Roti 360 Posted August 20, 2021 Share Posted August 20, 2021 (edited) M2 Download Center This is the hidden content, please Sign In or Sign Up ( Internal ) This is the hidden content, please Sign In or Sign Up ( mega ) Hi Everyone! There are many functions that can make the mob move after spawning (mainly dungeons). In this way, however, it is possible to move it later and queue more movements in a row. The idea is to spawn a mob by giving it a series of paths and, in case, to queue others. Obviously you will have to keep the monster vid in a variable if you want to move it again. Spoiler Edited August 20, 2021 by Roti 63 3 2 3 20 3 39 Link to comment Share on other sites More sharing options...
Hik 108 Posted August 20, 2021 Share Posted August 20, 2021 Thanks, it will definitely be useful 1 Link to comment Share on other sites More sharing options...
Ace 3276 Posted August 21, 2021 Share Posted August 21, 2021 (edited) Very good that it was released. We called it AI back then. With a shortcut, we could click on an NPC, monster, or player and then walk with their body and use skills. We used that to use patrols around map1 .. I mean one npc or more that controlled Map1. This system is very useful for a story. We also used it with Pets. For example, we had a dungeon, the entrance of which was very narrow for the players, and so you could "swap bodies" with pet. As a pet you could of course complete the quests or teleport yourself. Edited August 21, 2021 by Ace 2 Spoiler Ymir Entertainment was founded in 1999 in Seoul, Korea and is currently headed by Byoung Gwan Kim as CEO. The company started developing its first 2D online game Metin the same year it was founded. The game was commercially launched in Korea a year later and received a prize from the Korean Ministry of Information and Communication in December of the same year. Following the success of their flagship game Ymir Entertainment immediately started work on the game’s sequel Metin 2, which went into Closed Beta in Korea in May 2004. The game was officially launched in Korea and China in March 2005 before being launched in Asia, Europe and North America in the years that followed. In January 2011 all of the company’s shares were bought by Webzen Inc., a Korean game giant known for their popular MMORPG, MU Online. The company was also awarded Gameforge’s Global Best Partner of the Year in 2011. Source: https://mmos.com/publishers/ymir-entertainment Thank you ymir and F*** you Gameforge, 2011 you ruined it. Link to comment Share on other sites More sharing options...
arlinamid 1139 Posted August 22, 2021 Share Posted August 22, 2021 (edited) It looks nice, but only a begining what I expecting. Thanks for the release. I am think about the collisions and its only client side, so i'm true way only getting navmesh from client side and checking collisions when mob moving, yes I know its hard to implement, but we look into future. Edited August 22, 2021 by arlinamid 2 Best regards, Arlinamid Link to comment Share on other sites More sharing options...
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