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Gkovacs32

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  1. Hi everyone, I thought I'd share this system with you. It's nothing major, but maybe someone will find it useful. Locale_inc.h add #define ENABLE_EMOTION_HIDE_WEAPON InstanceBase.cpp Search: m_GraphicThingInstance.MotionProcess(IsPC()); Add after: #ifdef ENABLE_EMOTION_HIDE_WEAPON if (m_GraphicThingInstance.GetCurrentMotionIndex() < CRaceMotionData::NAME_CLAP || m_GraphicThingInstance.GetCurrentMotionIndex() > CRaceMotionData::NAME_JOY || m_GraphicThingInstance.GetCurrentMotionIndex() == CRaceMotionData::NAME_DIG) { if (m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON) != m_awPart[CRaceData::PART_WEAPON]) { m_GraphicThingInstance.AttachWeapon(m_awPart[CRaceData::PART_WEAPON]); CItemData* pItemData; if (CItemManager::Instance().GetItemDataPointer(m_awPart[CRaceData::PART_WEAPON], &pItemData)) { __GetRefinedEffect(pItemData); } } } else if (m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON)) { m_GraphicThingInstance.AttachWeapon(0); __ClearWeaponRefineEffect(); } #endif ActorInstanceMotion.cpp Add end of file #ifdef ENABLE_EMOTION_HIDE_WEAPON WORD CActorInstance::GetCurrentMotionIndex() { return __GetCurrentMotionIndex(); } #endif Actorinstance.h Search std::deque<CFlyTarget> m_kQue_kFlyTarget; Add after: #ifdef ENABLE_EMOTION_HIDE_WEAPON public: WORD GetCurrentMotionIndex(); #endif build client source, and done.
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  2. Locale_inc.h add #define ENABLE_EMOTION_HIDE_WEAPON InstanceBase.cpp Search: m_GraphicThingInstance.MotionProcess(IsPC()); Add after: #ifdef ENABLE_EMOTION_HIDE_WEAPON if (m_GraphicThingInstance.GetCurrentMotionIndex() < CRaceMotionData::NAME_CLAP || m_GraphicThingInstance.GetCurrentMotionIndex() > CRaceMotionData::NAME_JOY || m_GraphicThingInstance.GetCurrentMotionIndex() == CRaceMotionData::NAME_DIG) { if (m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON) != m_awPart[CRaceData::PART_WEAPON]) { m_GraphicThingInstance.AttachWeapon(m_awPart[CRaceData::PART_WEAPON]); CItemData* pItemData; if (CItemManager::Instance().GetItemDataPointer(m_awPart[CRaceData::PART_WEAPON], &pItemData)) { __GetRefinedEffect(pItemData); } } } else if (m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON)) { m_GraphicThingInstance.AttachWeapon(0); __ClearWeaponRefineEffect(); } #endif ActorInstanceMotion.cpp Add end of file #ifdef ENABLE_EMOTION_HIDE_WEAPON WORD CActorInstance::GetCurrentMotionIndex() { return __GetCurrentMotionIndex(); } #endif Actorinstance.h Search std::deque<CFlyTarget> m_kQue_kFlyTarget; Add after: #ifdef ENABLE_EMOTION_HIDE_WEAPON public: WORD GetCurrentMotionIndex(); #endif build client source, done.
  3. I also installed this system, but I received this syserr. Does anyone have a solution? //I'm a beginner// 0603 11:30:03769 :: networkmodule.py(line:202) SetSelectCharacterPhase system.py(line:179) __hybrid_import system.py(line:147) _process_result introselect.py(line:25) <module> system.py(line:179) __hybrid_import system.py(line:147) _process_result uiaffectshower.py(line:572) <module> uiaffectshower.py(line:660) AffectShower networkmodule.SetSelectCharacterPhase - <type 'exceptions.NameError'>:name 'localeInfo' is not defined 0603 11:30:03769 :: ============================================================================================================ 0603 11:30:03769 :: Abort!!!!
  4. Hello everybody! My problem is that I want to give a chat ban to a specific player but unfortunately the server freezes. Maybe there is a solution to it? (syslog SYSERR: Mar 19 12:07:39 :: locale_find_new: LOCALE_ERROR: "Your chat has been blocked by the GM."; SYSERR: Mar 19 12:07:39 :: locale_find_new: LOCALE_ERROR: "% s"; SYSERR: Mar 19 12:07:39 :: locale_find_new: LOCALE_ERROR: "% s")
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