Jump to content

Recommended Posts

MAKE = gmake
CC = g++

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
P4_VERSION = 40250
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

TARGET = $(BINDIR)/db_r$(P4_VERSION)

CFLAGS = -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -D_THREAD_SAFE

ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686
else
CFLAGS += -mcpu=i686
endif

# boost
INCDIR += -I../../boost

LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib -L/usr/local/lib/mysql

ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif

LIBS = -lthecore -lmysqlclient -lsql -lpoly -lgame -lm -lz

SRCS =	Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp 
		Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp 
		ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp 
		PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp 
		Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp 
		AuctionManager.cpp ProtoReader.cpp CsvReader.cpp 

OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)

default: $(TARGET) 

$(TARGET): $(OBJS)
	@echo linking ...
	@$(CC) $(CFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)
	@touch version.cpp

$(OBJDIR)/%.o: %.cpp
	@echo compile $<
	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(OBJDIR)/version.o: version.cpp
	@$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@
	@echo compile $<

$(OBJDIR):
	@mkdir $(OBJDIR)

clean:
	@rm -f $(OBJS) $(BINDIR)/db_r*

dep:
	@touch Depend
	makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null


sinclude Depend

Try this :)

  • Love 1
MAKE = gmake
CC = g++

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
P4_VERSION = 40250
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

TARGET = $(BINDIR)/db_r$(P4_VERSION)

CFLAGS = -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -D_THREAD_SAFE

ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686
else
CFLAGS += -mcpu=i686
endif

# boost
INCDIR += -I../../boost

LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib -L/usr/local/lib/mysql

ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif

LIBS = -lthecore -lmysqlclient -lsql -lpoly -lgame -lm -lz

SRCS =	Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp 
		Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp 
		ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp 
		PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp 
		Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp 
		AuctionManager.cpp ProtoReader.cpp CsvReader.cpp 

OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)

default: $(TARGET) 

$(TARGET): $(OBJS)
	@echo linking ...
	@$(CC) $(CFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)
	@touch version.cpp

$(OBJDIR)/%.o: %.cpp
	@echo compile $<
	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(OBJDIR)/version.o: version.cpp
	@$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@
	@echo compile $<

$(OBJDIR):
	@mkdir $(OBJDIR)

clean:
	@rm -f $(OBJS) $(BINDIR)/db_r*

dep:
	@touch Depend
	makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null


sinclude Depend

Try this :)

 

same error, can u put ur version.cpp and .o?

 

MAKE = gmake
CC = g++

INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
P4_VERSION = 40250
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

TARGET = $(BINDIR)/db_r$(P4_VERSION)

CFLAGS = -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -D_THREAD_SAFE

ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686
else
CFLAGS += -mcpu=i686
endif

# boost
INCDIR += -I../../boost

LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib -L/usr/local/lib/mysql

ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif

LIBS = -lthecore -lmysqlclient -lsql -lpoly -lgame -lm -lz

SRCS =	Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp 
		Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp 
		ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp 
		PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp 
		Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp 
		AuctionManager.cpp ProtoReader.cpp CsvReader.cpp 

OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)

default: $(TARGET) 

$(TARGET): $(OBJS)
	@echo linking ...
	@$(CC) $(CFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)
	@touch version.cpp

$(OBJDIR)/%.o: %.cpp
	@echo compile $<
	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@

$(OBJDIR)/version.o: version.cpp
	@$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@
	@echo compile $<

$(OBJDIR):
	@mkdir $(OBJDIR)

clean:
	@rm -f $(OBJS) $(BINDIR)/db_r*

dep:
	@touch Depend
	makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null


sinclude Depend

Try this :)

 

same error, can u put ur version.cpp and .o?

 

version.cpp 

#include <stdio.h>
#include <stdlib.h>

void WriteVersion()
{
#ifndef __WIN32__
	FILE* fp(fopen("VERSION.txt", "w"));

	if (NULL != fp)
	{
		fprintf(fp, "game perforce revision: %sn", __P4_VERSION__);
		fprintf(fp, "%s@%s:%sn", __USER__, __HOSTNAME__, __PWD__);
		fclose(fp);
	}
	else
	{
		fprintf(stderr, "cannot open VERSION.txtn");
		exit(0);
	}
#endif
}
  • Love 1
    @$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@

to

    @$(CC) $(CFLAGS) -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@

this should do it

no one use this

        //fprintf(fp, "%s@%s:%sn", __USER__, __HOSTNAME__, __PWD__);

so just delete it or do what ever you want its basicly useless

Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.