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exporting armor from fbx to gr2 breaks model


Saitama

Question

hello! im trying to export armor from fbx to gr2 but everytime i do this it doesnt work properly. this it what it looks in granny viewer (with color is original, white is my export):

https://metin2.download/picture/BZoYTHvY4B21tfcpV7EJvyK1zSV1Wlqo/.gif

but this is what happens if i add animation:

https://metin2.download/picture/BeS6VkCIMq9XD2n85mOt1uQDcKahloBJ/.gif

i exported the granny to fbx with noesis script 1.3 with -rotate 90 0 0 as advanced parameter. then i exported armor with granny plugin with scale 100 in export settings

can someone help ? 

 

Edited by Metin2 Dev
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Hi, when you imported fbx to 3ds max take attention to conversion unit, because some model uses inch or your 3ds max  doesnt set  to centimeters. I attached 2 pics what setting I used.

In noesis you can use -fbxzup parameter.

1354473dsmax-FJMeOXLlRf.png

1354473dsmax-dhkh3gNmD2.png

Edited by arlinamid

giphy.gif

Best regards, Arlinamid

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@arlinamidthis worked thank you very much i dont have problems with animations anymore

but now i have two new problems:

1: The sholder of the armor looks like this after noesis to 3ds max

3e883fe801d0cc9ce3a0f28eb9e71719.png

2: weapon doesnt stick to hand in game, it is on 0 0 0 position 

Edited by Metin2 Dev
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2 hours ago, Saitama said:

@arlinamidthis worked thank you very much i dont have problems with animations anymore

but now i have two new problems:

1: The sholder of the armor looks like this after noesis to 3ds max

3e883fe801d0cc9ce3a0f28eb9e71719.png

2: weapon doesnt stick to hand in game, it is on 0 0 0 position 

I got the same problem with Noesis and I think that the problem is about your 3DS max version, which version do you use ?

Edited by Metin2 Dev
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35 minutes ago, Alucard said:

I got the same problem with Noesis and I think that the problem is about your 3DS max version, which version do you use ?

I dont think so, i use 3 different version of 3ds max. I didnt have these problems. Check the latest version noesis and granny plugin on xentax forum.

Edited by arlinamid

giphy.gif

Best regards, Arlinamid

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Noesis settings:

spacer.png

 

3ds max settings:

spacer.png

 

For me works really well.

If you don't check "No animations" box on noesis, make sure you have these settings.

spacer.png

Edited by Metin2 Dev
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Its still not working even with all these settings 😞

What i did:
- noesis: "-rotate 90 0 0", checked "no anmiations", applied the settings from Jawwad
- 3ds max: applied all above mentioned settings

Im so confused, i dont know why its not working.. Its only the sholder and that i cant hold weapons ingame

I appreciate all your help so far! Here is the file im using, maybe its the file?:

This is the hidden content, please

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14 hours ago, Saitama said:

Its still not working even with all these settings 😞

What i did:
- noesis: "-rotate 90 0 0", checked "no anmiations", applied the settings from Jawwad
- 3ds max: applied all above mentioned settings

Im so confused, i dont know why its not working.. Its only the sholder and that i cant hold weapons ingame

I appreciate all your help so far! Here is the file im using, maybe its the file?:

This is the hidden content, please

I checked your file, nothing wrong with it, everything works fine.

For test I used 3ds max 2018 + granny plugin

Noesis 4.44 +gr2reader126 version+ fbx 2017 plugin

https://metin2.download/picture/neKT0n5ZtWG7n9W09tMRU366dH631y6e/.png

https://metin2.download/picture/OZZKRCW3zsp2trO739CQ9GWHqdUgTH0t/.png

giphy.gif

PS.: I dont know its important or not but i always used gr2reader plugin in noesis with pairing animation, you can set this in fmt_gr2readerXXX.py 

ANIMATION_MODE = 1

 

Edited by Metin2 Dev
Core X - External 2 Internal

giphy.gif

Best regards, Arlinamid

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