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heart_idle: loosing 200 seconds - mainline game


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I have problem with game mainline. Few minutes (4) after log -> kick -> heart_idle in syserr. 

 

Why?

 

GAME syserr):

SYSERR: Sep  2 13:10:35 :: socket_connect: HOST localhost:11000, could not connect.
SYSERR: Sep  2 13:10:45 :: LoadPackageCryptInfo: [PackageCryptInfo] Failed to load package/cshybridcrypt_metin2_patch_sg1.dat
SYSERR: Sep  2 13:10:47 :: socket_connect: HOST localhost:11000, could not connect.
SYSERR: Sep  2 13:10:50 :: socket_connect: HOST localhost:11000, could not connect.
SYSERR: Sep  2 13:10:53 :: socket_connect: HOST localhost:11000, could not connect.
SYSERR: Sep  2 13:10:56 :: socket_connect: HOST localhost:11000, could not connect.
SYSERR: Sep  2 13:11:09 :: SetShopItems: Shop: no item table by item vnum #80009
SYSERR: Sep  2 13:14:22 :: heart_idle: losing 200 seconds. (lag occured)
SYSERR: Sep  2 13:15:26 :: RunState: LUA_ERROR: [string "energy_system"]:2: attempt to index global `energy' (a nil value)
SYSERR: Sep  2 13:15:26 :: WriteRunningStateToSyserr: LUA_ERROR: quest energy_system.start click
SYSERR: Sep  2 13:21:08 :: RunState: LUA_ERROR: [string "energy_system"]:2: attempt to index global `energy' (a nil value)
SYSERR: Sep  2 13:21:08 :: WriteRunningStateToSyserr: LUA_ERROR: quest energy_system.start click
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