DevSheeN 13 Posted April 6, 2015 Share Posted April 6, 2015 #Edit Link to comment Share on other sites More sharing options...
Former Staff Shisui 492 Posted April 14, 2015 Former Staff Share Posted April 14, 2015 Edit: Never mind, why do I even bother. Link to comment Share on other sites More sharing options...
Pawemol12 0 Posted July 3, 2015 Share Posted July 3, 2015 Hi, Can someone reupload uiquest? I mean this link doesnt work: http://p3ng3r.blogja.net/stuffer/uiquest_left_right_arrows.py Thx Link to comment Share on other sites More sharing options...
Former Staff Shisui 492 Posted July 3, 2015 Former Staff Share Posted July 3, 2015 Hi, Can someone reupload uiquest? I mean this link doesnt work: http://p3ng3r.blogja.net/stuffer/uiquest_left_right_arrows.py Thx This should do it. https://mega.co.nz/#!PVIgCZAD!h37zAdwcD45nmZLp1h9vRsKPmkXFNjFF06U7-7uhc1Q 1 1 2 Link to comment Share on other sites More sharing options...
Troian 0 Posted August 12, 2015 Share Posted August 12, 2015 (edited) xxx Edited August 12, 2015 by Troian Link to comment Share on other sites More sharing options...
Xalyx 3 Posted December 3, 2015 Share Posted December 3, 2015 Need help: questlua_item.cpp:679: error: redefinition of 'int quest::item_get_wearflag(lua_State* )' questlua_item.cpp:576: error: 'int quest::item_get_wearflag(lua_State*)' previously de fined here Link to comment Share on other sites More sharing options...
AltanOzkan 17 Posted April 20, 2019 Share Posted April 20, 2019 Is it working at gcc49? What should i change at your codes ? At my codes ALUA(item_select_cell) { lua_pushboolean(L, 0); if (!lua_isnumber(L, 1)) { return 1; } DWORD cell = (DWORD) lua_tonumber(L, 1); LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); LPITEM item = ch ? ch->GetInventoryItem(cell) : NULL; if (!item) { return 1; } CQuestManager::instance().SetCurrentItem(item); lua_pushboolean(L, 1); return 1; } At your codes int item_get_flag(lua_State* L) { LPITEM item = CQuestManager::instance().GetCurrentItem(); lua_pushnumber(L, item ? item->GetFlag() : 0); return 1; } Link to comment Share on other sites More sharing options...
Premium Jira 471 Posted April 20, 2019 Premium Share Posted April 20, 2019 54 minutes ago, AltanOzkan said: Is it working at gcc49? What should i change at your codes ? At my codes ALUA(item_select_cell) { lua_pushboolean(L, 0); if (!lua_isnumber(L, 1)) { return 1; } DWORD cell = (DWORD) lua_tonumber(L, 1); LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); LPITEM item = ch ? ch->GetInventoryItem(cell) : NULL; if (!item) { return 1; } CQuestManager::instance().SetCurrentItem(item); lua_pushboolean(L, 1); return 1; } At your codes int item_get_flag(lua_State* L) { LPITEM item = CQuestManager::instance().GetCurrentItem(); lua_pushnumber(L, item ? item->GetFlag() : 0); return 1; } ALUA (item_get_flag) { LPITEM item = CQuestManager::instance().GetCurrentItem(); lua_pushnumber(L, item ? item->GetFlag() : 0); return 1; } 54 minutes ago, AltanOzkan said: Is it working at gcc49? Yes. 1 Link to comment Share on other sites More sharing options...
AltanOzkan 17 Posted April 20, 2019 Share Posted April 20, 2019 9 hours ago, RaiderZ said: Yes. Thanks. I'll try again. I did it like this but it gave to me errors. I'm using martysama source. Link to comment Share on other sites More sharing options...
AltanOzkan 17 Posted April 21, 2019 Share Posted April 21, 2019 I just tried for questlua_item.cpp and it gave to me this errors. questlua_item.cpp: In function 'int quest::item_get_flag(lua_State*)': questlua_item.cpp:769:3: error: 'lua_pushnumb' was not declared in this scope lua_pushnumb?er(L, item ? item->GetFlag() : 0); ^ questlua_item.cpp:769:48: error: 'er' was not declared in this scope lua_pushnumb?er(L, item ? item->GetFlag() : 0); ^ questlua_item.cpp:769:49: error: expected ':' before ';' token lua_pushnumb?er(L, item ? item->GetFlag() : 0); ^ questlua_item.cpp:769:49: error: expected primary-expression before ';' token questlua_item.cpp: In function 'int quest::item_get_applies(lua_State*)': questlua_item.cpp:898:10: warning: unused variable 'Key1' [-Wunused-variable] char Key1[64] = "", Key2[64] = ""; ^ questlua_item.cpp:898:25: warning: unused variable 'Key2' [-Wunused-variable] char Key1[64] = "", Key2[64] = ""; ^ questlua_item.cpp: In function 'int quest::item_equip_selected(lua_State*)': questlua_item.cpp:1341:30: warning: NULL used in arithmetic [-Wpointer-arith] if (equipped->GetVnum() != NULL || item->IsEquipped()) ^ gmake[1]: *** [Makefile:188: .obj/questlua_item.o] Error 1 gmake[1]: *** Waiting for unfinished jobs.... gmake[1]: Leaving directory '/usr/Srcs/Server/game/src' gmake: *** [Makefile:111: all] Error 2 Link to comment Share on other sites More sharing options...
Premium flatik 190 Posted April 21, 2019 Premium Share Posted April 21, 2019 4 hours ago, AltanOzkan said: I just tried for questlua_item.cpp and it gave to me this errors. questlua_item.cpp: In function 'int quest::item_get_flag(lua_State*)': questlua_item.cpp:769:3: error: 'lua_pushnumb' was not declared in this scope lua_pushnumb?er(L, item ? item->GetFlag() : 0); ^ questlua_item.cpp:769:48: error: 'er' was not declared in this scope lua_pushnumb?er(L, item ? item->GetFlag() : 0); ^ questlua_item.cpp:769:49: error: expected ':' before ';' token lua_pushnumb?er(L, item ? item->GetFlag() : 0); ^ questlua_item.cpp:769:49: error: expected primary-expression before ';' token questlua_item.cpp: In function 'int quest::item_get_applies(lua_State*)': questlua_item.cpp:898:10: warning: unused variable 'Key1' [-Wunused-variable] char Key1[64] = "", Key2[64] = ""; ^ questlua_item.cpp:898:25: warning: unused variable 'Key2' [-Wunused-variable] char Key1[64] = "", Key2[64] = ""; ^ questlua_item.cpp: In function 'int quest::item_equip_selected(lua_State*)': questlua_item.cpp:1341:30: warning: NULL used in arithmetic [-Wpointer-arith] if (equipped->GetVnum() != NULL || item->IsEquipped()) ^ gmake[1]: *** [Makefile:188: .obj/questlua_item.o] Error 1 gmake[1]: *** Waiting for unfinished jobs.... gmake[1]: Leaving directory '/usr/Srcs/Server/game/src' gmake: *** [Makefile:111: all] Error 2 lua_pushnumb?er to lua_pushnumber 1 c++latest, latest libs... Link to comment Share on other sites More sharing options...
AltanOzkan 17 Posted April 21, 2019 Share Posted April 21, 2019 12 hours ago, flatik said: lua_pushnumb?er to lua_pushnumber Thanks. Why does he break when I copy it from here? Anyone have downloadable version ? I'm sorry for my bad english. Link to comment Share on other sites More sharing options...
Premium flatik 190 Posted April 22, 2019 Premium Share Posted April 22, 2019 There is something wrong here. I have the same problem. 1 c++latest, latest libs... Link to comment Share on other sites More sharing options...
Management AZICKO 7410 Posted November 25, 2020 Management Share Posted November 25, 2020 Hi @xP3NG3Rx! Do you have the python file of 0x06 part ? #DeadLink Scamming ? Reselling ? metin2.download | metin2.dev | fr.metin2.dev | metin2dev.org | metin2.top | top-metin2.org Link to comment Share on other sites More sharing options...
alexghinet 12 Posted March 26, 2021 Share Posted March 26, 2021 ui.quest? can u reupload please? Link to comment Share on other sites More sharing options...
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