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War Hair - 2.1 model [BUG]


Pseudabo

Question

Hi devs,

I bumped something what I cant repair..

My problem is with ORIGINAL classic hair model for WARRIOR MALE.. Specifically 2.1 hairs.. (I think is Trendy Hairstyle named..)

Screenshot

Any ideas? I never see different model in client.. So I think game works correct with these one, but no for me... (Maybe there are some LODs? Or something.. I dont know.. But touch me with tip)

@ Tatsumaru Do you know something? Or you have a time for make better this one model? Can be useful for all. Thanks!

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Probably most people know well that the alpha channel in the texture is responsible for the shine of armor or weapons, right? However, there are models that use the texture's alpha channel in a different way, namely, it is used to determine what is visible and what is not. As a result, you can easily and quickly make troublesome parts of the model, such as hair or fur, which would otherwise require more polygons and workload.

Back to your problem. Probably your texture or model has been edited and the fact of transparency has not been taken into account.

9YIOslI.gif

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8 hours ago, Tatsumaru said:

Probably most people know well that the alpha channel in the texture is responsible for the shine of armor or weapons, right? However, there are models that use the texture's alpha channel in a different way, namely, it is used to determine what is visible and what is not. As a result, you can easily and quickly make troublesome parts of the model, such as hair or fur, which would otherwise require more polygons and workload.

Back to your problem. Probably your texture or model has been edited and the fact of transparency has not been taken into account.

9YIOslI.gif

You are my favorite modeler! ❤️ Thank you for new useful informations!

Btw. I understand the idea but I really dont understand simply why ymir make only this one hair with alpha.. How you can see the others are modeled.. It look ugly for me :c

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