hits)
	Line 628: 				item->AddToGround(GetMapIndex(), pos);
	Line 658: 				item->AddToGround(GetMapIndex(), pos);
	Line 703: 					item->AddToGround(GetMapIndex(), pos);
	Line 743: 				item->AddToGround(GetMapIndex(), pos);
	Line 838: 			item->AddToGround(GetMapIndex(), pos);
	Line 893: 					item->AddToGround(GetMapIndex(), pos);
	Line 921: 					item->AddToGround(GetMapIndex(), pos);
	Line 1125: 			item->AddToGround(GetMapIndex(), pos);
	Line 1693: 					item->AddToGround(GetMapIndex(), pos);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (4 hits)
	Line 7206: 	if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos))
	Line 7280: 		if (item->AddToGround(GetMapIndex(), pos))
	Line 8850: 		item->AddToGround (GetMapIndex(), GetXYZ());
	Line 9012: 		item->AddToGround(GetMapIndex(), GetXYZ());
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (3 hits)
	Line 123: 		item->AddToGround(ch->GetMapIndex(), pos);
	Line 171: 		item->AddToGround(ch->GetMapIndex(), pos);
	Line 225: 		item->AddToGround(ch->GetMapIndex(), pos);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (1 hit)
	Line 3107: 					pkNewItem->AddToGround(ch->GetMapIndex(), pos);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit)
	Line 1743: 			item->AddToGround(ch->GetMapIndex(), coord);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (1 hit)
	Line 516: bool CItem::AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck)
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit)
	Line 102: 		bool		AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck = false);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit)
	Line 145: 		item->AddToGround(ch->GetMapIndex(), pos);

AUTOGIVEITEM

  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\wedding.cpp (2 hits)
	Line 93: 			//ch->AutoGiveItem(27003, 5);
	Line 94: 			ch->AutoGiveItem(27002, 5);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\battle_pass.cpp (2 hits)
	Line 513: 					pkChar->AutoGiveItem(missionInfo[i].aRewardList[j].dwVnum, missionInfo[i].aRewardList[j].bCount);
	Line 602: 		pkChar->AutoGiveItem(rewardInfo[i].dwVnum, rewardInfo[i].bCount);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (2 hits)
	Line 6348: 	LPITEM item = AutoGiveItem(50300);
	Line 10162: 		AutoGiveItem(dwRewardVnum);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.h (2 hits)
	Line 1245: 		LPITEM			AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true);
	Line 1246: 		void			AutoGiveItem(LPITEM item, bool longOwnerShip = false);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_cards.cpp (3 hits)
	Line 325: 		AutoGiveItem(71194); //Golden box
	Line 327: 		AutoGiveItem(71195); //Silver box
	Line 329: 		AutoGiveItem(71196); //Bronze box
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (14 hits)
	Line 1927: 					AutoGiveItem(socket);
	Line 3249: 										AutoGiveItem(bi[i].vnum, bi[i].count);
	Line 3421: 														AutoGiveItem(info[i].dwVnum, info[i].count);
	Line 3467: 										AutoGiveItem(27002);
	Line 3583: 										AutoGiveItem(27990);
	Line 3601: 											AutoGiveItem(27992);
	Line 3606: 											AutoGiveItem(27993);
	Line 3611: 											AutoGiveItem(27994);
	Line 4980: 									LPITEM pItemReward = AutoGiveItem(socket.top());
	Line 6483: 						AutoGiveItem(number(28000, 28013));
	Line 6552: 							AutoGiveItem(item->GetValue(0));
	Line 8781: void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip)
	Line 8869: LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg)
	Line 9455: 					item_get = AutoGiveItem(dwVnum, dwCount, iRarePct);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (3 hits)
	Line 3912: 		ch->AutoGiveItem(RewardChests[Number], 1);
	Line 4289: 	ch->AutoGiveItem(ch->MysteryBoxPrizeVnum, ch->MysteryBoxPrizeCount);
	Line 4413: 	ch->AutoGiveItem(rewardVnum, rewardCount);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (2 hits)
	Line 2184: 	LPITEM item = ch->AutoGiveItem(50300);
	Line 2929: 		LPITEM item = ch->AutoGiveItem(dwVnum);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\db.cpp (1 hit)
	Line 993: 						LPITEM pkItem = ch->AutoGiveItem(pdw[0], pdw[1]);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (6 hits)
	Line 390: 		ch->AutoGiveItem(pDH, true);
	Line 491: 				LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true);
	Line 644: 	ch->AutoGiveItem(pResultItem, true);
	Line 797: 	ch->AutoGiveItem(pResultItem, true);
	Line 971: 		ch->AutoGiveItem(pResult, true);
	Line 998: 			ch->AutoGiveItem(pResult, true);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\polymorph.cpp (1 hit)
	Line 131: 	LPITEM pItem = pChar->AutoGiveItem(POLYMORPH_BOOK_ID, 1);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (4 hits)
	Line 565: 		LPITEM item = ch->AutoGiveItem(dwVnum, icount);
	Line 616: 		LPITEM item = ch->AutoGiveItem(dwVnum, icount);
	Line 671: 		LPITEM item = ch->AutoGiveItem(dwVnum, icount);
	Line 3414: 		LPITEM item = ch->AutoGiveItem(50300);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questpc.cpp (1 hit)
	Line 651: 					ch->AutoGiveItem(it->value1, it->value2);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (10 hits)
	Line 641: 								ch->AutoGiveItem(ITEM_FISH_EVENT_BOX_SPECIAL, 1, -1, false);
	Line 643: 								ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false);
	Line 647: 							ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false);
	Line 658: 					LPITEM item = ch->AutoGiveItem(item_vnum, 1, -1, false);
	Line 799: 		ch->AutoGiveItem(fish_info[idx].dead_vnum);
	Line 804: 		ch->AutoGiveItem(FISH_BONE_VNUM);
	Line 822: 				ch->AutoGiveItem(SHELLFISH_VNUM);
	Line 827: 				ch->AutoGiveItem(EARTHWORM_VNUM);
	Line 831: 				ch->AutoGiveItem(fish_info[idx].used_table[u_index]);
	Line 870: 	ch->AutoGiveItem(fish_info[idx].grill_vnum, count);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item_manager.cpp (2 hits)
	Line 1707: 		pkKiller->AutoGiveItem (xmas_sock, 1);
	Line 1713: 		pkKiller->AutoGiveItem (xmas_sock, 1);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit)
	Line 451: 			ch->AutoGiveItem(dwRefinedVnum, 1);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\Mystery_Box.cpp (1 hit)
	Line 41: 		// item_get = ch->AutoGiveItem(dwVnum, dwCount);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\OXEvent.cpp (1 hit)
	Line 427: 			pkChar->AutoGiveItem(dwItemVnum, count);

ADDTOCARACTER

  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (8 hits)
	Line 8202: 				item->AddToCharacter(this, shop->pos);
	Line 8381: 				item->AddToCharacter(this, shop->pos);
	Line 8978: 			pkItem->AddToCharacter(this, TItemPos(INVENTORY, wCell));
	Line 9704: 			item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 9707: 			item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 9709: 			item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 9711: 			item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 9714: 			item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (31 hits)
	Line 1468: 			pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
	Line 1712: 			pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
	Line 1754: 			pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
	Line 2010: 			item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
	Line 5469: 										item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
	Line 7487: 			item2->AddToCharacter(this, DestCell);
	Line 7906: 					item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
	Line 7909: 					item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell));
	Line 7911: 					item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell));
	Line 7913: 					item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell));
	Line 7916: 					item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
	Line 8035: 				item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
	Line 8038: 				item->AddToCharacter(owner, TItemPos(UPGRADE_INVENTORY, iEmptyCell));
	Line 8040: 				item->AddToCharacter(owner, TItemPos(BOOK_INVENTORY, iEmptyCell));
	Line 8042: 				item->AddToCharacter(owner, TItemPos(STONE_INVENTORY, iEmptyCell));
	Line 8045: 				item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
	Line 8165: 			item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
	Line 8177: 		item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
	Line 8178: 		item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
	Line 8210: 		item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
	Line 8213: 		item->AddToCharacter(this, TItemPos(INVENTORY, pos));
	Line 8821: 			item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell));
	Line 8824: 			item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, cell));
	Line 8826: 			item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, cell));
	Line 8828: 			item->AddToCharacter(this, TItemPos(STONE_INVENTORY, cell));
	Line 8831: 			item->AddToCharacter(this, TItemPos(INVENTORY, cell));
	Line 8984: 			item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
	Line 8987: 			item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell));
	Line 8989: 			item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell));
	Line 8991: 			item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell));
	Line 8994: 			item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (2 hits)
	Line 1265: 							item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 1289: 							item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (6 hits)
	Line 545: 				item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 566: 				item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 581: 				item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 596: 				item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 612: 				item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
	Line 2763: 				item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (5 hits)
	Line 492: 					pItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 499: 					pItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 504: 					pItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 509: 					pItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 514: 					pItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (2 hits)
	Line 443: 			pItem->AddToCharacter(ch, DestCell);
	Line 473: 			pItem->AddToCharacter(ch, DestCell);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit)
	Line 419: 			pkNewItem->AddToCharacter(pChar, TItemPos(INVENTORY, bCell));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits)
	Line 1669: 				// some tuits need here -_- pkNewItem->AddToCharacter(this, bCell);
	Line 2790: 		item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell));
	Line 3096: 					pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (20 hits)
	Line 358: 				pkNewItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 361: 				pkNewItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 363: 				pkNewItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 365: 				pkNewItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 368: 				pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
	Line 422: 			item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 425: 			item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 427: 			item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 429: 			item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 432: 			item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
	Line 796: 			item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 799: 			item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 801: 			item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 803: 			item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 806: 			item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
	Line 831: 			item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 834: 			item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 836: 			item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 838: 			item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 879: 				item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (5 hits)
	Line 226: 		item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 229: 		item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 231: 		item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 233: 		item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 236: 		item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\exchange.cpp (5 hits)
	Line 564: 			item->AddToCharacter(victim, TItemPos(DRAGON_SOUL_INVENTORY, empty_pos));
	Line 567: 			item->AddToCharacter(victim, TItemPos(UPGRADE_INVENTORY, empty_pos));
	Line 569: 			item->AddToCharacter(victim, TItemPos(BOOK_INVENTORY, empty_pos));
	Line 571: 			item->AddToCharacter(victim, TItemPos(STONE_INVENTORY, empty_pos));
	Line 574: 			item->AddToCharacter(victim, TItemPos(INVENTORY, empty_pos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits)
	Line 915: 			pkNewItem->AddToCharacter(ch, TItemPos (INVENTORY, bCell));
	Line 944: 			pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, bCell));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (3 hits)
	Line 1699: 					item->AddToCharacter(ch, TItemPos(p->window, p->pos));
	Line 1704: 				item->AddToCharacter(ch, TItemPos(p->window, p->pos));
	Line 1748: 			item->AddToCharacter(ch, TItemPos(INVENTORY, pos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_main.cpp (5 hits)
	Line 2224: 		pkItem->AddToCharacter(ch, DestPos);
	Line 2247: 		pkItem->AddToCharacter(ch, DestPos);
	Line 2269: 		pkItem->AddToCharacter(ch, DestPos);
	Line 2291: 		pkItem->AddToCharacter(ch, DestPos);
	Line 2317: 		pkItem->AddToCharacter(ch, p->ItemPos);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (5 hits)
	Line 410: bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell)
	Line 421: 			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
	Line 429: 			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
	Line 439: 			sys_err("CItem::AddToCharacter:switchbot cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
	Line 450: 			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit)
	Line 98: 		bool		AddToCharacter(LPCHARACTER ch, TItemPos Cell);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (2 hits)
	Line 268: 				pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell));
	Line 295: 				pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell));

I try to find them here,but i don't know where.It's the first time when i can't find the drop in the code.

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1 hour ago, epirazvan said:
C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (6 hits)
	Line 6022: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
	Line 6119: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
	Line 8177: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, id, false, -1, true);
	Line 8358: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, 0, false, -1, true);
	Line 8958: 			LPITEM pkItem = ITEM_MANAGER::instance().CreateItem(dwItemVnum, 1, 0, false);
	Line 9668: 	LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, bCount);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (5 hits)
	Line 623: 			if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold)))
	Line 653: 			if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold)))
	Line 698: 				else if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount)))
	Line 732: 			if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount)))
	Line 1682: 				if ((item = ITEM_MANAGER::instance().CreateItem(1, dwGold / iSplitCount)))
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (9 hits)
	Line 1442: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
	Line 1686: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
	Line 1728: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false);
	Line 2004: 		LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1);
	Line 5468: 										LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 );
	Line 7194: 		pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount);
	Line 7274: 	LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold);
	Line 7482: 			LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count);
	Line 8917: 	LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (1 hit)
	Line 1249: 				LPITEM item = ITEM_MANAGER::instance().CreateItem(vnum, count, 0, true);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (34 hits)
	Line 535: 	LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, iCount, 0, true);
	Line 2755: 		LPITEM item = ITEM_MANAGER::instance().CreateItem(70104, 1, 0, true);
	Line 4373: 			item = ITEM_MANAGER::instance().CreateItem(11699);
	Line 4376: 			item = ITEM_MANAGER::instance().CreateItem(13049);
	Line 4379: 			item = ITEM_MANAGER::instance().CreateItem(15189 );
	Line 4382: 			item = ITEM_MANAGER::instance().CreateItem(189 );
	Line 4385: 			item = ITEM_MANAGER::instance().CreateItem(12529 );
	Line 4388: 			item = ITEM_MANAGER::instance().CreateItem(14109 );
	Line 4391: 			item = ITEM_MANAGER::instance().CreateItem(17209 );
	Line 4394: 			item = ITEM_MANAGER::instance().CreateItem(16209 );
	Line 4402: 			item = ITEM_MANAGER::instance().CreateItem(11299);
	Line 4405: 			item = ITEM_MANAGER::instance().CreateItem(13049);
	Line 4408: 			item = ITEM_MANAGER::instance().CreateItem(15189 );
	Line 4411: 			item = ITEM_MANAGER::instance().CreateItem(3159 );
	Line 4414: 			item = ITEM_MANAGER::instance().CreateItem(12249 );
	Line 4417: 			item = ITEM_MANAGER::instance().CreateItem(14109 );
	Line 4420: 			item = ITEM_MANAGER::instance().CreateItem(17109 );
	Line 4423: 			item = ITEM_MANAGER::instance().CreateItem(16109 );
	Line 4431: 			item = ITEM_MANAGER::instance().CreateItem(11899);
	Line 4434: 			item = ITEM_MANAGER::instance().CreateItem(13049);
	Line 4437: 			item = ITEM_MANAGER::instance().CreateItem(15189 );
	Line 4440: 			item = ITEM_MANAGER::instance().CreateItem(7159 );
	Line 4443: 			item = ITEM_MANAGER::instance().CreateItem(12669 );
	Line 4446: 			item = ITEM_MANAGER::instance().CreateItem(14109 );
	Line 4449: 			item = ITEM_MANAGER::instance().CreateItem(17209 );
	Line 4452: 			item = ITEM_MANAGER::instance().CreateItem(16209 );
	Line 4460: 			item = ITEM_MANAGER::instance().CreateItem(11499);
	Line 4463: 			item = ITEM_MANAGER::instance().CreateItem(13049);
	Line 4466: 			item = ITEM_MANAGER::instance().CreateItem(15189 );
	Line 4469: 			item = ITEM_MANAGER::instance().CreateItem(1139 );
	Line 4472: 			item = ITEM_MANAGER::instance().CreateItem(12389 );
	Line 4475: 			item = ITEM_MANAGER::instance().CreateItem(14109 );
	Line 4478: 			item = ITEM_MANAGER::instance().CreateItem(17189 );
	Line 4481: 			item = ITEM_MANAGER::instance().CreateItem(16189 );
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (3 hits)
	Line 442: 				pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*count_item));
	Line 488: 				pItem = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum,(materialInfo.reward.count*total_items_give));
	Line 547: 			LPITEM item = ITEM_MANAGER::instance().CreateItem(materialInfo.reward.vnum, materialInfo.reward.count);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (5 hits)
	Line 374: 		LPITEM pDH = ITEM_MANAGER::instance().CreateItem(DRAGON_HEART_VNUM);
	Line 617: 	LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, (BYTE)result_grade, 0, 0));
	Line 771: 	LPITEM pResultItem = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(ds_type, grade_idx, (BYTE)result_step, 0));
	Line 953: 		pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
	Line 978: 			pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (5 hits)
	Line 111: 		LPITEM item = ITEM_MANAGER::instance().CreateItem(item_vnum, count);
	Line 137: 			item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1));
	Line 141: 			item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2));
	Line 184: 			item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1));
	Line 188: 			item = ITEM_MANAGER::instance().CreateItem((DWORD) lua_tonumber(L, 1), (int) lua_tonumber(L, 2));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit)
	Line 408: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(vnum, 1, 0, false);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits)
	Line 1645: 			LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(item->GetRefinedVnum(), 1, 0, false);
	Line 2769: 		LPITEM item = ITEM_MANAGER::instance().CreateItem( MobInfo->m_table.dwPolymorphItemVnum );
	Line 3073: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(m_vnum, 1, 0, false);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (3 hits)
	Line 280: 		item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
	Line 346: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
	Line 723: 		item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (1 hit)
	Line 178: 	item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits)
	Line 908: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetRefinedVnum(), 1);
	Line 938: 		LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(rod->GetValue(4), 1);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit)
	Line 1663: 		LPITEM item = ITEM_MANAGER::instance().CreateItem(p->vnum, p->count, p->id);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (3 hits)
	Line 133: 		LPITEM item = ITEM_MANAGER::instance().CreateItem(dwRawOreVnum, GetFractionCount());
	Line 263: 			LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetRefinedVnum(), 1);
	Line 289: 			LPITEM pkNewPick = ITEM_MANAGER::instance().CreateItem(rkOldPick.GetValue(4), 1);

ADDTOGROUP

  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_battle.cpp (9 hits)
	Line 628: 				item->AddToGround(GetMapIndex(), pos);
	Line 658: 				item->AddToGround(GetMapIndex(), pos);
	Line 703: 					item->AddToGround(GetMapIndex(), pos);
	Line 743: 				item->AddToGround(GetMapIndex(), pos);
	Line 838: 			item->AddToGround(GetMapIndex(), pos);
	Line 893: 					item->AddToGround(GetMapIndex(), pos);
	Line 921: 					item->AddToGround(GetMapIndex(), pos);
	Line 1125: 			item->AddToGround(GetMapIndex(), pos);
	Line 1693: 					item->AddToGround(GetMapIndex(), pos);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (4 hits)
	Line 7206: 	if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos))
	Line 7280: 		if (item->AddToGround(GetMapIndex(), pos))
	Line 8850: 		item->AddToGround (GetMapIndex(), GetXYZ());
	Line 9012: 		item->AddToGround(GetMapIndex(), GetXYZ());
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_game.cpp (3 hits)
	Line 123: 		item->AddToGround(ch->GetMapIndex(), pos);
	Line 171: 		item->AddToGround(ch->GetMapIndex(), pos);
	Line 225: 		item->AddToGround(ch->GetMapIndex(), pos);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (1 hit)
	Line 3107: 					pkNewItem->AddToGround(ch->GetMapIndex(), pos);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (1 hit)
	Line 1743: 			item->AddToGround(ch->GetMapIndex(), coord);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (1 hit)
	Line 516: bool CItem::AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck)
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit)
	Line 102: 		bool		AddToGround(long lMapIndex, const PIXEL_POSITION & pos, bool skipOwnerCheck = false);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit)
	Line 145: 		item->AddToGround(ch->GetMapIndex(), pos);

AUTOGIVEITEM

  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\wedding.cpp (2 hits)
	Line 93: 			//ch->AutoGiveItem(27003, 5);
	Line 94: 			ch->AutoGiveItem(27002, 5);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\battle_pass.cpp (2 hits)
	Line 513: 					pkChar->AutoGiveItem(missionInfo[i].aRewardList[j].dwVnum, missionInfo[i].aRewardList[j].bCount);
	Line 602: 		pkChar->AutoGiveItem(rewardInfo[i].dwVnum, rewardInfo[i].bCount);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (2 hits)
	Line 6348: 	LPITEM item = AutoGiveItem(50300);
	Line 10162: 		AutoGiveItem(dwRewardVnum);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.h (2 hits)
	Line 1245: 		LPITEM			AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true);
	Line 1246: 		void			AutoGiveItem(LPITEM item, bool longOwnerShip = false);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_cards.cpp (3 hits)
	Line 325: 		AutoGiveItem(71194); //Golden box
	Line 327: 		AutoGiveItem(71195); //Silver box
	Line 329: 		AutoGiveItem(71196); //Bronze box
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (14 hits)
	Line 1927: 					AutoGiveItem(socket);
	Line 3249: 										AutoGiveItem(bi[i].vnum, bi[i].count);
	Line 3421: 														AutoGiveItem(info[i].dwVnum, info[i].count);
	Line 3467: 										AutoGiveItem(27002);
	Line 3583: 										AutoGiveItem(27990);
	Line 3601: 											AutoGiveItem(27992);
	Line 3606: 											AutoGiveItem(27993);
	Line 3611: 											AutoGiveItem(27994);
	Line 4980: 									LPITEM pItemReward = AutoGiveItem(socket.top());
	Line 6483: 						AutoGiveItem(number(28000, 28013));
	Line 6552: 							AutoGiveItem(item->GetValue(0));
	Line 8781: void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip)
	Line 8869: LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg)
	Line 9455: 					item_get = AutoGiveItem(dwVnum, dwCount, iRarePct);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (3 hits)
	Line 3912: 		ch->AutoGiveItem(RewardChests[Number], 1);
	Line 4289: 	ch->AutoGiveItem(ch->MysteryBoxPrizeVnum, ch->MysteryBoxPrizeCount);
	Line 4413: 	ch->AutoGiveItem(rewardVnum, rewardCount);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (2 hits)
	Line 2184: 	LPITEM item = ch->AutoGiveItem(50300);
	Line 2929: 		LPITEM item = ch->AutoGiveItem(dwVnum);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\db.cpp (1 hit)
	Line 993: 						LPITEM pkItem = ch->AutoGiveItem(pdw[0], pdw[1]);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (6 hits)
	Line 390: 		ch->AutoGiveItem(pDH, true);
	Line 491: 				LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true);
	Line 644: 	ch->AutoGiveItem(pResultItem, true);
	Line 797: 	ch->AutoGiveItem(pResultItem, true);
	Line 971: 		ch->AutoGiveItem(pResult, true);
	Line 998: 			ch->AutoGiveItem(pResult, true);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\polymorph.cpp (1 hit)
	Line 131: 	LPITEM pItem = pChar->AutoGiveItem(POLYMORPH_BOOK_ID, 1);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (4 hits)
	Line 565: 		LPITEM item = ch->AutoGiveItem(dwVnum, icount);
	Line 616: 		LPITEM item = ch->AutoGiveItem(dwVnum, icount);
	Line 671: 		LPITEM item = ch->AutoGiveItem(dwVnum, icount);
	Line 3414: 		LPITEM item = ch->AutoGiveItem(50300);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questpc.cpp (1 hit)
	Line 651: 					ch->AutoGiveItem(it->value1, it->value2);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (10 hits)
	Line 641: 								ch->AutoGiveItem(ITEM_FISH_EVENT_BOX_SPECIAL, 1, -1, false);
	Line 643: 								ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false);
	Line 647: 							ch->AutoGiveItem(ITEM_FISH_EVENT_BOX, 5, -1, false);
	Line 658: 					LPITEM item = ch->AutoGiveItem(item_vnum, 1, -1, false);
	Line 799: 		ch->AutoGiveItem(fish_info[idx].dead_vnum);
	Line 804: 		ch->AutoGiveItem(FISH_BONE_VNUM);
	Line 822: 				ch->AutoGiveItem(SHELLFISH_VNUM);
	Line 827: 				ch->AutoGiveItem(EARTHWORM_VNUM);
	Line 831: 				ch->AutoGiveItem(fish_info[idx].used_table[u_index]);
	Line 870: 	ch->AutoGiveItem(fish_info[idx].grill_vnum, count);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item_manager.cpp (2 hits)
	Line 1707: 		pkKiller->AutoGiveItem (xmas_sock, 1);
	Line 1713: 		pkKiller->AutoGiveItem (xmas_sock, 1);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (1 hit)
	Line 451: 			ch->AutoGiveItem(dwRefinedVnum, 1);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\Mystery_Box.cpp (1 hit)
	Line 41: 		// item_get = ch->AutoGiveItem(dwVnum, dwCount);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\OXEvent.cpp (1 hit)
	Line 427: 			pkChar->AutoGiveItem(dwItemVnum, count);

ADDTOCARACTER

  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char.cpp (8 hits)
	Line 8202: 				item->AddToCharacter(this, shop->pos);
	Line 8381: 				item->AddToCharacter(this, shop->pos);
	Line 8978: 			pkItem->AddToCharacter(this, TItemPos(INVENTORY, wCell));
	Line 9704: 			item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 9707: 			item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 9709: 			item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 9711: 			item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 9714: 			item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\char_item.cpp (31 hits)
	Line 1468: 			pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
	Line 1712: 			pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
	Line 1754: 			pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
	Line 2010: 			item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
	Line 5469: 										item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
	Line 7487: 			item2->AddToCharacter(this, DestCell);
	Line 7906: 					item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
	Line 7909: 					item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell));
	Line 7911: 					item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell));
	Line 7913: 					item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell));
	Line 7916: 					item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
	Line 8035: 				item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
	Line 8038: 				item->AddToCharacter(owner, TItemPos(UPGRADE_INVENTORY, iEmptyCell));
	Line 8040: 				item->AddToCharacter(owner, TItemPos(BOOK_INVENTORY, iEmptyCell));
	Line 8042: 				item->AddToCharacter(owner, TItemPos(STONE_INVENTORY, iEmptyCell));
	Line 8045: 				item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
	Line 8165: 			item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
	Line 8177: 		item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
	Line 8178: 		item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
	Line 8210: 		item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
	Line 8213: 		item->AddToCharacter(this, TItemPos(INVENTORY, pos));
	Line 8821: 			item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell));
	Line 8824: 			item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, cell));
	Line 8826: 			item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, cell));
	Line 8828: 			item->AddToCharacter(this, TItemPos(STONE_INVENTORY, cell));
	Line 8831: 			item->AddToCharacter(this, TItemPos(INVENTORY, cell));
	Line 8984: 			item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
	Line 8987: 			item->AddToCharacter(this, TItemPos(UPGRADE_INVENTORY, iEmptyCell));
	Line 8989: 			item->AddToCharacter(this, TItemPos(BOOK_INVENTORY, iEmptyCell));
	Line 8991: 			item->AddToCharacter(this, TItemPos(STONE_INVENTORY, iEmptyCell));
	Line 8994: 			item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_general.cpp (2 hits)
	Line 1265: 							item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 1289: 							item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cmd_gm.cpp (6 hits)
	Line 545: 				item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 566: 				item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 581: 				item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 596: 				item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 612: 				item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
	Line 2763: 				item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\cuberenewal.cpp (5 hits)
	Line 492: 					pItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 499: 					pItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 504: 					pItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 509: 					pItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 514: 					pItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\DragonSoul.cpp (2 hits)
	Line 443: 			pItem->AddToCharacter(ch, DestCell);
	Line 473: 			pItem->AddToCharacter(ch, DestCell);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_item.cpp (1 hit)
	Line 419: 			pkNewItem->AddToCharacter(pChar, TItemPos(INVENTORY, bCell));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\questlua_pc.cpp (3 hits)
	Line 1669: 				// some tuits need here -_- pkNewItem->AddToCharacter(this, bCell);
	Line 2790: 		item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell));
	Line 3096: 					pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyCell));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shop.cpp (20 hits)
	Line 358: 				pkNewItem->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 361: 				pkNewItem->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 363: 				pkNewItem->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 365: 				pkNewItem->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 368: 				pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
	Line 422: 			item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 425: 			item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 427: 			item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 429: 			item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 432: 			item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
	Line 796: 			item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 799: 			item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 801: 			item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 803: 			item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 806: 			item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
	Line 831: 			item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 834: 			item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 836: 			item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 838: 			item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 879: 				item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\shopEx.cpp (5 hits)
	Line 226: 		item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	Line 229: 		item->AddToCharacter(ch, TItemPos(UPGRADE_INVENTORY, iEmptyPos));
	Line 231: 		item->AddToCharacter(ch, TItemPos(BOOK_INVENTORY, iEmptyPos));
	Line 233: 		item->AddToCharacter(ch, TItemPos(STONE_INVENTORY, iEmptyPos));
	Line 236: 		item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\exchange.cpp (5 hits)
	Line 564: 			item->AddToCharacter(victim, TItemPos(DRAGON_SOUL_INVENTORY, empty_pos));
	Line 567: 			item->AddToCharacter(victim, TItemPos(UPGRADE_INVENTORY, empty_pos));
	Line 569: 			item->AddToCharacter(victim, TItemPos(BOOK_INVENTORY, empty_pos));
	Line 571: 			item->AddToCharacter(victim, TItemPos(STONE_INVENTORY, empty_pos));
	Line 574: 			item->AddToCharacter(victim, TItemPos(INVENTORY, empty_pos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\fishing.cpp (2 hits)
	Line 915: 			pkNewItem->AddToCharacter(ch, TItemPos (INVENTORY, bCell));
	Line 944: 			pkNewItem->AddToCharacter(ch, TItemPos(INVENTORY, bCell));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_db.cpp (3 hits)
	Line 1699: 					item->AddToCharacter(ch, TItemPos(p->window, p->pos));
	Line 1704: 				item->AddToCharacter(ch, TItemPos(p->window, p->pos));
	Line 1748: 			item->AddToCharacter(ch, TItemPos(INVENTORY, pos));
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\input_main.cpp (5 hits)
	Line 2224: 		pkItem->AddToCharacter(ch, DestPos);
	Line 2247: 		pkItem->AddToCharacter(ch, DestPos);
	Line 2269: 		pkItem->AddToCharacter(ch, DestPos);
	Line 2291: 		pkItem->AddToCharacter(ch, DestPos);
	Line 2317: 		pkItem->AddToCharacter(ch, p->ItemPos);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.cpp (5 hits)
	Line 410: bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell)
	Line 421: 			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
	Line 429: 			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
	Line 439: 			sys_err("CItem::AddToCharacter:switchbot cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
	Line 450: 			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\item.h (1 hit)
	Line 98: 		bool		AddToCharacter(LPCHARACTER ch, TItemPos Cell);
  C:\Users\danyf\Desktop\Serverfiles Project v11.3\source_pvm\Server\game\src\mining.cpp (2 hits)
	Line 268: 				pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell));
	Line 295: 				pkNewPick->AddToCharacter(ch, TItemPos(INVENTORY, bCell));

I try to find them here,but i don't know where.It's the first time when i can't find the drop in the code.

you have to find the Event when the drop happens look inside the Event for the functions which I told you 

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